Marble Blast Levels: 49 -
This project first began in September of 2018. Around that time, Leaderboards Packs 50-59 were already announced. By the end of that year, I already had three levels that weren't candidates for the level pack recorded. I wanted to wait until the pack came out to continue to project, but since it was taking longer than I thought, I took it upon myself to download all of the levels from the pack and record them starting in June 2019, when I continued the project. The reason why this project took so long to finish was partially because I was waiting for the pack to release, but mostly because I was busy with college to even record any runs until the summer.
Not all of the levels from the finalized 50-59 pack are shown. However, there are some levels that were planned to be in the pack but were cut. I didn't want to push myself too hard with some of these runs, which is why not all of them are world records.
As for what comes next, not much on the side is planned before my next and final major project on this channel: Marble Blast Levels: 50. I've been all over the place in terms of how I wanted to do it, but I already have a few runs recorded. Depending on how long the final project is, it will either be a two parter, or one long form video. The project, despite being the final video in the series, won't be anything too special. I just want to make something to end the series on. As for the release window, I'll just say 2020 for now, since I don't want to be too definite.
In the meantime, enjoy the penultimate installment of the Marble Blast Levels series!
Level Notes:
Air Time (5.414): Grabbing the first Time Travel is easier if you're not using the Super Speed in the air.
Blocker Invasion (49.815): This is one of those levels where speedrunning is virtually impossible due the timing and cycles of the moving platforms. Even so, I tried to tighten up my run as much as I could.
Branches (38.239): None.
Buzzmusic's Happy Ultra Course! (54.889): The ending is trickier than it looks because you have to be in the right position for the rebound.
Cavern of Cannons (1:07.590): I vaguely remember the tree hit being a hassle while recording this level.
Cube Castle (8.419): The only thing that matters about this run is saving time. Thus, the more erratic movement was hardly a deal breaker here.
Easy Peasy Street (9.756): Going below ten seconds is a lot harder than it looks. I wasn't even aiming for that while recording this level.
Farore (23.094): Reaching the correct height for the last gem was more difficult than I thought.
Flippin' Around (24.990): Controlling your speed while recording this level can be difficult, because you don't want to go too fast.
Frame (24.410): Once you get past that nuke hit, the rest of the path isn't too hard, but reaching the finish with the Gyrocopter in the correct height is a bit tricky.
Gravity Tubes (35.119): I tried not to wall ride too much for this one.
Gravity Tubes 2 (38.134): None.
Green Adventure (37.178): The half-pipe launch was annoying to do correctly.
Green Trick (22.665): The ending requires a lot of air movement.
Hazards (10.721): None.
Hiting Upward (36.150): The sign hit can be a tad annoying.
Incognitus III: The Final Chapter (23.781): I had another method of reaching the last four gems, but it turned out to be a little slower than what is shown here.
Jessica's Blue Lava Haste (1.250): Like I said, you don't want to go too fast, or you'll miss something. Thus, I didn't use all of the Super Speeds in this level in favor of controlling my speed.
Lagos the Lame (7.865): This run was originally for a future MBFubar Extra Levels video, but the project itself was scrapped.
Lil' Red (6.960): I tried doing the nuke hit, but most of the time it would send me in the wrong direction. So, I took the safe path instead.
Limely Quest (21.421): Turning the camera in this level can be a bit of a hassle by the end, especially when you need to prepare for a sign hit.
Marblio Circuit (14.895): The slope hit can be difficult if you aren't in the right place.
The Maze (32.365): This run was for another video, but that was scrapped as well. You need to use the Shock Absorber at the right time to grab the last two gems.
MEGA-COURSE (26.460): None.
Natural Selection Revisited (1:01.534): Using the Super Jump and Gyrocopter combo at the end requires the correct height, which is more difficult than it looks.
Nature Ascention (28.354): None.
Pathly Brown (12.751): This level is frustrating to speedrun until you realize that you don't need to jump at the launch ramp to gain height.
Pesky Peak (21.734): None.
Ramp Playground (26.500): (Done in Vanilla MBG) The edge hit at the beginning is really hard because you need to grab the Super Speed while doing so.
Red Rampage (12.500): I hesitated a bit at the beginning, but I didn't want to record the level more because I wasted too much time on it already. Plus, the edge hit at the end was a pain to pull off.
Red Skill (10.317): You need to use the Super Speed at the right height to aim for the Super Jump.
Road of Despair (14.670): The edge hit and wall hit in this run are admittedly cool to watch.
Sensing Green? (17.043): I remember the Gravity Modifier part near the end being tricky.
Shift (0.645): Grabbing the first Time Travel with the Super Speed can be frustrating if you aren't the right camera angle.
Super Skyscraper (13.247): You can activate both the Super Jump and the Super Bounce at the beginning. It is the timing that makes this run difficult.
Throughput (2.984): This is the best I could in terms of going below three seconds on this level.
Trial Circuit (13.670): A significant improvement over the run from the outdated custom levels video. Most of the sections are difficult to pull off perfectly, but the ending sections essentially require you to do a low enough natural bounce to go below fourteen seconds.
Tube Terrors (11.359): I tried going for less than eleven seconds, but speedrunning the level was frustrating enough to stop at my current best time.
Velocity (12.493): An improvement over my run from 2013. I went for a tighter ending here.
Warped Course (1:21.087): This run isn't too hard, but the Gyrocopter wall hit requires a huge amount of height to reach the top of the maze. Thus, the wall hit might as well be luck based.
Songs:
LEVEL5-judgelight- | fripSide
After Burner (∞ Climax Mix) | Bayonetta OST
Oriental Flower (Litchi Theme) | BlazBlue: Calamity Trigger OST
Big Top Bop (From "Donkey Kong Country: Tropical Freeze") | GaMetal
Rock Club Scott Pilgrim The Game Guitar Cover | FamilyJules
Big Blue | S.S.H.
Lightning Battle (From "Kid Icarus: Uprising") | GaMetal