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Nature Freak wrote:
These are great, thank you!
If everyone was willing, we could also do an audio commentary at some point. I don't know when or if people would want to, but I thought it would be worth bringing up in case anyone wanted to plan for that.
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You have to jump at the edge of the start pad. The literal edge. It works for this level because the start pad is floating, but I didn't realize this until long after the fact. So it isn't luck-based, just extremely difficult. It is the hardest part of the run, bar none. I don't know if that is what hPerks did, though.Nature Freak wrote:
Moto-Marblecross: I still can't see how that start pad jump is even possible. How do you go so low? The rest of the path looks a lot harder than the previous one as well.
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Well if you loved just two edge hits on Tightrope... we got more news for you.HiGuy: If you loved Tightrope, you really will love edge hits on Tightrope... But if you loved just one edge hit on Tightrope, well hey, we got news for you—
Dushine: Another one. [...] We used to think that second edge hit was impossible to do.
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