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29 Dec 2014 16:31 #1 by elnathan
even more MP Constructor questions :P was created by elnathan
Is there a tutorial of how to make a moving platform in marbleblast using constructor (1.4?) for Mac 10.6.8?
If it had dl links that would also be useful.

i have a flickr
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29 Dec 2014 17:32 #2 by ProMarbler
Replied by ProMarbler on topic even more MP Constructor questions :P
You should be able to find at least some information from (shudder) here: marbleblast.proboards.com/board/87/level-building-quark-constructor

If you cannot find anything there, my simple advice would be to use Google and YouTube, ;)
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29 Dec 2014 19:16 #3 by elnathan
Replied by elnathan on topic even more MP Constructor questions :P
That didn't work - marble blast says Invalid Packet Error when I convert with Map2Dif.

I can't code at all, so I don't know what's going wrong

I followed the tutorial by yurikahn on youtube, grouped the markers and door_elevator and saved as a .map, then I tried Map2Diffing that map. As I said, it didn't work.

The point of me asking is that I have looked and I can't find anything. I know there are "useful" tutorial online and none of them are directed to people who can't code and have macs and have no idea what is going wrong.

i have a flickr
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29 Dec 2014 20:39 #4 by Jeff
Replied by Jeff on topic even more MP Constructor questions :P
I've seen an invalid packet come from 2 things (higuy, if there's another thing that I'm not aware of or have forgotten, speak now or forever hold your PQ):

1. The skybox is either missing or has an invalid path inside of the .mis file

2. Sometimes if a texture is missing from the game, it can throw an invalid packet.

Check to make sure that you aren't missing textures and your skybox path is correct in the mission file. Let me know of anything else after you check that.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
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29 Dec 2014 23:06 - 29 Dec 2014 23:08 #5 by elnathan
Replied by elnathan on topic even more MP Constructor questions :P
I had a texture that was different (same name though) i guess that messed it up.

but now all im getting are the markers. i can show the constructor file opened with text edit - that might have something imprtant.
I don't see why it doesn't work though... my marbleblast level map file is correcct

oh didn't mention its wasn't skybox

i have a flickr
Last edit: 29 Dec 2014 23:08 by elnathan.
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30 Dec 2014 02:21 - 30 Dec 2014 02:22 #6 by elnathan
Replied by elnathan on topic even more MP Constructor questions :P
Much apologies for double post, but I'd really love to get this done tonight:

Here is the moving platform code from the constructor .map file

from quick_climb13.map, the brackets and indents are messed up in the spoiler, don't worry about that it's the forum editing not actually a mistake
Warning: Spoiler! [ Click to expand ]


I think the problem is in the pathname and datablock being NULL, but I'm not sure. I can post a picture of the level to entice and motivate help if you want c:

i have a flickr
Last edit: 30 Dec 2014 02:22 by elnathan.
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30 Dec 2014 02:31 - 30 Dec 2014 02:34 #7 by ProMarbler
Replied by ProMarbler on topic even more MP Constructor questions :P
You should use code tags instead ;)

(I know little about MPs and Constructor)
Last edit: 30 Dec 2014 02:34 by ProMarbler. Reason: to try and seem less unhelpful
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30 Dec 2014 02:58 #8 by elnathan
Replied by elnathan on topic even more MP Constructor questions :P
er,
}
}
{
   "classname" "Door_Elevator"
   "name" "MustChange"
   "path_name" "NULL"
   "datablock" "NULL"
   "trigger0" "MyTrigger0"
   "trigger1" "MyTrigger1"
   "trigger2" "MyTrigger2"
   "trigger3" "MyTrigger3"
   "trigger4" "MyTrigger4"
 
   // Brush 45
   {
      ( -96 96 32 ) ( -96 96 160 ) ( -96 160 160 ) marbleblastgold/wall_warm2 [ 0 1 0 -96 ] [ 0 0 -1 32 ] 0 1 1
      ( -160 96 32 ) ( -160 160 32 ) ( -160 160 160 ) marbleblastgold/wall_warm2 [ 0 -1 0 160 ] [ 0 0 -1 32 ] 0 1 1
      ( -160 160 32 ) ( -96 160 32 ) ( -96 160 160 ) marbleblastgold/wall_warm2 [ -1 0 0 -96 ] [ 0 0 -1 32 ] 0 1 1
      ( -160 96 32 ) ( -160 96 160 ) ( -96 96 160 ) marbleblastgold/wall_warm2 [ 1 0 0 160 ] [ 0 0 -1 32 ] 0 1 1
      ( -160 96 160 ) ( -160 160 160 ) ( -96 160 160 ) marbleblastgold/grid_warm6 [ 1 0 0 320 ] [ 0 -1 0 320 ] 0 0.5 0.5
      ( -160 96 32 ) ( -96 96 32 ) ( -96 160 32 ) marbleblastgold/wall_warm2 [ -1 0 0 -96 ] [ 0 -1 0 96 ] 0 1 1
   }
}
{
   "classname" "path_node"
   "next_time" "1000"
   "smoothing" "0"
   "origin" "-128 128 96"
}
{
   "classname" "path_node"
   "next_time" "1000"
   "smoothing" "0"
   "origin" "128 128 96"
}
{
   "classname" "path_node"
   "next_time" "1000"
   "smoothing" "0"
   "origin" "-128 128 96"
}

i have a flickr
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30 Dec 2014 09:39 - 30 Dec 2014 09:40 #9 by IsraeliRD
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"path_name" "NULL"
"datablock" "NULL"
"trigger0" "MyTrigger0"
"trigger1" "MyTrigger1"
"trigger2" "MyTrigger2"
"trigger3" "MyTrigger3"
"trigger4" "MyTrigger4"

remove those


also feel free to send me any map file containing MPs if you have problems I'll be happy to help

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
Last edit: 30 Dec 2014 09:40 by IsraeliRD. Reason: So I herd you liek editz
The following user(s) said Thank You: elnathan
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30 Dec 2014 13:16 - 30 Dec 2014 22:25 #10 by elnathan
Replied by elnathan on topic even more MP Constructor questions :P
MY SAVIOR!! thank you all very much!

I think I'll experiment with multiple MP levels now... the possibilities!!

topic can be locked now.


EDIT: i think there was another topic with the "I only see markers!?" issue, should somebody post there?

EDIT by PM: Locked.

i have a flickr
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Last edit: 30 Dec 2014 22:25 by ProMarbler. Reason: Lock'd
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