file Assignments Thread

  • IsraeliRD
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23 Aug 2007 23:06 #61
Perilous Road is great, but I'd expect more Poles though It seems rather as if it was left incomplete... As well, in the mission the area with the ice and a bit after has diamonds and time modifiers stuck into the interior instead of exposed outside...


Crash Course's awesome, but im buggied with the wooden bit... see the pic and please fix.



TTMR's sweet.. Thanks very much! What did you think of it?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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23 Aug 2007 23:36 #62
I thought TTMR was really complicated and awesome! Your railroad will look great.

I'll put in some poles on PR. In QuArK, all the wooden pieces look to be the same width (and they're aligned), so i don't knwo what's up with that... I'll try again.


EDIT: PR is now full of scenery (with items aligned), and CC is a little better... everything is aligned in QuArK, but not in MBP.

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24 Aug 2007 00:07 #63
I think I know why. Try this trick: Make it in quark and align everything, then press save MAP and save he file BUT DON'T EXIT THE MAP WINDOW! Just minimize it. Next, go to the map file in the folder and drag it onto map2dif. Oakster did it in order to get his Sprint dif to work.


Thanks for TTMR comments, though could you elaborate on the complicated bit? Also, I have to eliminate a shortcut before starting the scenery.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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24 Aug 2007 00:15 #64
I'll try your technique.

TTMR is a really complicated level. There are just so many polys, rooms, shortcuts, TMs, and items. It's complicated in a good way. I think it's a good choice for the demo.


EDIT: CC is re-re-uploaded. The aligning is the best I could do with Matan's technique. It's a lot better aligned than crash_course.dif as it is...

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24 Aug 2007 03:45 #65
Sorry to bring this level problem up so late, but anyway:

Oakster, in Frictional Climb, it is almost impossible to reach the finish with a JB and the bouncy floor. Could you please lower the top of the tower some to make it easier? Thanks.

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24 Aug 2007 11:56 #66
It is possible, but I can lower the building by a tad.

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24 Aug 2007 12:15 #67
Reuploaded interior + MIS.

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24 Aug 2007 12:46 #68
TTMR Now completed and uploaded!

Unless you got a good computer, expect lag. The scenery causes it. The interior is 102kbs bigger than BFinale (1,461kbs!) and is JUST perfect. Nothing to be added, nothing to be removed.

My best time is now 48.54 and UT is now 1:02.50, PT 1:12.50 and par unchanged.

Find it on the FTP under replication levels/matan

Pic (from the EE location):

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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24 Aug 2007 12:47 #69
No different comments then before, 9/10 for lag.



Great level!

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24 Aug 2007 14:16 #70
I love TTMR! It's a little laggy, but not too bad. There are a few little mistakes, mostly with MPs (why does only one side have trim?) and some platforms that have trim texture scaled too small. Overall, it's awesome and I love how you get to the EE. I think this level and Perilous Road will star in the demo.

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24 Aug 2007 15:09 #71
If you look at where the MP ends you'll note it that if it had trim it'll overlap. Thanks for the comments

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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24 Aug 2007 15:11 #72
I think this level will be one of the best in MBP. It's awesome! Best of all, there's NO LAG for me, w00t!

Three bows for Matan!

11/10 from me.


Oakster - Frictional Climb looks and plays better now - just need to lower the finish pad and sign so it rests on top of the tower.

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24 Aug 2007 18:24 #73
I like Frictional Climb, Oakster! It's almost as good as Frictional Towers. However, there is a small misalignment at the top of the first ice slope.

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25 Aug 2007 02:54 #74
@ Andrew, I said in the post that the interior + MIS had been uploaded, and I'm almost positive that I moved the sign and finish pad down by 4 units... Will re-reupload the MIS if it is 'faulty'.

@ Pablo, I can see it and it's really annoying me now. Will fix ASAP.

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25 Aug 2007 13:22 #75
MAP file for FC uploaded as I can't align the slope no matter how hard I try!

P.S. I shotgun Bouncy Fun and CDC (scenery) for QuArKing!

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25 Aug 2007 13:31 #76
CDC is one full level, no scenery only.

As well, im giving you BFun as you wanted.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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25 Aug 2007 14:24 #77
Mistake found in TTMR (my fault): the side texture of a trim section visible from the start pad is scaled wrong. Please fix, or upload .map so I can. Other than that, great job and I am glad you eliminated the 4.xx shortcut.

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25 Aug 2007 15:15 #78
actually 3.27 or lower if you could've got the 6 sec TM in time

Ill upload MAP file now, expect it up within 2-3 mins.

edit: uploaded to my replication levels.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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25 Aug 2007 23:43 #79
Fixed and reuploaded.

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  • Perishingflames
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26 Aug 2007 15:46 #80
Per Matan's suggestion, I finished Bump Your Head using one long bouncy floor instead of bumper-shape bouncy floors.

On FTP.

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26 Aug 2007 16:05 #81
Nice! The trim inside is okay, but the level is a lot easier now and I think UT should be changed (it is 5.50, but sub-4 is very easy). If the decision were mine, I would have UT of 3.75 and Platinum of 5.00.

Also, start pad is a little misaligned to one side.

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26 Aug 2007 16:08 #82
Ya, im changing it, dont worry

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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26 Aug 2007 19:55 #83
Yeah 3.75 sounds good.

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28 Aug 2007 21:38 #84
I love BYH; it is well-QuArKed and is a lot easier! I agree with the new UT and PT.

However, the start pad is misaligned to one side as Pablo said, and the end pad is slightly raised above the floor. Please lower it.

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29 Aug 2007 12:00 #85
Start pad is also floating. 3.64 (EDIT) (yay!) is my best - very well done!

GREAT work on Nuke Field and Puzzle Ordeal Pablo!

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30 Aug 2007 01:47 #86
Bump your head fixed and reuploaded.

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30 Aug 2007 04:09 #87
I can't seem to get lower than 3.68 (did that 4 times). ARGH! I hate my level!

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30 Aug 2007 10:11 #88
3.54 here, Oakster with 3.64 as best

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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30 Aug 2007 12:04 #89
What? Don't you have the best? I'm gonna see if the new version helps me get a faster time.

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30 Aug 2007 14:00 #90
I can't do lower than 3.67.

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