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Each level creator is to have one thread where he posts all information pertaining to his levels.
Any other or extra threads will be deleted.
Weather's Levels
- Weather
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- Nathan125
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I like the custom marble I wish I could have dat
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- TheSphere
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(I will make levels for a thread named Marble Blast X.)
The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!
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- Ralph
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- Weather
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As for The Lake Below, the level I worked on first (the one with the rolling hills in a few pictures) isn't turning out so well with gameplay. Might be just me, but I think I've worked on what it looks like without taking into account how fun it will be and I was considering scrapping it after reading a post Threefolder made . Another thing about the level is that it's pretty laggy, and would probably be more so if I tried to make the gameplay – or look – better. I want to try to remake the terrain into one interior which is what I would have done in the first place (rather than keeping it as a bunch of building blocks) if it weren't for Map2Dif's glitches in Sandcastle Sprawl's original one interior. However, I've since found MapSplitter, and a test interior I made recently was able to convert flawlessly without MapSplitter even though I made it to try it out, and so I'm gonna try making the TLB level's terrain one interior. That will also fix lag issues, and maybe I can make it larger and more open as I had been hoping it would be like. Basically, I'll remake/re-position/reform parts of the level to be much better.
The other level I've been working on isn't laggy as far as I've noticed, but I'm concerned about that being a problem once it's mostly done. Gameplay might not turn out great either, but players should get some fun surprises.
Wow, that's a huge wall of text. Probably my largest forum post to date.
Lastly, there's a new level in the first post, Boolean Blocks.
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- Weather
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- Lee
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- Weather
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Quick update:
I'm making a level I've decided to call Escherpath that will be released on it's own (or maybe it'll be in TLB, who knows). It's based off of Three-fold Maze and will have entirely custom textures (including the skybox), complete with shader stuff. Here's what it looks like right now (not very good):
The ramps are meant to be glue but when it's facing away from the sun it looks pretty bad and I'm not sure how to fix it. I might just remove the shader stuff on that.
Anyways, I have big plans for this level and I think you guys will love it.
Oh, and thanks for the nice comments!
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- NF
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- Lee
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Nature_Freak wrote: That looks wonderful, great texturing work! Will glue have any interesting frictional properties?
Have you never touched glue before?
...
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- Ralph
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Plus the texture looks fine with shaders but let's say I'm looking forward to an small improvement.
But nice, though.
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- Weather
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The previous picture looks lame, so here's a new one:
This level is very disorienting...
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- Ralph
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- Lee
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- huehuehue
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- Weather
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Constructor. I might use Sledge in the future but I haven't tried it yet.Lee wrote: Please tell me you use Quark instead of Constructor. Because it's unbelievable!
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- Weather
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Rafting
(I had to forget to include something in the download...)
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- Weather
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- Weather
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- Ralph
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- Weather
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- Evokrypt
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SoundCloud page here:
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- Weather
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This animation shows some random resources that will be in the pack (and another thing I made for testing texture animation :p).
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- Weather
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If any developers are willing to help identify the problem, it would be much appreciated.
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- NF
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As your level Terminal Velocity 2 is now on the PQ Leaderboards, I noticed that replays break in the loops with the teleports at the end of the yellow section. Whenever the marble hits a teleport, the replay says it went out of bounds. If this happens two or more times in the replay, the camera will not reset properly for the rest of the level and will be tilted 45° to the left of where it actually was while recording, causing it to look like I was using WD diagonal movement when I was really going straight.
I've been told the teleporters there were custom-coded since MBP didn't have support for instantaneous teleporters, so would you be able to just replace them with PQ's native teleporters, which wouldn't break the replays, or is it more complicated than that and not really worth it?
I just think that, since your level is on the leaderboards, it should function properly with the game. I hope it's a possible fix, but if not, at least the .rrecs play through all the way, even if they don't look how they should.
Thank you, and good luck on any new level projects you're working on!
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- Weather
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Cookies had the same problem, and IIRC it didn't use a custom trigger for teleportation. The issue seemed to be that recordings break when the marble is teleported to the other side of an OOB trigger. That would be a problem with PQ's recording feature that I expect occurs in any level like that.
I'll see if I can fix it anyway and add a camera path. I think the easter egg keys are broken in PQ as well because they use a shape only MBP has, so I'll probably replace them with the custom shape I made. I think the PQ devs should add back the unused shapes for the sake of custom levels, though.
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