file 2017 Summer Tournament

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31 Jul 2017 20:49 #121 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
Lichable v Noby (week 5)

Core: 78-64 Lichie
Concentric: 87-86 Lichie - crazy game in which noby had a 10pt lead with 10s to go, two blues spawned consecutively and were both won by lichie to tie the game, lichie proceeded to win the final spawn
EOTS: 65-31 Lichie
SBR: 95-59 Lichie
Hori: 119-86 Lichie

5-0 for lichie, ggs

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01 Aug 2017 21:22 #122 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
Storminorman v Ralph (week 5)

Core: 101-31 Stormin
Concentric: 105-60 Stormin
EOTS: 83-54 Stormin
SBR: 93-61 Stormin
Horizon: 104-50 Stormin

ggs

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01 Aug 2017 23:12 #123 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
Invictaa v Noby (week 6)

Ramp Matrix: 107 - 77 Invic
Epicenter: 128 - 111 Invic
Maximo: 186 - 109 Invic
Par Pit: 123 - 113 Invic
Blast Club: 104 - 87 Invic

5 for invic, 0 for noby

ggs!

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02 Aug 2017 01:40 #124 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
hPerks v HiGuy (week 7)

Sacred: 124-111 Hig
Vortex: 117-102 Perk
All Angles: 110-39 Perk
Marbleland: 227-150 Perk
Bowl: 122-114 Perk

4 for perk, 1 for hig

ggs!

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02 Aug 2017 13:31 #125 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
Macstr0yer v CylinderKnot (week 6)

Ramp Matrix: 92-86 Mac
Epicenter: 125-121 Mac
Maximo: 148-121 Mac
Par Pit: 102-87 Mac
Blast Club: 118-89 Mac

5-0 mac despite two really close games; ggs!

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02 Aug 2017 15:23 #126 by M@s
Replied by M@s on topic 2017 Summer Tournament
Week 7
Weather vs Peacock

Sacred: Weather wins 106-38
Vortex Effect: Weather wins 103-46
All Angles: Weather wins 93-35
Marbleland: Weather wins 163-84
Bowl: Weather wins 132-54

Final score: 5-0 Weather
Total points: 597-257
Weather wins by 340 points.


Notes:
RNG is unreal today...
Vortex Effect - Now I don't have to ask "Why is it called Spawn Abuse Party?". Multiple spawns at the same places.
All Angles - 6 blues total. 5 of them were taken by Weather and 1 by Peacock.
Marbleland - Similar situation as in Vortex Effect.
Even though Weather won by a huge margin, certain parts of the rounds were close or even tied!

GGs
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03 Aug 2017 19:04 #127 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
El Robert v Turk (week 6)

Ramp Matrix: 112-95 Rob
Epicenter: 140-93 Rob
Maximo: 144-110 Rob
Par Pit: 102-66 Rob
Blast Club: 106-82 Rob

ggs
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03 Aug 2017 21:51 #128 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
J@ckRB v Storminorman (week 6)

Ramp Matrix: 104-96 Jack
Epicenter: 170-100 Jack
Maximo: 160-96 Jack
Par Pit: 125-100 Jack
Blast Club: 108-88 Jack

ggs!

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04 Aug 2017 15:37 #129 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
Lee v Peacock (week 6)

Ramp Matrix: 113-49 Lee
Epicenter: 163-53 Lee
Maximo: 197-44 Lee
Par Pit: 160-31 Lee
Blast Club: 120-54 Lee

5-0 Lee, ggs

Eguy v Peacock (week 4)

Lupus: 130-53 Eguy
Battlecube: 49-40 Eguy
Zenith: 134-17 Eguy
Triple Decker: 125-61 Eguy
BAC: 133-57 Eguy

5-0 Eguy, ggs

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06 Aug 2017 02:57 #130 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
Rosie v Lee (week 7)

Sacred: 140-136 Rozi
Vortex: 129-95 Rozi
All Angles: 87-71 Rozi
Marbleland: 168-165 Rozi
Bowl: 130-108 Rozi

5 wins for rozi who clinches the 1-seed!

