file Project Revolution [CANCELED]

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30 Oct 2011 02:37 #31
@Jeff :
@RM38 :

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31 Oct 2011 21:26 #32
I'd call that a spam post.

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08 Nov 2011 06:04 #33
Matan and I had a huge discussion this evening. Higuy and I were able to get in touch, and we decided a few improvements that would benefit the community.

1. Get rid of all single player.

I have finally listened, and we all understand that MP is most important for PR. With that in mind, why not make it a multiplayer mod .

2. Sorry to Mac people

Attensions Macs:
If you do not have crossover, you can not play Multiplayer. Its an engine issue and impossible to solve. Sorry guys.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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08 Nov 2011 08:32 #34
Nov 7, 2011, 10:04pm, jeff wrote:Matan and I had a huge discussion this evening. Higuy and I were able to get in touch, and we decided a few improvements that would benefit the community.

1. Get rid of all single player.

I have finally listened, and we all understand that MP is most important for PR. With that in mind, why not make it a multiplayer mod .




Nov 7, 2011, 10:04pm, jeff wrote:2. Sorry to Mac people

Attensions Macs:
If you do not have crossover, you can not play Multiplayer. Its an engine issue and impossible to solve. Sorry guys.

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08 Nov 2011 09:00 #35
Nov 7, 2011, 10:04pm, jeff wrote:
2. Sorry to Mac people

Attensions Macs:
If you do not have crossover, you can not play Multiplayer. Its an engine issue and impossible to solve. Sorry guys.



I can use WineSkin to port the windows version like I did w/ MBP. Should work well enough...

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08 Nov 2011 13:50 #36
So the single player is discontinued?

I'm just an ordinary marble blaster who like to create new and unusual things.

Creator of the Marble Blast GLC series
Check out and download my custom levels here .
Check out my original musics in this thread and in my soundcloud here .

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08 Nov 2011 15:27 #37
Nov 7, 2011, 10:04pm, jeff wrote:Matan and I had a huge discussion this evening. Higuy and I were able to get in touch, and we decided a few improvements that would benefit the community.

1. Get rid of all single player.

I have finally listened, and we all understand that MP is most important for PR. With that in mind, why not make it a multiplayer mod .

I was hoping that you would come to this choice. I think it is for the better that single-player is cancelled. As we have all mentioned, it shifts the focus away from the main goal of the mod: Multiplayer. There are lots of promising single-player mods coming out, so my appetite for that is satisfied. I don't really like any of the current single player levels in PR anyway, to be honest.


Nov 7, 2011, 10:04pm, jeff wrote:2. Sorry to Mac people

Attensions Macs:
If you do not have crossover, you can not play Multiplayer. Its an engine issue and impossible to solve. Sorry guys.

I personally have a PC, so this isn't my problem, but I hope there is some way we can deal with this and the Mac users can have their fun too.


Nov 7, 2011, 10:04pm, jeff wrote:3. It should resemble MBO, in some ways, but also have our own custom style to it.

Awesome!


Nov 7, 2011, 10:04pm, jeff wrote:4. Another thing in MP is the impossibility of having Moving platforms. Its impossible, due to some engine limitations.

That's OK, I can survive without them.

BTW, did you succeed in converting my map?

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08 Nov 2011 15:57 #38
Nov 7, 2011, 10:04pm, jeff wrote:
2. Sorry to Mac people

Attensions Macs:
If you do not have crossover, you can not play Multiplayer. Its an engine issue and impossible to solve. Sorry guys.


Consult with PF, He who codes mac.

~Aayrl

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08 Nov 2011 18:34 #39
@Aayrl, so does higuy, who has a mac , who is also the co-founder with me. I am sure he knows more torque than PF (no offense pf, I am sorry.)

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09 Nov 2011 02:43 #40
@Aayrl: from our tests, we have the following results.
TCPObjects work 1/1000 times. Extremely unpredictable and unreliable.
Connecting to a server will indeed connect. Unfortunately, the game crashes when transferring datablocks. I may look into this more, but there has been no progress with this.

As the mac options make what is already a quirky bunch of codes more unpredictable, we will not be adding Mac support. Your best bet is to acquire a windows version of MBG, as it can no longer be downloaded, and play from that ( acquire)

HiGuy

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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09 Nov 2011 03:40 #41
Windows version can't be BOUGHT. It can still be downloaded, at least if you bought MBG from GG...

