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compress Weather's Levels

  • Ralph
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24 Feb 2016 13:36 #31 by Ralph
Replied by Ralph on topic Weather's Levels
Hey, I like the texture, it looks cartoonish!

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30 Apr 2016 00:13 #32 by Weather

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30 Apr 2016 11:51 - 30 Apr 2016 20:24 #33 by Nathan125
Replied by Nathan125 on topic Weather's Levels
looks simular to ROBLOX map

I like the custom marble I wish I could have dat
Last edit: 30 Apr 2016 20:24 by Three.

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06 May 2016 23:37 #34 by TheSphere
Replied by TheSphere on topic Weather's Levels
Good levels! (10/10 IGN!) B)

(I will make levels for a thread named Marble Blast X.)

The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!

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17 May 2016 06:53 #35 by Ralph
Replied by Ralph on topic Weather's Levels
The portal is gorgeous.

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20 Jun 2016 20:43 - 20 Jun 2016 20:52 #36 by Weather
Replied by Weather on topic Weather's Levels
A few months ago, I decided that rather than having the levels I've worked on for pack two sit there while I work on The Lake Below, I would finish the levels I started for pack two ( i.e. finishing off a few levels and completing the entirety of Terminal Velocity 2 :P) then release it and continue developing BLT TLB. Aside from the load of Map2Dif and Constructor failures, I had fun making Terminal Velocity 2, and made it because the first one is one of my favorite levels in pack one. Didn't expect that Cookies would be the one others like the most, and there would probably have been a sequel in pack two if I was still making more levels for it. Anyways, I was working on either pack two or TLB bits at a time, kind of going on a hiatus. Pack two is for the most part done, I need to add Easter Eggs and I'm still trying to figure out if there's some parts I forgot. And after that I'll need to pack everything up, making sure there's no files missing before it's uploaded.

As for The Lake Below, the level I worked on first (the one with the rolling hills in a few pictures) isn't turning out so well with gameplay. Might be just me, but I think I've worked on what it looks like without taking into account how fun it will be and I was considering scrapping it after reading a post Threefolder made . Another thing about the level is that it's pretty laggy, and would probably be more so if I tried to make the gameplay – or look – better. I want to try to remake the terrain into one interior which is what I would have done in the first place (rather than keeping it as a bunch of building blocks) if it weren't for Map2Dif's glitches in Sandcastle Sprawl's original one interior. However, I've since found MapSplitter, and a test interior I made recently was able to convert flawlessly without MapSplitter even though I made it to try it out, and so I'm gonna try making the TLB level's terrain one interior. That will also fix lag issues, and maybe I can make it larger and more open as I had been hoping it would be like. Basically, I'll remake/re-position/reform parts of the level to be much better.

The other level I've been working on isn't laggy as far as I've noticed, but I'm concerned about that being a problem once it's mostly done. Gameplay might not turn out great either, but players should get some fun surprises.

Wow, that's a huge wall of text. Probably my largest forum post to date.
Lastly, there's a new level in the first post, Boolean Blocks.
Last edit: 20 Jun 2016 20:52 by Weather.

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08 Jul 2016 16:21 #37 by Weather
Replied by Weather on topic Weather's Levels
        
Check the first post...
bump
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08 Jul 2016 16:46 #38 by Nockess
Replied by Nockess on topic Weather's Levels
Terminal Velocity 2...
Oh...
My...
God...

Literally the coolest level in Marble Blast I have seen in the last few years or so. I can't even begin to imagine how much work you put into this. The other stuff is cool, but this is over the top. Super good job on this level. I want #3 out now.

Call me Chris!

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09 Jul 2016 01:06 #39 by Lee
Replied by Lee on topic Weather's Levels
You should be in the PQ team to be honest.

lee is awesome
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10 Aug 2016 00:23 #40 by Weather
Replied by Weather on topic Weather's Levels
BUMP
Quick update:
I'm making a level I've decided to call Escherpath that will be released on it's own (or maybe it'll be in TLB, who knows). It's based off of Three-fold Maze and will have entirely custom textures (including the skybox), complete with shader stuff. Here's what it looks like right now (not very good):

The ramps are meant to be glue but when it's facing away from the sun it looks pretty bad and I'm not sure how to fix it. I might just remove the shader stuff on that.

