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  • IsraeliRD
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26 Feb 2012 06:30 #1
In the next PQ Feature Spotlight that is

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • HiGuy
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26 Feb 2012 06:31 #2
I wonder...

The gates or the trees or the... I couldn't tell ya.
Is it some sort of new puzzle gamemode?
Or is this some sort of level-inception...

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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26 Feb 2012 06:31 #3
Give me a larger picutre please. NOW.

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26 Feb 2012 06:33 #4
Concur with xelna.

Awesome job!

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26 Feb 2012 06:42 #5
Oh my gosh! I'm pumped up and looking forward to this. I expect to see this in a week or two.

I know this is going to be huge!

Prediction: It might have do with something with the gates.

Awesome Hint:

Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

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26 Feb 2012 06:47 #6
What about that brown/orange thing in the lower corner... is that some sort of kart?
Or maybe a special pad of sorts...

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26 Feb 2012 07:10 #7
Anyone who wants to play PQ should start working on their breath-holding ability. Or go play that MMMMMMMMMMMMMMMM spam board game.

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26 Feb 2012 18:11 #8
Hmmm, Pablo AND Matan have changed their sigs both on the PQ team. I say something big is gonna happen.

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26 Feb 2012 20:10 #9
I got it! you must roll through the maze while holding your breathe!

How do they know if you are breathing you might ask? Well, they figured it out obviously ! Maybe by listening for breathes in your mic, maybe by a special accessory, maybe by magic. Any way, better start practicing.


My powers of deduction beat all of yours'....



Edit: On a more serious note I am guessing some sort of portals. Go in one gate, come out another...

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26 Feb 2012 22:18 #10
I'm just so freakin' shocked at the scenery

I see ice shards!

Please let the Feature Spotlight be posted next week hopefully?

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27 Feb 2012 01:42 #11
does anybody else see a minecraft similarity besides me - pressure plate anybody?

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27 Feb 2012 01:55 #12
@Jeff the only things that really stand out about the level/mode is: a. the gates b. the gems c. the ice shards and d. the fact that there are walls surrounding the temple/shrine like place.

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27 Feb 2012 03:03 #13
yes, but you have to think of the small things, which can turn into big things

sometimes, you have to think of the non-obvious things to learn more

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27 Feb 2012 04:29 #14
Feb 25, 2012, 11:10pm, pablovasquez wrote:Anyone who wants to play PQ should start working on their breath-holding ability. Or go play that MMMMMMMMMMMMMMMM spam board game.

Based o n this, I think this may have something to do with water (like underwater water, not the friction). MB+ was supposed to have water, but it was too buggy. I'm guessing that you guys have coded functional water.

Only problem is that there's no water in the screenshot. This could just be a trick. I'll bet that there's water in the hole on the right of the screenshot. The gates are merely scenery. (good scenery though)

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27 Feb 2012 04:34 #15
I think he means the hold on to your hats kind of thing

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27 Feb 2012 04:45 #16
@Kwill, this has been said 1000 times: mbg's engine can NOT support water.

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27 Feb 2012 12:24 #17
MB+'s water was just a flat transparent water texture, with a low gravity trigger under, and then we made the textures under the water darker.

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27 Feb 2012 15:13 #18
Maybe that little square will close/open the gates or reveal a secret passage. Or it changes the way the level is played on contact.

(wants bigger picture)

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27 Feb 2012 15:29 #19
Don't know what it is,(looks sort of like a tree in the foreground?), but I like it. Can't wait!

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27 Feb 2012 18:43 #20
Feb 26, 2012, 8:45pm, jeff wrote:@Kwill, this has been said 1000 times: mbg's engine can NOT support water.

Quite often, something is thought to be impossible for the Marble Blast engine, and later it is successfully completed. Mega Marble, anyone?

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27 Feb 2012 20:52 #21
Looks higly awesome. I see Diffix magic there.



Feb 27, 2012, 10:43am, ktbold12345 wrote:
Feb 26, 2012, 8:45pm, jeff wrote:@Kwill, this has been said 1000 times: mbg's engine can NOT support water.

Quite often, something is thought to be impossible for the Marble Blast engine, and later it is successfully completed. Mega Marble, anyone?

I disagree about impossibility. I had few ideas how can working water or rain could be made with few sniplets of code. It woulnt act as good as valves old engine do but it would do the trick.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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27 Feb 2012 21:38 #22
Exactly how far are we from release date? Not to bug you or anything, but I've been told that it would come out in the summer of 2011, then at the end, then the beginning of 2012... *holds breath to death*

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27 Feb 2012 22:06 #23
Feb 27, 2012, 1:38pm, rtyh12 wrote:Exactly how far are we from release date? Not to bug you or anything, but I've been told that it would come out in the summer of 2011, then at the end, then the beginning of 2012... *holds breath to death*

I wish I knew. Most of the delays with PQ, like MBP and most other mods, stem more from feature addition than from slow work. The Platinum Team is working very hard to bring you the game as soon as possible, but at the same time PQ has evolved to be so much more than the MBP expansion pack that is was originally conceived as. All the things you see in the screenshots and feature spotlights, and that you will love the most when you play PQ, would not have existed in a 2011 release. (And there's still more to come.) My personal opinion is that there is a 50% chance of a 2012 release. Other staff members may differ.

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28 Feb 2012 00:03 #24
omg, it looks so awesome!

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28 Feb 2012 02:07 #25
@Jeff if it can't support water then how is MBFubar going to support water?

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28 Feb 2012 03:30 #26
I didn't know Fubar had water.

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28 Feb 2012 04:00 #27
Read the features page on daedlustech.com

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28 Feb 2012 04:44 #28
They dont have real water. Its impossible.

@kwill, mega marble is easy, it switches datablocks

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28 Feb 2012 05:00 #29
@Jeff that wasn't my point. My point was that is was previously thought impossible to do it, but Seizure figured it out. Maybe Seizure figured out how to code real water too.

Maybe not.

I don't know.

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28 Feb 2012 05:22 #30
*sigh* water was removed from mbg's engine. Ask matan, if you dont believe me. That is c++ man, not torque

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