lock The Tale of the Tall Skyscraper - Moving Platforms Activating Early

  • marblepalladium
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25 Jul 2017 17:33 #1 by marblepalladium
In the level The Tale of the Tall Skyscraper, some of the moving platforms which normally start moving when the marble rolls on them are activating before they should. One of them (the one where you have to avoid a bunch of bumpers) starts moving at the start of the level, while others move when the marble gets close but isn't actually on them. The level is impossible to beat because of this glitch.
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  • Evoker
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25 Jul 2017 21:03 #2 by Evoker
I haven't found out about this, but I imagine it must be quite annoying. With the platforms that start moving when the marble is close but not actually on them, under what circumstances does this occur? For instance, do you go to jump onto a platform but it starts moving before you land? If so, it may be that the platform trigger doesn't take height into account. If you get what I mean
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25 Jul 2017 21:38 #3 by marblepalladium
The moving platform triggers aren't too tall, they're too wide; they start moving while I'm rolling towards them.
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  • HiGuy
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26 Jul 2017 04:28 #4 by HiGuy
Yeah actually I'm seeing this too. Looks like a bunch of platforms have extra instant reset triggers that have a continue time that shouldn't be there. I'll bother Matan to look into it when he has the time.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
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26 Aug 2017 23:37 #5 by HiGuy
This has since been done for 2.1.0.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}
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