marbleblast.com/index.php/forum/non-mb-s...tative-ball-hype-pls
marbleblast.com/index.php/forum/mb-mods-...land-my-new-mini-mod
Not your first, not your second, but your third attempt at a mod?
Don't take this in a hurtful way. I'm doing my best to write this is the nicest way possible, but I'm honestly having trouble with that. I admire your instincts, but looking at what has happened with Testing Initiative Ball and Alex's Island, I seriously doubt that this will get anywhere, even if you say otherwise. (You've said that you were committed to your past mods and they both died.)
I'm going to quote Xedron here. This is the first part of a post he made on the TIB thread.
I'm going to be completely honest
You shouldn't keep continuing this mod. Its very clear to everyone that you lack all the core fundamentals of making a mod, and so far all I've seen is some LE and as some others have said plagiarized content. This may sound harsh, but I see no chance in this mod ever working out.
TIB and Alex's Island have shown everyone that even though you seem to have good instinct, you have barely any skill and almost no knowledge of how to make a mod. I honestly like the idea of playing a bunch of levels that are built in the same style as quite a few of the levels in the old CLA that were created in the early days of the community, but expecting to make a good mod with one interior and very few custom things (GUIs, textures, etc.) is kind of ridiculous.
Now here's a quote from you.
The second demo's development is going to be slow because:
#1:Scholl Started
#2:I have one more game to develop "Adventure Capitalist Maker"
#3:Studying and homeworks
The high majority of this community has either school or university, alongside with all the other stuff they might have.
I have school to do, I have two soccer teams to play on, I have a part time job as a karate instructor, and I still managed to finish my mini mod. Frostfire has school, he has a soccer team to play on (I believe he's currently in Missouri because of it), and he's taking a lot of his time and effort hosting tournaments and competitions for the community. Whirligig is developing Quaternion with basically no free time at all because of university and a hell of a lot of school work.
My point? That was my way of telling you (well, really Xedron's way) how much effort it takes to make a mod. From the outside, it doesn't look bad. From the inside, oh my god it's awful. Learn from my mistakes (Marble Blast Super).
Anyway. To wrap this up, I'll explain the bottom line here.
It takes a lot more than you think to make a mod. All of the other things outside of Marble Blast you have to do, all of working around the criticism, constructive or not, that you get from fellow community members, all of the dedication it takes to actually stick with you mod... It's a lot. I'm suggesting that you put this mod on hold and start making normal custom levels so we can get an idea of where your weak parts of level building are. Trust me on this. You'll go a long way if you think about it.