file Adding items into your map

  • LegoCreator768
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06 Jun 2015 23:32 #1 by LegoCreator768
Adding items into your map was created by LegoCreator768
How do you add pads, gems and stuff like that into your maps? I've tried it and it didn't show up.

~ *NOTE* I've installed PF's MB setup! ~

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07 Jun 2015 16:20 #2 by Nockess
Replied by Nockess on topic Adding items into your map
First, it would be nice to know what you mean by "map". Do you mean inside the MB Level Editor, inside Constructor, or inside QuArK.

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08 Jun 2015 11:22 #3 by Frostfire
Replied by Frostfire on topic Adding items into your map
You can't add anything like that inside quark/constructor. You need to add it all in the Level Editor that's built into MB. Make your interior in constructor/quark, then add gems and stuff in the level editor :)

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08 Jun 2015 11:47 - 08 Jun 2015 19:43 #4 by IsraeliRD
Replied by IsraeliRD on topic Adding items into your map

Frostfire wrote:
You can't add anything like that inside quark/constructor. You need to add it all in the Level Editor that's built into MB. Make your interior in constructor/quark, then add gems and stuff in the level editor :)


That is so wrong on so many levels.

You CAN add items, triggers etc via quarks and constructor and even align them properly so that when you do create subs or interior test, all items show up as well.
Thanks to seizure's code for constructor you can even see the shapes of the items in constructor and rotate them for different directions so that they show up that way in-game. In quark you don't have this rotation ability but you can also add items.
Adding items is probably easier in quark than constructor, although seiz's tool is a massive advantage.

Also if alignment isn't your thing the level editor in 1.51+ has tools to allow you to align to ground.

All MBU/O levels have all the items set in quark map files and in PQ majority of the maps do the same. Pretty much all of my levels in PQ have everything set already.

EDIT:
Added DataTorque file for QuArK which contains all necessary entities for MBG/P. In addition the basic toolset texturing for MBG/P as well as an empty toolbox iirc for your textures.

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Last edit: 08 Jun 2015 19:43 by IsraeliRD. Reason: add ALLLLLLLL the files

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