0 for lee

ggs!
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06 Aug 2017 16:06 - 08 Aug 2017 00:02 #131 by Nockess
Replied by Nockess on topic 2017 Summer Tournament
MBCollector and Evoker went head to head on the week 5 maps. The two of them are generally evenly matched, however it was clear that MBCollector had a fair bit of more experience as he swept the floor with a 5-0 win. However Evoker was a great opponent and he took the lead many times, despite the fact that he could never end the game with a higher score.
Maximo Center was a bit of an odd game as MBCollector crashed with 38 seconds left to go, so a 38 second rematch was played to make up for the lost time

Ramp Matrix:
MBCollector 98-75 Evoker (1-0)

Epicenter:
MBCollector 143-89 Evoker (2-0)

Maximo Center:
MBCollector 175-94 Evoker (3-0)

Par Pit:
MBCollector 110-78 Evoker (4-0)

Blast Club:
MBCollector 121-101 Evoker (5-0)

Total:
MBCollector 616-421 Evoker
195 Point Differential

Video will be linked here when available.

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Last edit: 08 Aug 2017 00:02 by Nockess.

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06 Aug 2017 17:19 - 06 Aug 2017 17:19 #132 by CylinderKnot
Replied by CylinderKnot on topic 2017 Summer Tournament
Evoker went against Kalle for week 5. Initially, Evoker suffered large losses, but he pulled a lot closer to Kalle on the later maps. It sounds a lot like a reverse CylinderKnot. Fortunately, there were no crashes. Evoker did surprisingly well against Kalle on SBR, especially after a failed camp. There wasn't too much to say in the first three games, but the last two were extremely fun to watch.

Gravity Delusion (Core)
Kalle 101-50 Evoker

Super Archery Target (Concentric)
Kalle 115-56 Evoker

Witches' Cauldron (Eye of the Storm)
Kalle 92-40 Evoker

World War I Trench Battle Royale (Skate Battle Royale MBU)
Kalle 111-71 Evoker

Hor-die-zon (Horizon)
Kalle 115-98 Evoker

Total points scored:
Kalle 534 - 315 Evoker

+5 wins for Kalle, +0 for Evoker
+219 points for Kalle, -219 for Evoker

Good game, everyone!

Gem Hunt is based on score, not time.
Awesome SCORES, not TIMES...
Last edit: 06 Aug 2017 17:19 by CylinderKnot.
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06 Aug 2017 17:46 #133 by Evoker
Replied by Evoker on topic 2017 Summer Tournament
Err, my match v MBC was the Week 6 maps not Week 5 - Ramp Matrix, Epicenter, Maximo Center, Par Pit, Blast Club

And CK those map names :lol: :lol:

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06 Aug 2017 17:57 - 07 Aug 2017 02:06 #134 by Nockess
Replied by Nockess on topic 2017 Summer Tournament
Xedron and MBOUltimate, two incredibly skilled players, played their match today with the maps from week 6. Both players had an outstanding performance throughout the entirety of the match, and Xedron proved to be just a little bit better than his opponent. MBOUltimate did lose four matches, but on none of the games did he go down without a fight. Great game!

Ramp Matrix:
Xedron 94-101 MBOUltimate (0-1)

Epicenter:
Xedron 156-131 MBOUltimate (1-1)

Maximo Center:
Xedron 160-141 MBOUltimate (2-1)

Par Pit:
Xedron 138-100 MBOUltimate (3-1)

Blast Club:
Xedron 93-86 MBOUltimate (4-1)

Total:
Xedron 641-559 MBOUltimate
82 Point Differential


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Last edit: 07 Aug 2017 02:06 by Nockess.
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07 Aug 2017 18:07 #135 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
Sefaro v Turk (week 7)

Sacred: 139-68 Sef
Vortex: 106-78 Sef
All Angles: 66-60 Sef
Marbleland: 144-142 Sef
Bowl: 110-108 Sef

worth noting the final three games were decided by a total points diff of 10 all to the same person

also fun fact marbleland was exact same gem counts except for one yellow

5 for sef, 0 for turk

ggs!

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07 Aug 2017 23:56 - 07 Aug 2017 23:57 #136 by CylinderKnot
Replied by CylinderKnot on topic 2017 Summer Tournament

Frostfire wrote:
Sefaro v Turk (week 7)

Sacred: 139-68 Sef
Vortex: 106-78 Sef
All Angles: 66-60 Sef
Marbleland: 144-142 Sef
Bowl: 110-108 Sef

worth noting the final three games were decided by a total points diff of 10 all to the same person

also fun fact marbleland was exact same gem counts except for one yellow

5 for sef, 0 for turk

ggs!

Can and will confirm Marbleland. See the attachment for the crazy gem counts!

Gem Hunt is based on score, not time.
Awesome SCORES, not TIMES...
Attachments:
Last edit: 07 Aug 2017 23:57 by CylinderKnot.

