This compilation can be seen as a kind of sequel to Marble Blast Levels 7.
Diamond Round-Up (12.26): I managed to do the WR path (minus the edge hit, although I actually got that on a few occasions).
Gravity Knot (5.36): Weird ending. PR is 5.34, and I can't seem to get 5.3x with any degree of reliability (but 5.4x is not hard).
Ground Zero (1.86): I tried the screenshot technique and the results were less than satisfactory (still PR though)… oh well maybe next time.
Cyclone Launch (8.89): I was aiming for a sub-9 after I found that I could beat my previous 9.21 (?) easily.
Loop Exits (5.86): I had a different jump pattern (I'm not sure if I uploaded a video of it or not) that only got me 5.87-5.89 max. I tried one close to the WR jump pattern and it easily got me a lower time. Since then, I got an even better time, 5.82.
Wall Master (28.99): You may remember that my previous video of this level had the sign hit but was not a good run otherwise. I attempted to remedy that with this run, and so I take off nearly 2 seconds on the final time. The 7th diamond pissed me off; I always overshot it and this is one which I finally didn't do so (but notice I go too close to the wall before the 6th diamond).
Marble Agility Course (16.53): The part with the 4 diamonds on the U-shaped things was annoying, as I didn't get any consistency in my jumping/rebounding/EHs. So, I use the typical iMacmatician approach of using a mechanical process to reduce timing variation, the result being I can get it right with a 50% chance (maybe higher). I finished with 9.85/10.00 on the TMs, at that time it was surprising because in all my previous attempts the time ran out, but since then I've made more runs with the time intact (final time higher than 16.53 though).
Puzzle Ordeal (13.48): Viewers of MB Levels 7 may remember that in the run of Puzzle Ordeal in that video had me stopping at the marble-sized hole. I aimed to make a run in which I get through both the vertical hole and the marble-sized hole, and with some other path improvement, got me a mid-13, which I didn't expect to get anywhere near.
Orange-Fold Maze (15.36): The part before and during the collection of the last diamond was the trickiest part of the run. I saved time there compared to my previous runs but I think I could still save more time.
Nuke Field (19.57): I made some interesting path changes at the start so I could nuke hit to the finish on a nuke that also had a diamond on it. Even without the tweaks I still did the level much faster than I was intending.
Beach Party (19.10): The main reason I re-did this level was so I could take the TM at the start (which in the days of my earlier video of the level I didn't know how to).
Slip Up (16.92): My messed up path during the carpet/rug slopes and diamonds on small ice squares part in my earlier video kept irking me until I re-did this run.
Treacherous Path (9.71): After a while of not being able to do the nuke hit path, I was able to get it down for a 9.71. I was tense at the end, so I accidentally activated the helicopter too early. Thankfully, the time didn't restart.
Thief (45.81): The second-to-last level in MBP Advanced section that I was unable to do has been completed by me. Much like the Pathways 24/25 path, this path is a slower path version of Matan's old WR path, and so it can theoretically be moved to it (and so a 40.xx time) as/if my skills improve.
A time can be beaten, but a path can't be rediscovered. The best path stays forever.