lock Torque Constructor Setup

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04 Apr 2015 22:13 #1
Recently I have been trying to set up constructor for Marble Blast, but I'm having problems. I looked for tutorials that would help me, and I found 3 tutorials, and 2 were by the same person but were all different.
This is the directory I have the files in:

Torque/Constructor/textures/Marble Blast Gold/ - Inside this folder would be the MBG textures, custom .map files, and the Map2Dif exporter that I would drag over the .map files.
Torque/Constructor/textures/Marble Blast Platinum/ - Inside this folder would be the MBP textures, custom .map files, and the Map2Dif exporter that I would drag over the .map files.

I have not been able to export the test interior I made, because upon saving it as a map file it replaces all the materials to use with a green "Marble" texture that it can not find.

Again, this is a problem with Constructor saving map files.
The texture library in Constructor has two albums named "Marble Blast Gold", and "Marble Blast Platinum", and they contain the interior textures in the directories above.

If you can, please help. I would love a full tutorial that actually works, so I can make maps for MB without any problems.
Also, if there is a way to make maps with 3ds Max 2013 instead, please let me know.
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06 Apr 2015 17:11 #2
I am nearly laughing. If it if what I think it is...

Rename "Marble Blast Gold" to "Marble_Blast_Gold" and "Marble Blast Platinum" to "Marble_Blast_Platinum." I think Constructor broke on spaces. Wow.

You may be able to check your .map file and fix the paths manually, if you find such a "Marble" pathname and know what the original texture pathname was.

~PM
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06 Apr 2015 20:16 #3
Thanks a lot! I thought that Constructor could support album names with spaces in them, and it can, but just not for .map files.
After I renamed the albums it worked, and I made a test level that used a custom interior. :)
I'm not concerned about the platform in the image, it was just for the pic.
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07 Apr 2015 10:11 #4
Hahaha! Alright then, locked.

~PM
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