file Making Banked Curves In Constructor

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23 Jun 2009 08:24 #31 by Oaky
Replied by Oaky on topic Making Banked Curves In Constructor
Return of the Phil...?

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23 Jun 2009 08:26 #32 by Natrium
Replied by Natrium on topic Making Banked Curves In Constructor
He's back ...... for a post only

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24 Jun 2009 00:21 #33 by Phil
Replied by Phil on topic Making Banked Curves In Constructor
I still do check the forums on occasion, but post only if it's important

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24 Jun 2009 02:03 #34 by Pablo
Replied by Pablo on topic Making Banked Curves In Constructor
Every post of yours is important to us.

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24 Jun 2009 08:33 #35 by CyberFox
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OK could we NOT talk about Phil and get back on topic.

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24 Jun 2009 08:49 #36 by Oaky
Replied by Oaky on topic Making Banked Curves In Constructor
What else is there to say? It's a great idea that can only be done in Constructor. So this thread only serves to depress us Quark users.

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24 Jun 2009 20:57 #37 by MarbleDuck
Replied by MarbleDuck on topic Making Banked Curves In Constructor
You ppl can do your own curves

youtube.com/marbleduck

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24 Jun 2009 21:47 #38 by CyberFox
Replied by CyberFox on topic Making Banked Curves In Constructor
Jun 24, 2009, 1:49am, oakster wrote:What else is there to say? It's a great idea that can only be done in Constructor. So this thread only serves to depress us Quark users.

there is some left, i think i left ppl with a lot questions. thats more what i meant.

and i think as a proper level maker, there should be no alliances, every tool has their advantages, constructor has this, and quark has.....well i dunno... -_-' BUT MY OPINION STANDS!

Edit: Quack has the ability to keep running, an NOT crash, thus loosing everything constructed, and has some nice handles to make funny shapes with.

maybe putting the curved map trough quack can make it go trough map2dif?


on another note id like to mention that the curve used in MMOP01 WAS fucked up however i was able to fix it by selecting all its vertexes and pulling a tiiiny amount (in any axis) with the gridspacing at 0.125||1/8. and it surprisingly worked!

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24 Jun 2009 23:33 #39 by MarbleDuck
Replied by MarbleDuck on topic Making Banked Curves In Constructor
OMG IT WORKKZ!

Quack lol.

youtube.com/marbleduck

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25 Jun 2009 00:29 #40 by AverageMarioSkills
Replied by AverageMarioSkills on topic Making Banked Curves In Constructor
It workz =D

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25 Jun 2009 02:05 #41 by Trace
Replied by Trace on topic Making Banked Curves In Constructor
It worked but it fucked up my curve.... *sadface*

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25 Jun 2009 04:14 #42 by Oaky
Replied by Oaky on topic Making Banked Curves In Constructor
QuArK needs a texture wrap so bad...

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25 Jun 2009 04:50 #43 by Pablo
Replied by Pablo on topic Making Banked Curves In Constructor
It has buttons that say Around Pillar and Wrap Face.

Don't know how to use them.

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07 Jul 2009 23:10 #44 by MarbleDuck
Replied by MarbleDuck on topic Making Banked Curves In Constructor
LOL! I got a funny glitch!

Before:


After:

youtube.com/marbleduck

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13 Jul 2009 07:12 #45 by Natrium
Replied by Natrium on topic Making Banked Curves In Constructor
Lol this isn't a glitch. You just moved the vertices, right?

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13 Jul 2009 14:11 #46 by CyberFox
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leaving the gridspacing on 2 and trying to pull all the vertexes. lol. should be on 0.125 or something.

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13 Jul 2009 23:00 #47 by Emil
Replied by Emil on topic Making Banked Curves In Constructor
what do i do with the plug in thing?

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13 Jul 2009 23:25 #48 by MarbleDuck
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Read the first post...

youtube.com/marbleduck

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14 Jul 2009 12:30 #49 by CyberFox
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actually, its not written in the first post, the How to install plugins.

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14 Jul 2009 12:55 #50 by IsraeliRD
Replied by IsraeliRD on topic Making Banked Curves In Constructor
Jul 13, 2009, 4:25pm, marbleduck wrote:Read the first post...

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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14 Jul 2009 13:55 #51 by Natrium
Replied by Natrium on topic Making Banked Curves In Constructor
Matan you describe his post perfectly

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14 Jul 2009 19:25 #52 by MarbleDuck
Replied by MarbleDuck on topic Making Banked Curves In Constructor
Oh stuff you. It seayz: Put in the plug-ins folder Isn't that explanation enuf? In the constructor folder (same one that contains the application/program) there is a Plugins folder. Put it in there.

youtube.com/marbleduck

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15 Jul 2009 02:34 #53 by CyberFox
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Just added that.......

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16 Jul 2009 01:00 #54 by ridley2
Replied by ridley2 on topic Making Banked Curves In Constructor
Quote:Anyways, I'll scale this cube to its half in x and y in face mode. and copy it, so i have 2 like this:

I dun get it. What do i do exactly? I tried moving the faces and it gets deformed. Is there a button i press or something?

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17 Jul 2009 16:05 #55 by CyberFox
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if you press the hotkey R you will get the scaleTool.

i have the brush marked in Brush mode


Now i have the scale tool active (which means i have already pressed r)
and i am in face mode, i have marked all the faces (sides)
(
Shortcut to facemode: 2
Select 1 brush to have all faces of it selected. Ctrl+2
)


Here i have scaled it by 0.6 in x and y:



I use the faces mode to avoid the textures being deformed when i'm manipulating the shapes

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17 Jul 2009 16:55 #56 by ridley2
Replied by ridley2 on topic Making Banked Curves In Constructor
Thank you.

If this somehow works, i'll tell you.

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17 Jul 2009 18:27 #57 by Emil
Replied by Emil on topic Making Banked Curves In Constructor
i don't realey get it (at all). i know where to put the plug-ins, but i don't get the other stuff.could one of u guys make me a vid?

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18 Jul 2009 03:26 #58 by CyberFox
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did you get the plugin installed correctly? can you access it in the user panel?

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18 Jul 2009 19:59 #59 by Emil
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i don't know. im pretty new to constructor

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19 Jul 2009 03:40 #60 by AverageMarioSkills
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Its mah ice curve!!!

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