exclamation-circle Editing custom levels in script/outside of level editor?

  • nedison
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01 Feb 2020 17:13 #1
Hi again everyone,

The last three levels I've made have all had a similar problem: when I get close to finishing them, and after exiting and restarting the game to test them, they've failed to open and in one case, kept crashing PQ upon opening and I had to open the files to remove the level manually.



When I try to load via the level editor, they simply load forever and I have to Force Quit. The picture included is of the error message I've gotten from at least 2 of them when I try to open them.

My question is: is there a way I can go into the script for the level and fix whatever is causing them to do this? I really really don't want to lose them because I have spent literal hours on each one of them. I'm on a Mac. ANYTHING I can do to attempt to get them de-bugged I'm willing to try.
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  • Weather
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01 Feb 2020 18:28 - 01 Feb 2020 18:31 #2
MIS files can be opened with a text editor.
The problem might be that an object has an invalid name. Object names can only include letters, numbers, and underscores, and they must start with a letter. In the MIS file, each object name is in parentheses that come immediately after an object type (like "Item", "InteriorInstance", and "StaticShape").
Last edit: 01 Feb 2020 18:31 by Weather.

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  • nedison
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06 Feb 2020 05:08 - 06 Feb 2020 05:16 #3
[strike]That's super useful information. Do I need an app to open the files with a text editor? It's getting to that stage that I'm missing.[/strike]

EDIT: Duh, just open it with word. Now is there a way to properly save it is a .mis file?
Last edit: 06 Feb 2020 05:16 by nedison.

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06 Feb 2020 13:31 #4
Changes are saved the same way you save any plain text file. If you want to make a new .mis file with the text editor, you might have to save it as a .txt and change the file extension afterwards (if an OS hides extensions, it should have a setting for showing them).

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