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08 Aug 2017 16:02 #137 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
Last year rob took a 2-0 lead over eguy before proceeding to lose 3-2....

Eguy v El Robert (week 7)

Sacred: 111-98 Eguy
Vortex: 113-105 Eguy
All Angles: 101-37 Robert
Marbleland: 161-150 Robert

the stage was set for robert to exact revenge upon eguy and complete a 3-2 comeback win... bowl was tied 90-90 with 30 seconds to play

Bowl: 113-100 Eguy

but in the end, robert couldn't pull out the win, and Eguy managed to defeat rob 3-2 for the second year in a row.

3 wins for Eguy
2 for Robert

epic match!
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08 Aug 2017 17:27 - 08 Aug 2017 17:27 #138 by Robert
Replied by Robert on topic 2017 Summer Tournament

for the second year in a row

Sounds like Frosty vs Regi...
I don't want to miss another tourney so I need to win next time.

ggs Eguy

:>
Last edit: 08 Aug 2017 17:27 by Robert.
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08 Aug 2017 20:29 #139 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
Evoker v Storminorman (week 7)

Sacred: 106-68 Storm
Vortex: 109-79 Storm
All Angles: 75-73 Evoker
Marbleland: 187-96 Storm
Bowl: 114-93 Evoker

3 for storm;

2 for evoker

ggs!

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08 Aug 2017 23:15 #140 by hPerks
Replied by hPerks on topic 2017 Summer Tournament
hPerks 4-1 Kalle
2017-08-08 6:30 PM to 7:00 PM, EST.

Ramp Matrix: hPerks 125-79
Epicenter: hPerks 154-108
Maximo Center: Kalle 159-129
Par Pit: hPerks 189-14
Blast Club: hPerks 106-46

Total points differential: hPerks +357

good maps tbh

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09 Aug 2017 17:48 #141 by Frostfire
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CylinderKnot v Lichable (week 7)

Sacred: 88-85 Lichie
Vortex: 96-78 CK
All Angles: 71-67 Lichie
Marbleland: 152-151 CK
Bowl: 122-91 Lichie

3 for lichie

2 for CK

ggs!

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09 Aug 2017 19:39 #142 by CylinderKnot
Replied by CylinderKnot on topic 2017 Summer Tournament
I didn't make it to the playoffs. It's been fun, and I'll still provide you with comedic highlighter-yellow walls during the playoffs. Once this is all over, see you all in the next tournament!

Gem Hunt is based on score, not time.
Awesome SCORES, not TIMES...
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10 Aug 2017 03:14 #143 by Frostfire
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Xedron v Invictaa (week 7)

Sacred: 133-101 Xedron
Vortex: 106-97 Invic
All Angles: 77-62 Xedron
Marbleland: 200-166 Xedron
Bowl: 126-107 Xedron

4 for xedron
1 for invic

ggs!

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10 Aug 2017 20:42 - 10 Aug 2017 20:55 #144 by Xedron
Replied by Xedron on topic 2017 Summer Tournament
Macstr0yer v Nobody (Week 7)

Hands down the best match of the tournament so far. I'll admit I would have never expected the results of this match-up to be this close, but in multiplayer anything can happen. These two proved to be very even players during the games but one unexpectedly rose to the occasion...

Sacred: 112-108 Mac

With some Lee-style camping and plenty of good plays, Mac was able to comeback from being fifteen points down to create one heck of a game. Despite his nicely-timed crash at the last five seconds of the match, he managed to win the game by a very narrow amount. Nobody put up a very good fight but had some unfortunate mistakes that put him just below Mac in the end.

Vortex Effect: 103-101 Nobody

Nobody took a big early lead with some great mega marble plays and navigating around the map, but Mac never gave up and ended up bringing all he had in the final minute to suddenly put the game in jeopardy. Nobody came out on top on the final spawn by narrowly avoiding Mac's mega marble and collecting the red gems needed to win. Very tight game.

All Angles: 75-64 Mac

Some very early blues and nice moves put Mac in the lead at the start but Nobody stayed right behind him with some big blue steals. Then all of a sudden a blue appeared with ten seconds left, both players missed it but Mac grabbed it after respawning with no time left. Despite the big steal, Mac would've won by one point.

Marbleland: 157-154 Nobody

Oh man, what a game. Nobody took a huge lead with some big platinum steals and was up 80-40 with three minutes left. Then, Mac started gaining momentum. He came back after a couple of big platinum steals of his own, and was close to creating one of the biggest comebacks of all time, and with fifteen seconds left the game was tied 140-140. Noby won the final spawn barely and won by only three points.

