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lock [RESOLVED] Rolling sounds not working and You picked up a coin

  • Jkk39
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30 Apr 2016 16:20 - 18 Jun 2016 22:45 #1
So whenever I play MBG or MBP now the rolling sounds are not present. (Rolling_Hard.wav and Sliding.wav) I have not activated testcheats when I've opened them and I've relaunched them several times. I have recently been playing with some other mods which requires me to switch my "marble" and "common" folders in my Library folder. I've went through and tried to clear out everything in the folders except prefs.cs to no avail. Even creating new "marble" and "common" folders has not worked. I checked in the Package Contents of MBG and the rolling sounds are in there. Every other sound is working besides these. Another issue is when I collect a gem in MBG, it says "You picked up a coin!" Obviously, this is a mod issue. I was recently playing with some other mods so I suppose this affected the Package Contents somehow. Help would be appreciated. :)
Last edit: 18 Jun 2016 22:45 by Aayrl.
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30 Apr 2016 18:14 #2
I've noticed that on certain levels (Airwalk, Morph, The Wave, etc.), the rolling sound or other sounds don't play as they should. Are you playing one of those levels or does it happen on every level you try?
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  • Jkk39
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02 May 2016 01:55 #3
No, any level. Also, I've fixed the rolling sounds bug by reinstalling MBG. The coin problem still persists, however. Even with a new MarbleBlast folder. Anyone know where in the Package Contents the dialogue is stored when you pick up a gem? That would probably solve it.
Interestingly, the MBG I used to reinstall did not have the coin issue. But it still does. I'm extremely puzzled. I doubt it but, could it be an El Capitan issue?
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  • Weather
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03 May 2016 13:40 #4

NatureFreak wrote: I've noticed that on certain levels (Airwalk, Morph, The Wave, etc.), the rolling sound or other sounds don't play as they should. Are you playing one of those levels or does it happen on every level you try?

Sounds like the game is getting too many sound effects at once to have them all playing at once.

If you make a tight line of gems that goes on for several tiles, and roll down it, you'll notice that halfway through, the rest of the gems you pick up don't make a sound, then once the sounds that are playing have completely disappeared, gem pickups and other new sounds can be played again.

In Morph and The Wave, there are a lot of moving platforms. In Gold, moving platforms make whooshing sounds. I think it's only loud enough to hear with fast ones though (check the cube MPs in Survival of the Fittest, as they slow down they become quieter), but I believe from what you said that the sound is present in all of them. In Platinum, they also make "sound," but the file is just silence, so even if it is moving fast enough or whatever, there won't be any noise.
All those moving platforms are enough for the game to stop playing new sounds.

In Airwalk, all the fan sounds are what's "overflowing" the game.

I think Jkk has a different problem, but hopefully I wasn't completely wrong. :pinch:
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05 May 2016 13:34 #5

Jkk39 wrote: Also, I've fixed the rolling sounds bug by reinstalling MBG. The coin problem still persists, however. Even with a new MarbleBlast folder. Anyone know where in the Package Contents the dialogue is stored when you pick up a gem?

I'm assuming by "coin" you mean "gem," as there are no coins in Gold.
The gem sound is in [MBG install directory]/marble/data/sound/ and the file is gotgem.wav, but there is also gotallgems.wav, which is played instead when you get the last gem.
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  • HiGuy
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07 May 2016 05:43 #6

Anyone know where in the Package Contents the dialogue is stored when you pick up a gem?



Check marble/server/scripts/game.cs, in GameConnection::onFoundGem().

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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  • Jkk39
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07 May 2016 18:55 #7

Weather wrote:

Jkk39 wrote: Also, I've fixed the rolling sounds bug by reinstalling MBG. The coin problem still persists, however. Even with a new MarbleBlast folder. Anyone know where in the Package Contents the dialogue is stored when you pick up a gem?

I'm assuming by "coin" you mean "gem," as there are no coins in Gold.
The gem sound is in [MBG install directory]/marble/data/sound/ and the file is gotgem.wav, but there is also gotallgems.wav, which is played instead when you get the last gem.

The gem issue is not a sound problem. When I pick up a gem, at the bottom of the screen it says "You picked up a coin! # gems to go!" It refers to both gems and coins, an unfinished mod most likely leaked in, probably MB+. Still, a reinstall didn't fix it.
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07 May 2016 21:50 - 07 May 2016 21:50 #8
Try deleting marble/server/scripts/game.cs.dso from inside MBG and ~/Library/MarbleBlast. You may have copied a modified version into MBG by accident. If it still fails, open marble/server/scrips/game.cs and look for "GameConnection::onFoundGem". The gem/coin message should be close to that.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
Last edit: 07 May 2016 21:50 by HiGuy.
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  • Jkk39
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09 May 2016 01:38 #9
Aha! Finally that did it! Just had to delete game.cs.dso. Thanks Higuy. Lock I guess?
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13 May 2016 04:27 #10
Glad to hear you could resolve this. Locking.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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