Jun 24, 2009, 1:49am, oakster wrote:What else is there to say? It's a great idea that can only be done in Constructor. So this thread only serves to depress us Quark users.
there is some left, i think i left ppl with a lot questions. thats more what i meant.
and i think as a proper level maker, there should be no alliances, every tool has their advantages, constructor has this, and quark has.....well i dunno... -_-' BUT MY OPINION STANDS!
Edit: Quack has the ability to keep running, an NOT crash, thus loosing everything constructed, and has some nice handles to make funny shapes with.
maybe putting the curved map trough quack can make it go trough map2dif?
on another note id like to mention that the curve used in MMOP01 WAS fucked up however i was able to fix it by selecting all its vertexes and pulling a tiiiny amount (in any axis) with the gridspacing at 0.125||1/8. and it surprisingly worked!
Jul 13, 2009, 4:25pm, marbleduck wrote:Read the first post...
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
if you press the hotkey R you will get the scaleTool.
i have the brush marked in Brush mode
Now i have the scale tool active (which means i have already pressed r)
and i am in face mode, i have marked all the faces (sides)
Shortcut to facemode: 2
Select 1 brush to have all faces of it selected. Ctrl+2
Here i have scaled it by 0.6 in x and y:
I use the faces mode to avoid the textures being deformed when i'm manipulating the shapes