file Interior Test -Failed to open main.cs-

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12 Sep 2014 20:47 #1 by Beack
Well, the tittle says all, I'm getting this problem everytime I want to test my comverted map

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I tried marbleblast.exe and marbleblastplatinum.exe and both without any results, marbleblast.exe shows the error and shuts down, and marbleblastplatinum.exe runs the game, but doesn't do the interior test.

even I loaded the interior in the LE if it was damaged in some way, but loaded fine and map2dif didn't showed me any vislink error or crashed, so I don't know what to do
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13 Sep 2014 06:19 - 13 Sep 2014 06:20 #2 by Ultra
Replied by Ultra on topic Interior Test -Failed to open main.cs-
As far as I know, it is no longer possible to run interior tests in RC1. However, there is now an easier way to get your interior's moving platforms to show up (I assume this is what you were trying to do with the interior test). What you must do is select your interior in the level editor, then in the World Editor Inspector, press the "Create Subs" button that shows up to the right. I have posted a picture below in which the button you have to press is circled in green, in case you have trouble finding it. Keep in mind you might have to save the mission, exit it and enter it again for your moving platforms to work properly.

Last edit: 13 Sep 2014 06:20 by Ultra.
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13 Sep 2014 08:26 #3 by Derpking
Replied by Derpking on topic Interior Test -Failed to open main.cs-
Oops, this is a bug in the engine extension system. I'll talk to the MBP guys about it.

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13 Sep 2014 14:17 #4 by Beack
Replied by Beack on topic Interior Test -Failed to open main.cs-
@UltraRobot Thanks for the help ^^

yes I was trying to do a interior test of that because the 40% or 50% are moving platforms, well I just clicked on create subs, saved and exit the level, then entered again and the moving platforms where far ayaw of the level, well I just changed the position of the interior to "0 0 0" and then saved, and now is working.

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