file Multiple Map2Dif problems

  • LukeZaz
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24 Mar 2014 20:14 - 23 Oct 2018 08:05 #1 by LukeZaz
Multiple Map2Dif problems was created by LukeZaz
(Forgive me if this is the wrong section, but I saw questions related to this here, so I figured it belonged here instead of Support)
I recently tried to make some basic interiors in Constructor to re-learn my old skills, and after successfully completing one for Marble Blast Gold, Map2Dif fails to convert it - it displays some sort of error for a split second and then shuts off before it can be read. I made a second, even smaller interior, same thing.

I tried Map2Dif_plus, and it instead said 'Unable to write detail level to stream'.

I found out later that the folder holding everything was encrypted by Windows, after undoing this (and setting folder properties so that everything can read/write/etc) Map2Dif_plus finally works, but the resulting .dif causes 'ERROR: Invalid Packet' when I try to use it in-game.

EDIT: I also cannot add textures to an album in Constructor; says 'A texture cannot be added to this album, please select another and try again.'

EDIT: There was also an earlier error for Map2Dif that said it couldn't find the texture 'marble' despite no texture by that name being used - I made a fake texture for that to get past it, though.

Any ideas?

EDIT: This is a very late edit, but as I ran in to this problem again, I found that it was due to the folder in question not letting Map2Dif write files. Moving the contents to Documents instead fixed it, and I would assume that running as administrator would also work.

Your password has requirements. We are not going to tell you what they are.
Thanks, and have fun.
Last edit: 23 Oct 2018 08:05 by LukeZaz. Reason: Added solution even though this thread is eons old (someone else'll probably get it too)

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  • HiGuy
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24 Mar 2014 23:43 #2 by HiGuy
Replied by HiGuy on topic Multiple Map2Dif problems
The "Invalid Packet" error generally means that one or more of the texture files are missing. I would highly suggest putting all the required textures in the same directory for map2dif (even if it looks cluttered), and I would make sure that the interiors folder has all the textures you use in your interior.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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25 Mar 2014 00:11 - 25 Mar 2014 14:16 #3 by LukeZaz
Replied by LukeZaz on topic Multiple Map2Dif problems
I put the .dif in with the textures and it still didn't work until I added a marble.jpg, after which it ended up being textured with a very enlarged version of the marble.jpg - a texture that wasn't supposed to have been used at all, what with it not having existed until I needed to use Map2Dif.

EDIT: Fixed up all my texture folders to be sure, redownloaded both Map2Difs, created a new interior in Constructor (which still wont let me edit albums ever in any way), Managed to get Map2Dif_Plus to convert fine, however the regular Map2Dif still wanted to use a nonexistant texture 'marble', tried it out in-game and got ERROR: Invalid Packet, despite all textures needed being in the same folder - even a marble.jpg.

Your password has requirements. We are not going to tell you what they are.
Thanks, and have fun.
Last edit: 25 Mar 2014 14:16 by LukeZaz. Reason: New info.

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31 Mar 2014 21:13 #4 by LukeZaz
Replied by LukeZaz on topic Multiple Map2Dif problems
Sorry for the bump, but these problems are still around.

To recap:
-I cannot add, edit or delete any albums in my Constructor Texture Browser
-Regular Map2Dif does not work, simply not converting, and requests 'marble.jpg' which is never used in the interiors
-Map2Difplus converts, but it results in an interior textured entirely with whatever texture ends up being named 'marble.jpg'.

Your password has requirements. We are not going to tell you what they are.
Thanks, and have fun.

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