Jul 31, 2010, 5:28am, pablovasquez wrote:
Very easy, because there are so many features you can use that will have been used very little before.
Well, you didnt exactly got what i meant...what i meant was: Before MBP, all levels we were making and was considered good had no scenery, misaligned textures/platforms etc...now with MBP a good level takes MUCH more effort to make...smooth curves, scenery, trimming, ultra careful texture alignments etc...with PQ i wont even like to imagine
Today's good levels dont have to have any smooth curves. In PQ, nearly none of my levels even have curves and they're still rock on. Scenery is always optional, trimming is a must though. Tex alignments is easy, but near-perfect is good. Any misalignments better not be on main path where the marble rolls. In all honesty, you're getting worked up over nothing
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.