times [MBP 1.51] - custom Interiors & "Invalid packet"

  • Pokko
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20 May 2015 15:54 - 20 May 2015 16:17 #1
I made a custom interior (new level, number 73 coming soon perhaps). My MBP appears to be located (win7) in ...AppData\Roaming\Marble Blast Platinum\platinum\data . I moved my interior ("pokkos_73.dif") but I can't add it in level editor (Error: Invalid packet). Where I am supposed to move my custom interior(s) anyway (on mbp 1.51)? I even tried to put it inside the "interiors.zip".

:pinch:

My levels can be found here: Pokko's Custom Levels

(EDIT: wrong board btw)
Last edit: 20 May 2015 16:17 by Pokko.

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20 May 2015 17:53 #2
Texture error I think, but how do I know which texture file is missing?

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20 May 2015 19:45 - 20 May 2015 19:48 #3
You could perform a hexdump/bindump of the interior's binary data and pick out and locate the corresponding textures named in the interior. Not sure how feasible/practical it would be for you, though. :P Do you have the map in which you made the interior? You could locate the textures there.

Have you tried making an "interiors" folder and copying/pasting the interiors and associated textures with the game into that folder? Editing interiors.zip will most likely have it be redownloaded by the launcher, if I recall.

From my knowledge, "Invalid packet" usually points to missing skies. Have you added any custom skies to the level? Missing textures usually result in geometry with plain, white faces, not any sort of error. If the texture is actually in a different format (i.e. the extension and data don't match), then it may result in some sort of error.
Last edit: 20 May 2015 19:48 by ProMarbler.

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20 May 2015 21:22 #4

Pro Marbler wrote: From my knowledge, "Invalid packet" usually points to missing skies. Have you added any custom skies to the level? Missing textures usually result in geometry with plain, white faces, not any sort of error. If the texture is actually in a different format (i.e. the extension and data don't match), then it may result in some sort of error.


I've had interiors give the invalid packet error if a lot of textures are missing. If Pokko has the wrong directory, this is presumably all of them.

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21 May 2015 07:18 - 21 May 2015 07:25 #5
I have .map-files and MBP files in a different locations. I found out that some textures are named differently for example "WATER.jpg" and "water.jpg". Maybe I should organize my textures again. I'll try it today. I have a driving exam today.

Level does not have custom sky (default: Intermediate_Sky)
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Last edit: 21 May 2015 07:25 by Pokko.

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21 May 2015 12:57 #6
I removed all textures from my "LEVELS"-folder and moved those textures from interiors.zip to that folder. Now I can't add textures in Torque.
See image. :dry:
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  • Pokko
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21 May 2015 13:02 - 21 May 2015 13:23 #7
Reply/Edit: now it works

What is the difference between MMGwater.jpg and water.jpg - same texture...?
Last edit: 21 May 2015 13:23 by Pokko.

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21 May 2015 13:33 #8
Lol now I can't add textures to the .map even tough .map is in same folder than all the textures. wtf help me.
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  • HiGuy
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21 May 2015 14:34 #9
I would recommend against having spaces in the name of your texture albums-- sometimes Constructor can bug out and cause glitches. As for not being able to add textures, what have you tried?

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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21 May 2015 14:40 #10
Changed the name to "MBP"
Setting textures doesn't work, but works in a new projects.
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21 May 2015 17:11 #11
Yeah, it uses spaces to separate the parts (so you get "pattern_cool2 grid_neutral3 edge_white2"). You should be able to fix your older map by just replacing the textures and re-saving.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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21 May 2015 17:38 #12
Torque goes crazy :unsure:
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