Anyways, I have big plans for this level and I think you guys will love it. :3

Oh, and thanks for the nice comments!

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10 Aug 2016 02:48 #41 by NF
Replied by NF on topic Weather's Levels
That looks wonderful, great texturing work! Will glue have any interesting frictional properties?
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10 Aug 2016 09:45 #42 by Lee
Replied by Lee on topic Weather's Levels

Nature_Freak wrote:
That looks wonderful, great texturing work! Will glue have any interesting frictional properties?


Have you never touched glue before?

...

lee is awesome
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10 Aug 2016 13:34 #43 by Ralph
Replied by Ralph on topic Weather's Levels
To be honest, I don't really like maze levels, but this one is interesting.
Plus the texture looks fine with shaders but let's say I'm looking forward to an small improvement.
But nice, though. :)

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11 Aug 2016 14:51 - 11 Aug 2016 14:51 #44 by Weather
Replied by Weather on topic Weather's Levels
The glue texture now looks way better when it's facing away from the sun because I... did something to it. And yes, it has maximum friction and no bounce.
The previous picture looks lame, so here's a new one:

This level is very disorienting...
Last edit: 11 Aug 2016 14:51 by Weather.

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11 Aug 2016 19:48 #45 by Ralph
Replied by Ralph on topic Weather's Levels
A tridimensional madness :silly:

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12 Aug 2016 13:01 #46 by Lee
Replied by Lee on topic Weather's Levels
Please tell me you use Quark instead of Constructor. Because it's unbelievable!

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12 Aug 2016 13:08 - 12 Aug 2016 13:09 #47 by Weather
Replied by Weather on topic Weather's Levels

Lee wrote:
Please tell me you use Quark instead of Constructor. Because it's unbelievable!

Constructor. :P I might use Sledge in the future but I haven't tried it yet.
Last edit: 12 Aug 2016 13:09 by Weather.
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25 Dec 2016 00:24 - 25 Dec 2016 00:36 #48 by Weather
Replied by Weather on topic Weather's Levels
Merry Christmas! As a gift, there is a new level in the first post:
Rafting

(I had to forget to include something in the download...)
Last edit: 25 Dec 2016 00:36 by Weather.

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02 Feb 2017 03:10 #49 by Weather
Replied by Weather on topic Weather's Levels
BUMP
Here's a pretty skybox I made in Blender:
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31 May 2017 14:57 #50 by Weather
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31 May 2017 20:11 #51 by Ralph
Replied by Ralph on topic Weather's Levels
Is it... an underwater ambiance?

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01 Jun 2017 11:08 #52 by Weather
Replied by Weather on topic Weather's Levels
No, more like space.

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01 Jun 2017 22:06 #53 by Evokrypt
Replied by Evokrypt on topic Weather's Levels
Wow, this looks cool! I ought to play some of your more recent levels - I'm sure I will eventually.
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19 Apr 2018 18:28 - 19 Apr 2018 18:42 #54 by Weather
Replied by Weather on topic Weather's Levels
It's been almost a year since I updated this thread, and although I've posted a few images on Discord, I figured I should probably put something here.
This animation shows some random resources that will be in the pack (and another thing I made for testing texture animation :​p).
Last edit: 19 Apr 2018 18:42 by Weather.
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05 May 2022 21:11 #55 by Weather
Replied by Weather on topic Weather's Levels
I'm still working on The Lake Below. It's been slow this year as more and more things are crashing, and I've been having a lot of trouble figuring out why. Crashes while loading can usually be prevented by removing the package files for Frightfest and Winterfest, but this seems to have a degree of randomness. Shapes and particles may be involved.
If any developers are willing to help identify the problem, it would be much appreciated.
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