file Assignments Thread

  • Perishingflames
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14 Sep 2007 23:23 #121
Love the conversion, Matan.

BTW, wallmaster fixed and reuploaded.

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15 Sep 2007 03:16 #122
My first reaction:

w00teh and t3h half0rs! says:
OMFG!
w00teh and t3h half0rs! says:
the poles move!!!!!!!!!!!!
w00teh and t3h half0rs! says:
SWEET!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

And that's all I feel I need to say. Fantastic conversion, leave the MP's as Accelerate instead of Linear, it looks better.

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16 Sep 2007 19:28 #123
I love CDC, Matan! The moving poles are so cool.

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17 Sep 2007 12:33 #124
Alright, Platform Race is uploaded!!! There are so many cool things that MP's do, I am amazed at myself!!! Matan will need to adjust UT now, as the nukes are smaller (:P, try and work out why this would lower the UT ). And Lonestar, it turns out those blue lines do matter! They are the interior size limit, thanks anyway... . So, what do you think about it all. Personally, I love it.



EDIT: Got a really cool thing, wait until the platform has left the first challenge and move against the wall where the first two signs have been. You will get trapped beneath the sign of the second challenge. Move very slowly out from underneath it, and if you get it right you will be shot the exact height needed to get to the finish. Rock on!



EDIT2: FYI, the level has an EE. Find it, and more importantly, get it! Do you guys like the Finish Sign as well?

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17 Sep 2007 21:27 #125
Awesome! The MPs are absolutely crazy! 9.999/10

Only one mistake: on the challenge with the tornado and nukes, the trim surrounding the vertical yellow wall is not textured. Highlight it, then click on adjust texture but keep scaling to minimum. Also do this with the brown squares texture behind that wall.

Love the EE as well.

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17 Sep 2007 22:24 #126
THIS. IS. THE. BEST. FUCKING. CONVERSION. EVER!!!!!!

Seriously, this level now has an incredible feel that the original did not. It is highly fun and replayable. All the MPs were creative, especially the trim that came in and out of the large pole, and the moving scenery (MORE MOVING SCENERY W00T! ) I didn't see the error that Pablo did, however, must be his computer. Haven't found the EE yet, though.

I highly recommend that everyone download this level, as (imo) it is one of the best conversions in MBP.

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17 Sep 2007 22:32 #127
Regarding the assignments: Phil has quite a lot of levels to do, so I'd welcome the opportunity to do Despair, it will be good practice for my upcoming MP series.

EDIT: Could someone please upload despair.mis, please? Mine is screwed up.

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  • IsraeliRD
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17 Sep 2007 22:54 #128
Sure, Pablo.


ASH EARS!!!! says:
anyway
ASH EARS!!!! says:
platform race is awesome now
[BIO] Israeli Red Dragon says:
i still have complaints on it
ASH EARS!!!! says:

[BIO] Israeli Red Dragon says:
1) You can now sign-traplaunch, something not meant to be done
[BIO] Israeli Red Dragon says:
2) IBT not scaled right
[BIO] Israeli Red Dragon says:
3) the yellow textures held by the main MP are not *100%* but passes for me
[BIO] Israeli Red Dragon says:
4) start/finish pads not aligned
[BIO] Israeli Red Dragon says:
5) EE not scaled
ASH EARS!!!! says:
more moving scnery
ASH EARS!!!! says:
ur a perfectionist
[BIO] Israeli Red Dragon says:
yea, when you test my lvls YOU COMPLAIN on start/finish pads not aligned
ASH EARS!!!! says:
im a perfectionist
[BIO] Israeli Red Dragon says:
im passing over 1/3 but not 2,4-5 which i have to fix now

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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18 Sep 2007 11:53 #129
Traplaunching is not an issue due to the gems. Starting PR2 now. Everything's gonna be mirror-image, textures are gonna be changed and path_node value are gonna be changed. I hope to be done in 24 and a bit hours.

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20 Sep 2007 13:14 #130
Platform Race 2 is done + uploaded along with the MIS file. Enjoy!

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20 Sep 2007 13:49 #131
Fixed level, added finish sign and egg and all I can say is sweet!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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20 Sep 2007 20:55 #132
I have only one word to say as well:

AWESOME!

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20 Sep 2007 22:26 #133
WOW! Another awesome replication!

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  • Perishingflames
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21 Sep 2007 03:49 #134
Pablo, for treacherous path mind moving the first time modifier to the right a little bit? It messed up my pathway.

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21 Sep 2007 04:01 #135
Your pathway sucks then, coz I can do it just fine. Don't remove.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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21 Sep 2007 21:36 #136
I wish to report that I have changed the MBG readme file to reflect MBP. I included a little information about GMD, changed all the Golds to Platinums, fixed URLs, etc. Are we including a readme in the final release?