Bowl: 101-98 Nobody

Another very good game. Mac got a good ten-point lead and kept the score like that for most of the first four minutes of the match. Then a blue appeared. Mac went for it and missed, and Noby barely grabbed it in time. This was the start of a great comeback by Noby and ended up leading by five points with five seconds left. Then Mac crashed.

The game was restarted. Mac had five seconds to collect at least three gems and possibly win. The game started. Mac was far away from the spawn, but so was Noby. The time stopped, and Mac had collected...one gem. Noby won barely in a crazy series of events.

Just to give you an idea of how close these games were altogether, only 23 points decided the games altogether.

Frostfire the Wall of Blue (Webchat): noby won his 3 games by +8
Frostfire the Wall of Blue (Webchat): mac won his 2 games by +15
Frostfire the Wall of Blue (Webchat): holy close

Nobody may have not been able to create the numbers of points able to defeat Turk and make the playoffs, but he did create one of the most exciting matches ever.

3 for Noby, 2 for Mac.

Fantastic games.

"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017
Last edit: 10 Aug 2017 20:55 by Xedron.
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10 Aug 2017 22:08 #145 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
Kalle v J@ckRB (week 7)

Sacred: 119-90 Jack
Vortex: 122-106 Kale
All Angles: 74-66 Jack
Marbleland: 177-177
Marbleland 2: 214-158 Jack
Bowl: 119-98 Kale

3-2 for jack

ggs!

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11 Aug 2017 13:38 - 11 Aug 2017 14:38 #146 by Frostfire
Replied by Frostfire on topic 2017 Summer Tournament
End of Regular Season

The regular season has finally ended. The standings can be viewed here: docs.google.com/spreadsheets/d/1uQtkiqa5z4pKmhngSBcXyV-2l2b2ks1PP0TGuwpCZLU/edit#gid=328787480

Peacock, Ralph, CylinderKnot and Noby have been eliminated. Thanks for playing!

Playoffs

Link to the playoffs bracket can be found on the regular sheet (or here: challonge.com/2017MBsummertourney )

The top 12 players have a bye.

The other 8 must play a play-in game (matchups can be seen on bracket).

The better-seeded (lower-seeded) player receives first map pick; players alternate map picks until the seventh game, which will be /random'd. Once a player wins four games, the match is over, and that player is victorious. If you lose a match in the play-in or playoffs you're out.

Play-in games, maps are alternated until the fifth game, and three wins wins.

Following the play-in games, playoffs will begin directly (you may play your playoff game before all play-ins are completed if able). Playoff games are first to win 4, and map picks are alternated until the 7th game and beyond (which is random).

For playoff games, you may not pick the same map twice, across the entire playoff - so plan out which maps you'll pick! Play-in game map picks DO NOT use up that map for your playoff selections.

All play-in/playoff games should be recorded if at all possible.

Good luck to all :)
Last edit: 11 Aug 2017 14:38 by Frostfire.
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11 Aug 2017 14:12 #147 by Nockess
Replied by Nockess on topic 2017 Summer Tournament
Good luck to everyone!

First player ever to get all of the Awesome Times.

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18 Aug 2017 19:22 #148 by Eguy
Replied by Eguy on topic 2017 Summer Tournament
Well, I'm done. Bad mistakes early on and a randomizer pick not in my favor sealed it, although it became a very entertaining game and fun finish to my participation.

Once again I had fun as always -- thanks Frosty for everything, sacrificing his time (and not even participating) for the sake of the Hypp. I'll be back next year for more, hopefully not having to play in a foreign country this time ;)

Here's to an exciting finish to this 2017 epic, and here's to a fun next year! #2018TorneyHypp

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19 Aug 2017 17:32 - 19 Aug 2017 17:33 #149 by Ralph
Replied by Ralph on topic 2017 Summer Tournament
The following is what I think, and sorry if I'm being a bit harsh and salty.

Look; I frankly don't give an Oil Slick about being eliminated from this Tournament. Thing is, I didn't even had fun on some matches (especially against Kalle who bluntly humiliated the heck out of me), and I'm a lame player at Multiplayer, see: I didn't won any single match in the whole Tournament.

Aside that, that doesn't mean I didn't have fun in the rest of the competition. I did have fun against other players, but losing that much matches in a row... man, that was a painful experience for me. I didn't enjoyed it at all, I felt like a complete noob, and I was sick and tired of being such a lousy player everytime.
I'm being totally fair-play and I'm not raging against my opponents, but... you know... the frustration. Plus, I don't have the necessary multiplayer strategies to survive this competition (reacting efficiently to a spawn, stealing blue gems, dealing with light-year-long next spawns, caring about the lagspikes, and so on...). I mean, with 5-10, maybe 20 points ahead, I can still screw up badly and lose the goddamn match! That happens ALL-THE-TIME!

