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  • Weather
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11 Feb 2016 19:04 - 23 Feb 2016 16:53 #1
Here are suggestions and questions I have for Fubar. I can't remember everything I wanted to say, but if I do, I'll add them here.

Exploration
I've only played the Earth missions so far, so apologies if later missions have this stuff.
- Adding PowerUps (especially Super Jumps, Super Speeds, Time Travels, and Shock Absorbers) to the Exploration levels would make them a little more interesting, and to allow the player to get gems that "landed" on trees (there are very few gems in the Amazon mission, probably due to that) or boulders, etc.
- In the Amazon level, I think there should be a way to get above the trees.
- More things to find would be nice, like towers, buildings, big trees and cliffs, etc. here and there that offer little challenges, with the more difficult ones offering more gems as a reward.

Questions
- Will there be a full backstory, or some sort of story that progresses as you level up?
Last edit: 23 Feb 2016 16:53 by Weather.

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12 Feb 2016 12:36 #2
1) I do have plans to add PowerUps to the exploration levels, they were throwing a fit so I couldn't fit the, into the current build sadly. I'm working on it though.
2) The Amazon level will be fixed, it has a lot of issues that I did not anticipate. Look for a fix sometime next week.
3) There will be more random tiles with buildings, objects, hidden areas, etc and more than just gems to collect (actual resources like wood, stone, rare minerals, etc) though I don't have a timeline at this point for you.

4) There is a greater story arc planned... I did not add parts of it in yet but it will make sense soon...

~Aayrl
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12 Feb 2016 13:10 #3
Do you suggest that we play through as many of the Exploration levels as we can in order for us to have the best gameplay experience when the story is unveiled further or is that classified information?

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  • Frostfire
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12 Feb 2016 16:08 #4

Aayrl wrote: 3) There will be more random tiles with buildings, objects, hidden areas, etc and more than just gems to collect (actual resources like wood, stone, rare minerals, etc)


That sounds very cool. Are we going to be able to do stuff with the minerals ('build' our own special abilities/powerups or something?) or are they just collectibles?

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13 Feb 2016 14:26 #5

NatureFreak wrote: Do you suggest that we play through as many of the Exploration levels as we can in order for us to have the best gameplay experience when the story is unveiled further or is that classified information?


Sure, but really I want you to play the Exploration Levels to ensure they're balanced.

Frostfire wrote: That sounds very cool. Are we going to be able to do stuff with the minerals ('build' our own special abilities/powerups or something?) or are they just collectibles?


You will be able to do something with the collected materials, though I won't spoil the surprise.

~Aayrl
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19 Feb 2016 23:26 #6
As an FYI, PowerUps are now available in Exploration Missions starting with Build 41000+. I also fixed some outstanding issues with the Amazon Grind mission so it should be much easier to find and collect gems.

Still working on additional collectible items, all in due time.

~Aayrl

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  • Weather
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23 Feb 2016 17:03 #7
I edited the first post, and it got taken down to be reviewed again, so now it says Aaryl made the thread. That's strange. :huh:

Anyways if these aren't already added, I think it would be cool if there were achievements that give you an icon, prefix, or suffix. For example, if you reach level 100, or if you have all the world records on a certain planet or satellite. (Like the prefix "Planet Keeper" or something like that for the latter.)

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28 Feb 2016 22:31 #8
Re-approved your initial post.

Achievements are indeed planned for much of the content, they will be introduced in either Build 60000 or 70000 depending on development timeline constraints.

~Aayrl

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