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question-circle Cinematic Reasons

  • Ralph
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09 Feb 2018 18:46 #1 by Ralph
Ralph created the topic: Cinematic Reasons
Is it possible to play a level preview without the GUI around, just like in the Trailer 2 and just like Threefolder did with the Platinum Cup levels?

If yes, how do you do it? I'm very curious about this, as it can be used to make great cinematics!

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246
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12 Feb 2018 02:29 #2 by HiGuy
HiGuy replied the topic: Cinematic Reasons
If you enter the level and toggle camera, you can type this in the console for the same effect:
LocalClientConnection.camera.moveOnPath(CameraPath1);

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
The following user(s) said Thank You: Ralph, eNetro
  • Ralph
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13 Feb 2018 14:23 #3 by Ralph
Ralph replied the topic: Cinematic Reasons
Thanks, HiGuy! And I also found out if I want to break the code, I just have to reload the level.

Or maybe there's a line that breaks the process? :side:

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

On Twitter : @RalphiBoy27
Now on Instagram : ralphfrommb

Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246
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