Marble Blast Levels: 20 - PlatinumQuest Premiere Edition
So this compilation was originally going to be Marble Blast Levels: 19; however, I debated if I wanted to title this as the 19th compilation since I was so close to making 20 MBL compilations. I later decided to just called this, "Marble Blast Levels: PlatinumQuest Premiere Edition" to have a compilation under the MBL series that doesn’t count toward my main compilations. Recently, I chose to have MBL: 19 contain MBU levels that I mastered a while ago, which means I can make MBL: 20 the most monumental compilation I’ve ever released all thanks to my excitement of playing the highly anticipated release of PlatinumQuest - a new official mod of Marble Blast that represents the biggest leap in gameplay since MBP! Seriously, grab a lot of popcorn and some drinks and buckle up because you’re in for a wild ride!
Accomplishments:
All Platinums on official levels
10/10 Ultimates on Tutorial levels
21/21 Ultimates on Beginner levels
27/27 Ultimates on Intermediate levels
26/27 Ultimates on Advanced levels
16/21 Ultimates on Expert levels
3 Awesome’s on PQ levels
Timestamps:
Tutorial - 00:15
Beginner - 7:41
Intermediate - 21:47
Advanced - 39:51
Expert - 1:00:06
Bonus - 1:18:01
Custom - 1:28:22
Credits - 1:34:05
Notes on some of the levels since there are SO many levels in this compilation:
Hunting Around - To beat the Awesome Score on the Gem Hunt levels, you need to replay those levels several times until you are satisfied with the number of gems with higher points you will receive. This is the third level that I beat its Awesome on.
Sky High Circuit - This level is quite difficult to beat its UT as this was probably the last Tutorial level I beat its Ultimate. Just use the curves and maintain your speed and be careful on when to jump.
Side-Stroller - One of those levels that I struggled to beat its Ultimate on. I wasn’t quite used to playing 2D levels, but now I figured out how to master this level.
High Rise, Quick Fall - Using the Anvil in mid-air requires deliberate timing; otherwise, I’d miss where I would land.
Racing Spirits - I think jumping when going through the loops made me go faster.
Gems Ahoy! - This level is one of my favorite PQ levels, and this run is my favorite. In fact, this is my first Awesome that I achieved, and I couldn’t be happier. To meet the Awesome Score on a Gem Madness level, you need to get all the gems in this level before time runs out. After minutes of pathfinding, this is a very cool path that you should try.
Bubble Cavern - I really had to be deliberate on using the Bubble powerup in order to make my run as smooth as possible in order to get objects at the right timing.
Downhill and Out of Here!! - I tend to struggle with levels like this where you go downhill and there are a lot of bumps on the level that can slower you movement once you hit one of them. I usually approached this level with diagonal movement, but I could not beat its Ultimate. So I tried to do it again and got the Ultimate without most of the diagonal movement.
From Under the Dragon’s Wing - The fans and the moving items are probably the most annoying part out of all the parts.
Rickety Race - The only things you need to know are the no gravity area before the cannon and to constantly jump when it comes to the part with the small trims for you to jump over.
Triple Trail - I think that I don't need any additional movement to my marble if I were to collect the Time Travels down the chute.
Path Finding Folly - I watched other videos so that I can know how to do this path.
Quest Ring - Slow and steady can win a race.
Freezing Point - The spawning position and where the camera was at when I spawned was something I need to think about in to prepare to get any gem with no hesitation.
Evaporation - This level definitely reminded me of a custom level Trap Door Master Edition. It took me about a minute to actually attempt to beat its Ultimate after beating its Platinum.
Race to the Top - Man, this level is quite pesky to do as I need to control my speed and jumping.
Centripetal Force - The last Intermediate level to beat its Ultimate on. I spent some time finding the best path for me that I can do, and I’m please with it.
Above and Below - The part with the moving platform and the smaller platforms you jump on had drove me crazy.
Be Elusive! - This is probably a very annoying level to do as I had to deal with moving tornados, propellers, and trapdoors. I still haven’t beat its Ultimate, but I was close enough that I’d want to include it in this compilation.
Momentum - It took numerous attempts than I would on other levels to beat its Ultimate as it required plenty of speed, the right amount of jumping, and no stopping!
Fly the Coop - I’m surprised that I can climb onto the waterfall to perform this shortcut!
Shelosh - When I first played this level, I was really stumped on how to get one of the gems until I found the gravity modifier. Now I got used to this level.
Dangerous Development - I enjoyed doing this run after I got used to how to play this.
Messing with Physics - The High Rebound and No Jumping parts stumped me the most as I would fail on those at random places.
Lost Islands - Pardon me for failing on the fade platforms parts, but I managed to get the Ultimate Time.
Messing with Physics - I remember having a hard time with this level, but now I can use these shortcuts to my advantage.
Scouring the Framework - I didn’t beat its Ultimate back when the PQ demo was released, but with deliberate timing/aim goes a long way in improving my time.
Cannon Sniper - This is the level I had been determined to beat its Ultimate Time, so I watched Nature Freak’s run for some help; after a number of attempts, I’m pleased with the result.
Vice - This one doesn’t have a Platinum, Ultimate, or Awesome Time. You’ll know why in the next level…
Versa - I really like this concept where everything you did on Vice is in effect for Versa (hence Vice-Versa), e.g. end time on Vice is start time on Versa. It’s all about finding the beat path for you. The only thing that annoyed me was those moving blocks in my path.
Physical Activity - I think this is the easiest Expert level to beat its Ultimate for obvious reasons.
Dependency - Some might say that this is the easiest Expert level that it should be in the Advanced sections. I was quite nervous when it comes to the small moving platforms, but I’m glad that I head to the finish pad before time runs out. I still can’t really figure out how to do a sub-1 TT catch though.
Frozen Flames - One of the most recent levels that I beat its Ultimate Time now that I got used to using the blast from the Fireball powerup!
Hawking’s Dilemma - The ending was quite annoying as I would sometimes not get enough height for the finish trigger or would miss the finish pad altogether.
Gems of the Deep Blue - Watched someone’s video where he got the Bubble powerup, so I did the same in this run.
Orthogonality - The most annoying 2D level that took way long to finish on my first try because of the moving platform near the end. It’s a good thing that I’ve played this level a number of times and read the Ultimate Hint.
Blast to the Beat - Another level that took me several minutes to beat on my first try because I need to memorized when to jump and land.
Contractor - I thought about this strategy for the fade platforms with gems part. The .rrec wasn’t that perfect though.
Gunnery Practice - When I first played this level, I got 18 points, but I didn’t know where’s the final Platinum gem until I watched someone else’s video.
Arkanoid - A very fun level with lots of strategy.
Pac-Blast - I really enjoyed playing this level because I played this level several times until I got a really unexpected time!
Tiro Test - Try playing this level for yourself until you beat the Awesome Time because you’d be in for a surprise if you accomplished that!
I hope you enjoyed this movie!