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09 Nov 2011 04:05 #42
Nov 8, 2011, 6:43pm, higuy wrote:@Aayrl: from our tests, we have the following results.
TCPObjects work 1/1000 times. Extremely unpredictable and unreliable.
Connecting to a server will indeed connect. Unfortunately, the game crashes when transferring datablocks. I may look into this more, but there has been no progress with this.

As the mac options make what is already a quirky bunch of codes more unpredictable, we will not be adding Mac support. Your best bet is to acquire a windows version of MBG, as it can no longer be downloaded, and play from that ( acquire)

HiGuy

I would look into why there is a limited window after opening the application using an interior test in which TCP objects are always successfully sent and downloaded.

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09 Nov 2011 04:40 #43
Nov 8, 2011, 7:40pm, helpme wrote:Windows version can't be BOUGHT. It can still be downloaded, at least if you bought MBG from GG...

Acquire is a broader term than buy.

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10 Nov 2011 14:05 #44
Nov 8, 2011, 12:32am, andrewsears wrote:
Nov 7, 2011, 10:04pm, jeff wrote:Matan and I had a huge discussion this evening. Higuy and I were able to get in touch, and we decided a few improvements that would benefit the community.

1. Get rid of all single player.

I have finally listened, and we all understand that MP is most important for PR. With that in mind, why not make it a multiplayer mod .




Nov 7, 2011, 10:04pm, jeff wrote:2. Sorry to Mac people

Attensions Macs:
If you do not have crossover, you can not play Multiplayer. Its an engine issue and impossible to solve. Sorry guys.


I love you, Andrew..
Also, gujab guys!

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10 Nov 2011 21:53 #45
Oct 19, 2011, 9:06pm, pablovasquez wrote:Isn't the name taken?

Late-@ss reply, but Linkin Park did a tour called Projekt Revolution.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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11 Nov 2011 01:23 #46
I'm sure Project Revolution is not its official name - rather a code name for the project, kind of like Project Ascent.

I love you, but your attitude is like that of a shrew. Your options? Take a pill or be my kill. Might I suggest that you wear a vest. Perish in class or be banished to the land of bluegrass, where dreams don't exist as you'll be eternally pissed.

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11 Nov 2011 01:24 #47
no, tech, its official :E

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11 Nov 2011 01:31 #48
Okay so I was wrong. Just seems as if it'd be a code name for a secret project or whatever. :S

I love you, but your attitude is like that of a shrew. Your options? Take a pill or be my kill. Might I suggest that you wear a vest. Perish in class or be banished to the land of bluegrass, where dreams don't exist as you'll be eternally pissed.

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11 Nov 2011 01:47 #49
think of one mate, and I'll write it down.

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11 Nov 2011 01:47 #50
LOL

I do feel like we could come up with a better name though.

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11 Nov 2011 01:52 #51
Mate? Is that what you call us now?

I love you, but your attitude is like that of a shrew. Your options? Take a pill or be my kill. Might I suggest that you wear a vest. Perish in class or be banished to the land of bluegrass, where dreams don't exist as you'll be eternally pissed.

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11 Nov 2011 02:56 #52
He's becoming Australian. Next thing he's gonna code you some kangaroos.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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11 Nov 2011 03:53 #53
Nov 10, 2011, 5:47pm, jeff wrote:think of one mate, and I'll write it down.

How about The Marble Arena?

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11 Nov 2011 03:57 #54
Nice try:

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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11 Nov 2011 03:58 #55
@kwill, pwned by matan, as usual.

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11 Nov 2011 04:09 #56


I thought Marble Arena was dead, but they're releasing Marble Arena 2 on December 13

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12 Nov 2011 00:47 #57
Nov 10, 2011, 7:58pm, jeff wrote:@kwill, pwned by matan, as usual.

.___.

OK, fine. How about Marble Wars: The Battle Resumes?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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12 Nov 2011 00:50 #58
Marble Wars is also a game, although the battle resumes is not a title for any of those.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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12 Nov 2011 01:34 #59
How about The Marble Saga: The Battle Resumes? That sounds nice and epic.

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12 Nov 2011 01:37 #60
How about we get back on topic

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