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22 Sep 2007 11:33 #137
Yes we are + version history which needs updating + putting on FTP.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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23 Sep 2007 03:28 #138
Matan, you said you wanted Pool redone. I still don't understand what needs changing; could you please post the specifics here? I have a great idea for making the water a lot more realistic (think ICR ).

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23 Sep 2007 03:57 #139
The list below were all the complaints ever listed on Pool... go and tick which were fixed

{Pablo's comments}

Pool:

The wooden flanks after the fan are WAY too high, lower them a bit please {Don't know what that means, but all the fans seem right to me}

The gem on the top (after the fan at the first pool) has stretched interiors beneath... gah

Now, there is an easter egg on the first floor... it is possible to get there but I'd like to see the green thingy raised by 4 units (2 whole textures). Same of when you go out of the 2nd teleport, i'd like to see the green thingy raised. {Not sure if already done, but I know Matan told me to lower it earlier... leaving as it is}


About Pool I only have 2 final complaints before the level's perfect.

1) Remove 2 units off the wall (and same for the one after the teleporter) by removing the green wall below the black line. {Did that, but told me to raise it... staying as it is}

img293.imageshack.us/my.php?image=pool1hr8.jpg


That's all

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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24 Sep 2007 02:05 #140
Ok, I'll fix. 95% of the things are already done.

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24 Sep 2007 02:10 #141
Updated assignments thread at the first page post. Please note some changes.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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29 Sep 2007 04:10 #142
Andrew, how are you doing with the HMC level editor fixing?

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29 Sep 2007 04:24 #143
I checked up, he says he has a problem with GD Challenge:


ASH EARS!!!! says:
i need u 2 help me on one part
ASH EARS!!!! says:
the gravity challenge
ASH EARS!!!! says:
with that section now at 90 degrees i have to rotate the GDs in two axes
ASH EARS!!!! says:
and i cant get it right
[BIO] Israeli Red Dragon says:
ill do it then
[BIO] Israeli Red Dragon says:
just put them for now and ill rotate it fully
ASH EARS!!!! says:
worse, when i go back 2 normal gravity, the camera goes all weird
[BIO] Israeli Red Dragon says:
in 3-vector
[BIO] Israeli Red Dragon says:
really?
ASH EARS!!!! says:
k
ASH EARS!!!! says:
ya
[BIO] Israeli Red Dragon says:
tell pablo to fix it then
[BIO] Israeli Red Dragon says:
to put it back into 50 degs
[BIO] Israeli Red Dragon says:
just that part
[BIO] Israeli Red Dragon says:
and then go full 90 after that challenge
ASH EARS!!!! says:
nah ill send it
[BIO] Israeli Red Dragon says:
no if it goes all screwy then no
ASH EARS!!!! says:
u can rotate the GDs
[BIO] Israeli Red Dragon says:
i can, but dunno if it will go back to normal
ASH EARS!!!! says:
try it
[BIO] Israeli Red Dragon says:
k


so now im gonna test it and see if i can fix.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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29 Sep 2007 04:41 #144
FATAL ERROR

the whole wall hit challenge after the cyclones is fucked up big time.

Edit:

Ok, the GM bit is fine, just realigned gem. Also, the floors there.. have a gap next to trim, watch out as it needs fixing.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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29 Sep 2007 22:29 #145
I just found out about the messed up bit. It looks fine in QuArK. So I remade that whole section, and guess what? THE DIF WAS AGIN FUCKED UP!!! So now I'm making it for a third time, trying some different techniques.

Btw, great job on the item placement Andrew.

EDIT: I have tried everything. Whenever I recreate the damaged area, it has broken polys. When I delete the broken polys (otherwise M2D won't work) and reopen the map, the challenge is messed up. I give up for now.

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30 Sep 2007 02:18 #146
Try without closing the map after saving (like that prob u had with Crash Course) and then DIF it.

Or just do it 90 degs angle

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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30 Sep 2007 03:12 #147
Good idea, but I have to close and re-open the map before converting because there are broken polys! (And the search for broken polys doesn't seem to work). Perhaps I will do it at a 90 degrees angle like you said and then rotate it to 50 degrees in the LE.

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01 Oct 2007 07:13 #148
Added/Replaced/Deleted some in the first post. Mainly for Phil who finished 2 levels and got 2 new ones to do which he can do, apparently, very easily.


Pablo - did u finish Treacherous Path?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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01 Oct 2007 21:54 #149
Um, it was finished over a month ago and uploaded. Also, fixed some HMC bugs that Matan spotted; HMC dif reuploaded.

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01 Oct 2007 23:37 #150
12.56 on it, sweet stuff man!

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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