SUPPORT BOARD OVERVIEW & TIPS:

About Receiving Help from the Support Board: While all members may answer questions posted in the Support board, you should only rely on responses posted or confirmed by support moderators and website administrators. Any solutions provided by members of the community that are not verified by a staff member (as indicated by a light-green background) are provided as-is, and we cannot take responsibility for any of the results of said actions.

About Responding to Support Threads: If you feel you know the answer to a question, you are welcome to respond to the thread and politely offer assistance. Please be courteous and try to provide detailed and helpful solutions to users who may not be as advanced as you. We ask that you refrain from posting one-sentence solutions.

Please search for existing topics before creating one! It's quite likely someone else has already encountered a similar issue which was resolved. You can search for existing support threads by clicking here .

About Topic Tags:

* Topics denoted with the [OPEN] tag are awaiting a response from the end user. You are welcome to post in these threads if you are experiencing a similar issue so we may provide further support.

* Topics denoted with the [RESOLVED] title have been successfully answered and confirmed by a support moderator and the end user, and should be used as a reference. These topics are locked.

* Topics denoted with the [CLOSED] tag were either inactive for more than 30 days or the end user did not respond to a suggestion and confirm if the issue was resolved. These topics are locked.

lock [RESOLVED] Light map too large [map2dif_plus error]

  • Pokko
  • Pokko's Avatar Topic Author
  • Offline
  • Beginner Marbler
  • Beginner Marbler
  • Posts: 54
  • Thank you received: 10
16 Jul 2016 12:39 - 15 May 2017 15:05 #1
Got this error message when tried to convert my new level into a .dif:
Light map too large 26 x 280 (where max is 256x256). Your have a brush that is too large, or your light map scale value may be too small

I tried to make my brushes shorter, but it didn't help much (some of them were extremely tall).

Entire .map itself is 170x170x140 (approximately x = [-90, 90] and y= [-90,90], z=[75, -60]). I don't think it is too large.





>> windows 10, contructor 1.0.6
Attachments:
Last edit: 15 May 2017 15:05 by Aayrl. Reason: Marking as Resolved, solution posted in thread comments.
The topic has been locked.
  • Nockess
  • Nockess's Avatar
  • Offline
  • Respected Marbler
  • Respected Marbler
  • There's a patch of sunlight in my room.
  • Posts: 1220
  • Thank you received: 802
17 Jul 2016 01:19 #2
I get this error sometimes for the weirdest reasons. Usually I solve this problem by taking whichever brush (or brushes) would be causing this error and using either the knife or slice tool to split the selected brushes into two mr even three parts.

Call me Chris!

Discord: nockess
YouTube: www.youtube.com/Nockess
Custom Levels: marbleland.vaniverse.io/profile/53
The topic has been locked.
  • IsraeliRD
  • IsraeliRD's Avatar
  • Offline
  • Project Manager
  • Project Manager
  • Dragon Power Supreme
  • Posts: 3502
  • Thank you received: 913
17 Jul 2016 07:31 - 17 Jul 2016 07:32 #3
This issue has been around for too many years...

Once M2D decides your map has a brush that is too big, even if it wasn't to start with, there isn't much you can do. That .map is "dead".
The fix is opening that map in quark/constructor, and press Save As and give the map a new name, For example: mylevel.map becomes newlevel.map .
You can now delete the original map file, mylevel.map, as the new one you produced will not have this issue.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
Last edit: 17 Jul 2016 07:32 by IsraeliRD. Reason: I just woke up and I can't English
The topic has been locked.
  • Pokko
  • Pokko's Avatar Topic Author
  • Offline
  • Beginner Marbler
  • Beginner Marbler
  • Posts: 54
  • Thank you received: 10
17 Jul 2016 09:20 #4
The topic has been locked.
  • HiGuy
  • HiGuy's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • PQ Developer Emeritus
  • Posts: 1334
  • Thank you received: 605
17 Jul 2016 17:23 #5
It would be helpful to anyone who finds this post later if you could give a brief summary of how you fixed this. Thanks!

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
The topic has been locked.
  • NaCl586
  • NaCl586's Avatar
  • Offline
  • Professional Marbler
  • Professional Marbler
  • An Ordinary Marble Blaster
  • Posts: 442
  • Thank you received: 70
18 Jul 2016 01:02 #6
(cmiiw) Idk about other .map editing software though, but this is for Constructor. Open up the .map file with notepad or something (not ms word), and look for the first lines and search for light_geometry_scale
Code:
// This map has been written by the Torque Constructor // For more information see http://www.garagegames.com { "classname" "worldspawn" "detail_number" "0" "min_pixels" "250" "geometry_scale" "32" "light_geometry_scale" "32" "ambient_color" "0 0 0" "emergency_ambient_color" "0 0 0" "mapversion" "220"

The problem most likely occurred because you have the value of light_geometry_scale too low, which for me it is always 8. Change it from 8 to 32 and likely the problem will be solved and you can convert it. This method always works for me for maps which is really big and have tall brushes.

I'm just an ordinary marble blaster who like to create new and unusual things.

Creator of the Marble Blast GLC series
Check out and download my custom levels here .
Check out my original musics in this thread and in my soundcloud here .
The following user(s) said Thank You: Weather
The topic has been locked.
  • Pokko
  • Pokko's Avatar Topic Author
  • Offline
  • Beginner Marbler
  • Beginner Marbler
  • Posts: 54
  • Thank you received: 10
18 Jul 2016 09:17 #7
I just made all brushes smaller one by one. But thanks.
The topic has been locked.
Moderators: Doomblah
Time to create page: 2.409 seconds
We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.