And you all know losing too much multiplayer matches can severely damage your general ranking, and you should know that, because of PQ's easiness progressively destroying it, I'm working to pass sub #80, so, with the number of lost matches (about 30 matches), it will be ridiculously impossible for me.

Nonetheless, a huge big up to Frosty who's been organizing this Tournament, putting up with me whining around and being there when I didn't felt good (almost all the time), and keeping the match hype at its maximum no matter what happens.

But, for a custom level maker like me, Multiplayer Tournaments are not made for me in any way.

Good luck to the remaining players, and as for my case:

I probably will NOT be coming back in another Multiplayer Tournament again. (Even if Frosty proposes me to do it, I will gently decline)

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Last edit: 19 Aug 2017 17:33 by Ralph.

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19 Aug 2017 18:02 - 19 Aug 2017 21:59 #150 by CylinderKnot
Replied by CylinderKnot on topic 2017 Summer Tournament

Ralph wrote:
The following is what I think, and sorry if I'm being a bit harsh and salty.

Look; I frankly don't give an Oil Slick about being eliminated from this Tournament. Thing is, I didn't even had fun on some matches (especially against Kalle who bluntly humiliated the heck out of me), and I'm a lame player at Multiplayer, see: I didn't won any single match in the whole Tournament.

Aside that, that doesn't mean I didn't have fun in the rest of the competition. I did have fun against other players, but losing that much matches in a row... man, that was a painful experience for me. I didn't enjoyed it at all, I felt like a complete noob, and I was sick and tired of being such a lousy player everytime.
I'm being totally fair-play and I'm not raging against my opponents, but... you know... the frustration. Plus, I don't have the necessary multiplayer strategies to survive this competition (reacting efficiently to a spawn, stealing blue gems, dealing with light-year-long next spawns, caring about the lagspikes, and so on...). I mean, with 5-10, maybe 20 points ahead, I can still screw up badly and lose the goddamn match! That happens ALL-THE-TIME!

And you all know losing too much multiplayer matches can severely damage your general ranking, and you should know that, because of PQ's easiness progressively destroying it, I'm working to pass sub #80, so, with the number of lost matches (about 30 matches), it will be ridiculously impossible for me.

Nonetheless, a huge big up to Frosty who's been organizing this Tournament, putting up with me whining around and being there when I didn't felt good (almost all the time), and keeping the match hype at its maximum no matter what happens.

But, for a custom level maker like me, Multiplayer Tournaments are not made for me in any way.

Good luck to the remaining players, and as for my case:

I probably will NOT be coming back in another Multiplayer Tournament again. (Even if Frosty proposes me to do it, I will gently decline)


You didn't lose; you learned. Even though I snagged 4 wins, I still didn't snag 31 of the other possibilities to win. If you don't win, think about what possibly went wrong. A few things that I learned from my losses:

Don't get too close to the trim in the middle of Blast Club. Your opponent can mess up your Super Jump with a blast.
Camping is a double-edged sword. I lost to Lichable on Sac-red because he got a double spawn while I was on the other side of the map.
Winning the first two games still means that you might not win the next three.
It's one thing to get to a spawn first. It's another to get there with enough control. I often suffered from excelling in the former but not the latter.
Stay calm! Take deep breaths when you are ahead. A fast heartbeat is enough to destroy the entire game for you.

PQ changed how multiplayer rating works. Losing doesn't take away any rating; it generally gives you less. The rating doesn't really mean much because it's a really new system, and someone who is level 1 can easily own someone who is level 15. That happened to me.

One thing you have to keep in mind is that many of these players have years of gem-hunting experience, especially with other players. All that really matters in the end is that you gave it your best, and you learned something from this. I know that you say that you won't participate again, but that's okay. I found it fun to have close games, even when I was not in the lead. Everyone in my group was better than I was, but I gave it my best, and I'm sure you did, too.

(By the way, I'm not trying to convince you to join the next tournament. I'm just supplying some words of wisdom to help you.)

Gem Hunt is based on score, not time.
Awesome SCORES, not TIMES...
Last edit: 19 Aug 2017 21:59 by CylinderKnot.
The following user(s) said Thank You: J@ckRB, Lichable, hPerks

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