file Buzzmusic's Level Idea Topic

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02 Jun 2012 23:35 - 22 Jul 2014 19:01 #1
Here you can see my levels in progress!

I'll give you info on progress with a list of phases...

Phase 1: Thinking of the idea or sketching
Phase 2: Starting to build
Phase 3: Getting very significant progress on building
Phase 4: Completed a successful interior test (if it's an interior)
Phase 5: Almost done
Phase 6: Sent to tester if I have one
Phase 7: RELEASED! (but if the level is at phase 7, I'll remove it from this thread and you can find it in my level topic. I'll also remove levels from this thread if they get cancelled.)


Levels in progress:

Cozy - Phase 3
This will be a diamond hunt with a semi-realistic tone and some puzzling mechanics.

Multiplayer levels in progress:

Layered - Phase 4
This level is relatively small, but varied in its gameplay. It contains many elements of verticality.

Territory - Phase 4
Essentially, this level is Diamond Territory under a multiplayer filter.

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Last edit: 22 Jul 2014 19:01 by Buzzmusic.

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03 Jun 2012 10:48 #2
Invisible level sounds interesting. I hope you can pull that off with low frustration.

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03 Jun 2012 17:50 #3
why use a big teleporter for the invisible level? Just go into the .mis and use this code (put at the bottom of the .mis):

Code:function jeffyloop(%bool) {
cancel($jeffyloop);
if (!%bool)
return;
%client = localClientConnection;
%bool = true;
if (isObject(%client.player)) {
if (!%client.player.isCloaked()) {
%client.player.setCloaked(true);
%bool = false;
}
}
$jeffyloop = schedule(3000,0,jeffyloop,%bool);
}

jeffyloop(true);

makes the player cloaked (teleporter effect) ^

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03 Jun 2012 20:31 #4
Thanks a lot! Buzzmusic100 will definitely use this.

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03 Jun 2012 22:01 #5
Jun 3, 2012, 1:31pm, ajdallas wrote:Thanks a lot! Buzzmusic100 will definitely use this.

Thanks, if he has any trouble (doesn't seem to work/whatever) pm me.

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04 Jun 2012 05:16 #6
Here are two pics of level idea #2:







There's a LOT more to do but I am now at phase 3. This is a very early demo that you're seeing and I'm trying to be very secretive. There will be a lot more scenery and the level will be a lot longer. - Buzzmusic100

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04 Jun 2012 05:28 #7
that looks really cool and fun! keep working on it!

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08 Jun 2012 05:06 #8
My computer's in the shop so I won't have any progress on the .map file for a few days or more. But when it gets back, it'll probably not be too long until I'm at phase #4 for the level. - Buzzmusic100

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11 Jun 2012 22:09 #9
Level idea #3 is now at phase 2! I'll post some pictures once I'm at phase 3. - Buzzmusic100

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13 Jun 2012 23:29 #10
Level idea #3 is now at phase 3! Here's a picture of some of it:

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13 Jun 2012 23:35 #11
that looks really good! best of luck with finishing this level.

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14 Jun 2012 03:23 #12
Looks interesting. I recommend you make your own interior for the grass part, so you don't have to massively stretch something.

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24 Jun 2012 01:48 #13
Good news!

Level idea #2 is now at phase 4! And it will be officially named The Orange Forest.

Also, the guessed length of the level has been shortened, but I think this change is for the better since MBG doesn't have checkpoints.

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26 Jun 2012 22:23 #14
The Orange Forest is getting significant progress! I am at phase 5 now. Here's a picture...


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27 Jun 2012 05:42 #15
Jun 23, 2012, 6:48pm, ajdallas wrote:Good news!

Level idea #2 is now at phase 4! And it will be officially named The Orange Forest.

Also, the guessed length of the level has been shortened, but I think this change is for the better since MBG doesn't have checkpoints.

you could add the checkpoint code to the .mis, as the datablock can be defined in missions as long as its before the //object write begin

and wow, this level is looking awesome!

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27 Jun 2012 06:21 #16
Looks amazing!

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29 Jun 2012 01:36 #17
Thanks!

Jeff, I appreciate it, but the level is pretty short so I don't think it needs a checkpoint (and the level is almost done). Thanks anyway for your suggestion!

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29 Jun 2012 03:06 #18
Jun 28, 2012, 6:36pm, ajdallas wrote:Thanks!

Jeff, I appreciate it, but the level is pretty short so I don't think it needs a checkpoint (and the level is almost done). Thanks anyway for your suggestion!

No problem, just a thought to consider! i can't wait for the level to come out

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01 Jul 2012 01:24 #19
The Orange Forest was just released! Check out Buzz's level topic to download it!

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09 Jul 2012 06:44 #20
Jun 13, 2012, 4:29pm, ajdallas wrote:Level idea #3 is now at phase 3! Here's a picture of some of it:

-snip-
That looks fun, LE levels are awesome. Even if you released it as-is, it'd probably still be a good level.

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18 Jul 2012 01:21 #21
Thank you.

So I am now at phase 5 for that level. It takes a pretty long time to load. But I guess that's just because of all the interiors. Expect it soon!

Also, it will officially be titled City Exploration.


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26 Jul 2012 02:00 #22
Buzzmusic added a new level idea to the top post! Scroll up to read it.

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27 Jul 2012 01:08 #23
Level idea 4 is now at phase 2!

I'm actually testing out parts of the level in the LE before re-making it in Constructor. So I have started progress on the LE version. But the actual level will be made in Constructor and will be an MBP level.
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27 Jul 2012 23:15 #24
Quadruple post FTW.

Level idea 4 is now at phase 3. Here's a pic of the Constructor version:



Since I am so close to completion on level idea 3, I will be accepting testers! If you would like to volunteer to test it, please leave a reply and I'll PM the level to you (when I finish it up of course)! - Buzzmusic100

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27 Jul 2012 23:49 #25
Looking good so far! I like speed levels

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27 Jul 2012 23:59 #26
Looks intriguing.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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28 Jul 2012 05:59 #27
Interesting. Speed levels are probably the hardest type to pull off, but the reward is worth it!

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03 Aug 2012 13:58 #28
Thank you all!

Here's another picture of the speed level.







Also, I'll probably finish City Exploration today. Stay tuned.

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14 Aug 2012 01:19 #29
I'm finally getting more progress on the latest level! Here's another picture. I still have some work to do, but it should be released in like a week or so. - Buzzmusic100

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14 Aug 2012 01:36 #30
Very cool!

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