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Buzzmusic's Level Idea Topic
- Emil
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- Buzzmusic
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- Buzzmusic
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I've got a new idea for a friction-based level! I've started building it in Constructor, so it's already at phase 2.
The idea is that there will be three floors. The first will have high-friction challenges, the second will have neutral-friction challenges, and the last will have low-friction challenges. Like my level Momentum, it's going to be not very wide, but really long. While I won't make it primarily a speed level, I'll try to give it an element of swiftness and comfortableness, and I'll try to make it pretty easy and replayable.
EDIT:
I've decided to cancel the level I just announced because it wasn't working that well and I don't think there's anything too original about it. I've thought of a new level idea that I think I might stick with, but before posting more about it, I'll try to see if it will work well in Constructor. I want to be extra sure I'll stick with it before announcing that it's gonna be released any time.
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- Buzzmusic
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Sorry for the double-post, but this is a pretty big update that I think would go unnoticed without me double-posting.
The level idea that I mentioned when I edited my previous post is getting further developed in Constructor! It's at phase 3. The concept of the level can pretty much be summed up in this picture of what I have so far.
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- Buzzmusic
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I've got a new level idea!
The level will have a simple route to the finish with some optional challenges around it. This may sound a lot like my level Optional. But rather than the finish being easy to get to, the finish will be really hard or maybe even impossible to get to from the start. Obstacles in front of the finish will go away if you go through the challenges. The more you do, the easier it will be to get to the finish. The level will be a lot different than Optional in some other ways (like the size and the layout), so it won't just be a small upgrade.
I just barely, barely started building the level in Constructor. Phase 2 it is!
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- Buzzmusic
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The level I previously mentioned is now at phase 3!
Aside from that, I've been working on a really short LE MBG level today and it's all about spin control and movement in the air. Even though it's quite simple, it's extremely difficult. I would name it Air Movement, Spin Control, or Spin Practice, but those names have all been used before. Of course, I need a name before I release it, so does anyone have any name ideas? A picture of the level is shown below.
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- Blasted
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Looking forward to the level.
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- Buzzmusic
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New level idea, once again.
Unlike most of my recent levels, this one will be a large, linear, and relatively basic skill course with challenges of all kinds except for pathfinding. There will be a unique twist however. Since the layout will be quite jumbled together, the pathway will be limited by walls. But the walls will be invisible. This may cause some confusion, but if you just follow the signs, you should be alright. If you don't, you may try to jump to a platform and not succeed because a wall will be in the way. It's at phase 2 right now, but it should be at phase 3 fairly soon.
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- Buzzmusic
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I think it's about time I show some pictures of my upcoming levels. The top one is a picture of the level where obstacles blocking the finish get moved away (though I haven't built that part yet), and the bottom one is a picture of the skill course with invisible walls (which is now at phase 3).
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"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Buzzmusic
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- Buzzmusic
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Finally, Invisible Limitations (working title; I'm open to suggestions) is at phase 4!
It may have been a while since my last update to this topic, but I've really been working hard on this. It only took a while because it's a really big level. I'm glad to finally have the interior completely finished.
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Awesome Hint:
Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!
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- Buzzmusic
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Coming very soon:
You might still be wondering what the heck I'm doing with the snowy level and the boss level. As for the boss level…I still really need to get that glitch resolved. Maybe I'll find a way to fix it, but if not, I'll see if anyone else can find a way to fix it. As for the snowy level, I'm thinking about canceling it because it's hard and tedious to make realistic levels, and the concept of the level isn't even very fun. I really don't care about that level at this point, so I kind of want to just get rid of it. I've got other things to focus on.
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- Buzzmusic
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- Ralph
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Keep this up, homie, and you'll reach CyberFox or Steven's Constructor skills. Or even Phil's!
Neat tiles too.
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Phil uses QuArK.
And yes his level building keeps getting better and better.
Nice level buzz, looking forward to playing it!
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You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- Buzzmusic
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Thank you very much, Ralph and Jeff!
I have a new level idea that is going to take a long time to finish for various reasons.
Sort of like my earlier level, Hidden Temple, this level will be inspired by Zelda dungeons. It will be large, puzzle filled, full of switches that open up new pathways, and while it won't be a pathfinding level, it will still be very non-linear. Rather than one powerup being obtained, many will be obtained throughout the level. It will also have many areas being re-used after certain powerups get obtained. However, I won't make it nearly as hard as Hidden Temple. Right now, the level is at phase 1.
Will it get released soon? Not at all. That's because:
1. I've got another level to finish up at the moment
2. I'll try to refine it as much as I can (which means I will have multiple testers)
3. I'll talk in a couple of days about another important thing that will hold me back…
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We'll be waiting for this epic moment, as every time you release a level.
You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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- Buzzmusic
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It took me a while to get all the interiors working for Revealing the Finish, but now it's done and you can find it in my level topic!
The other level that I'm working on is kind of behind on the schedule. I thought I'd be able to plan out the whole thing at Jamboree, but it turns out planning a level on paper is not the same as planning it in Constructor. It's only at phase 2 right now. I do have some name ideas however. I'm thinking of either calling it Powerup Facility or just simply Facility. I also have a better idea of what the level will be like and even some obscure new ideas that I won't spoil for anyone.
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- Buzzmusic
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- Buzzmusic
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