file Buzzmusic's Level Idea Topic

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14 Aug 2012 10:38 #31
The spiral looks great.

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15 Aug 2012 11:10 #32
Awesome looping! City Exploration can be better in the night! Like I said My levels can't beat the awesomeness of your levels!

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22 Aug 2012 01:56 #33
New level coming up! It will focus on magnets, fans and tornados and will be called Attraction and Repulsion. I'll try to use challenges that are intermediate to low-advanced. And there will be a lot of checkpoints, so overall the level will probably end up being high-intermediate. The length will probably be sort of long. Not too long, just sort of. I'm trying to keep most of it a surprise, so that's all I have to say and I probably won't post as many pictures as with other levels. I've worked on it a lot today, so it's starting off at phase 3! Stay tuned!

And by the way:
In case you haven't noticed, the invisible level isn't really going anywhere. It turned out a lot worse than I imagined. So I might not release it.
But if you're dying to play it anyway, I could just release what I've got for you.


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05 Sep 2012 04:39 #34
The interior for Attraction and Repulsion is almost done! Here's a small taste of what you will be seeing in the level...

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05 Sep 2012 06:07 #35
Interesting. Somewhat of a Mountaintop Retreat feel.

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07 Sep 2012 01:12 #36
Hm, I wonder why your post wasn't in the 100 most recent posts or shown in the home page as this topic's last post.

The level is now at phase 4! The interior's done, but there's still a lot to do.

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07 Sep 2012 01:52 #37
Somehow I didn't see this topic before, but the level looks great so far!

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09 Sep 2012 15:39 #38
Thanks!

The level is now at phase 5! Shouldn't be too long until the level's done.

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09 Sep 2012 19:32 #39
Sept 4, 2012, 11:07pm, pablovasquez wrote:Interesting. Somewhat of a Mountaintop Retreat feel.

Ditto, that is a good way to put it Pablo.

@AjDallas/Buzz that looks good, keep it up!

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11 Sep 2012 00:54 #40
Thank you. Buzzmusic just finished and released the level! It's at his level page.

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03 Oct 2012 01:36 #41
New MBG level in the makings!

It will be called Broken Roller Coaster. The name kind of gives away the idea, but there will also be a big unexpected part that I won't give away just yet and it will take up about half of the level. So this level will actually be quite different than what you might think. But there still will be a broken roller coaster. Even though this will be made in Constructor, I think you'll like the silliness of this level if you like old CLA levels. I've already planned everything out on paper and started building. I'd say I'm already at phase 3. But because of the curves and weird MPs, it'll probably be a while until I'm at phase 4.


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03 Oct 2012 07:23 #42
Sounds great! Will it be like this?
newsplusnotes.blogspot.com/2012/1....not-gently.html

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03 Oct 2012 12:37 #43
Sounds like awesome idea. And if you will add some realisticity to this level could turn awesome.

@Pablo quite possible with flexycubes+CF's technicue. Would be too edgy tho and propably not so smooth.

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03 Oct 2012 13:55 #44
Thanks!


Quote:Sounds great! Will it be like this?
newsplusnotes.blogspot.com/2012/1....not-gently.html

Lol, I wish I'd be able to build that.

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12 Oct 2012 18:16 #45
FINALLY!

I've got the main interior for Broken Roller Coaster completed! Here's a picture of some of it:



So now I am at phase 4! I've still got a lot to do, but I've got the hard part out of the way.


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12 Oct 2012 18:27 #46
Looks really interesting. It's just MBG, right?

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12 Oct 2012 18:50 #47
Thanks, and yes, it's an MBG level.

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12 Oct 2012 22:01 #48
Can't wait to give this one a try!

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16 Oct 2012 14:53 #49
The level looks amazing! I can't wait for it to be released!

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18 Oct 2012 03:51 #50
Thank you both!

I have pretty much all of the gameplay elements completed. The only things left to make are the help triggers, gold time, description, etc. So now I am at phase 5! The level should be released in a few days.
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26 Oct 2012 21:57 #51
I have a new level in progress! It will be called Freedom. The idea is that it's REALLY huge and there are many places to go, but the finish is right in front of the start and all you're supposed to do is have fun. You can basically do what ever you want and there will be a giant MP underneath everything that launches you back up in case you fall. So you can't easily go OOB. It will be made in the level editor and I'm pretty sure it will be for MBG. I'll try to make it as fun as possible. I'm at stage 2 right now. But I won't be able to make more of the level tomorrow since I'll be at a campout.

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27 Oct 2012 10:29 #52
Sounds interesting. Will it be different than the teleporter underneath Daedal Helix?

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27 Oct 2012 20:25 #53
I looking foward to it, do whatever you want sounds relly interesting, also have fun time in your campout

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30 Oct 2012 01:25 #54
Thanks, guys! The level is now at phase 3. It's actually taking a lot longer to make than I expected.
Since I'm in a generous mood, I'll tell you some stuff that will be included:

* A house/building full of glitches
* A junk yard
* A long and speedy path ending with a massive helicopter (sort of) wall-hit
* A large city to explore


Quote:Will it be different than the teleporter underneath Daedal Helix?

Well I guess the main difference will be that when you get launched, you can land anywhere you want. And I'll be sure to make it launch you REALLY high up!

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30 Oct 2012 01:32 #55
Me gusta. Pm me if you need me to test once it's finished.

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30 Oct 2012 02:56 #56
Sounds awesome guys, thanks for the generous update

I would like to make a suggestion that I would be interested to see since I am a programmer. I would like to see a level with some custom code in it from the mbdk and make use of one of those AWESOME features that no one uses. Just a suggestion for future levels, but keep it up!

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16 Nov 2012 04:23 #57
The following is Buzzmusic100...

I'm happy to say that Freedom has been really coming together. I'm done with almost all of the gameplay. Creating the help triggers will be a huge step. But that's pretty much the only thing left to do that isn't minor. Here's a picture:

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16 Nov 2012 16:20 #58
Great update, the level looks good...and what's the blue thing in the middle of the level?

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16 Nov 2012 20:53 #59
Reminds me of some classic LE levels. I like all the Dive interiors.

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21 Nov 2012 05:54 #60
Reminds me of the days when you could put random interiors into a LE level and not be called a n00b *sniffle*. Looking good, Buzz!

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