file Assignments Thread

  • IsraeliRD
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13 Nov 2007 02:06 #181
Uploaded Slippery Steps MAP.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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13 Nov 2007 03:53 #182
Fixed. SlipperySteps.dif is in Reps>Pablo>Additions

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13 Nov 2007 04:45 #183
CRAP, I forgot from Par Pit (thanks andrew!), Pablo, you're assigned to it.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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13 Nov 2007 12:21 #184
Bouncing Fun is done! A big thanks to Andrew for aligning (a seriously big thanks as it's a huge level!!!) and Phil for fixing the bloody slope that stuffed up 7 times. Enjoy!

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13 Nov 2007 15:21 #185
Okay, I'll do Par Pit. Where is the MFA map?

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13 Nov 2007 16:41 #186
It's on the ftp.

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13 Nov 2007 23:29 #187
Thanks. What do you want me to do with the tightrope textures?

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13 Nov 2007 23:36 #188
Fix them. Note how some of the top tightropes have the textures misaligned (there's the dark line oing in the middle so it seems totally weird).

PS - note that Par Pit is yours to convert.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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13 Nov 2007 23:54 #189
Par Pit is 1/3 done.

Ok, I'll fix those textures. Also, MFA has edge_white2 for all trims, so I'll change it to mbu_edge_white2.

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14 Nov 2007 00:44 #190
I made it edge_white2 on purpose...

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14 Nov 2007 01:03 #191
Why?

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14 Nov 2007 01:35 #192
It fits with the color scheme of the whole level, and the use of the edge_white or whatever the texture for the sides of halfpipes are. I originally had edge_white2 on it, it didn't look as good.

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14 Nov 2007 02:25 #193
That's a mbg texture buddy. Only use the mbu_edge_white2. Can make it look good on half pipes and slopes easily.

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14 Nov 2007 02:33 #194
...not in MBP. It's the name of an MBG texture, but it's MBP's texture.

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14 Nov 2007 02:50 #195
Perishingflames says:
lol
Perishingflames says:
wait, edge_white2 can be used in mbp levels?


[BIO] Israeli Red Dragon says:
it is apparently a new texture for MBP and mbu_edge_white2 is a ‘third’ texture that is the most often required to use [and recommended]. Edge white and Edge white 2 are true MBG textures but when compared you find the original is 3kbs each and the new ones are 18... that’s because of Phil. He later made on mbu_edge_white2 which is a MBP standard which is most often required to use. However, since slopes and other stuff dont work well with such texture, it’s possible to use edge_white and edge_white2 but only for those kind of things.
[BIO] Israeli Red Dragon says:
however it’s now in MBG too
[BIO] Israeli Red Dragon says:
so only the mbu_ is mostly for MBP
Perishingflames says:
kay

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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14 Nov 2007 05:52 #196
Uploaded maps that people asked me to.

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17 Nov 2007 07:24 #197
Despair interior is done! Finally, I'm done QuArKing (except for minor fixes). Only LE work remains before I release my 23rd replication level.

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17 Nov 2007 09:56 #198
Dizzying Heights is done! Feel free to edit the MIS or DIF/MAP and reupload them to the FTP if you wanna change something. Yes, I know some slopes have small misalignments - blame QuArK, it hates me. Also, don't yell at me for not making the trim at the end with the dirt texture. Blame QuArK again. Other than that, I hope you enjoy!

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17 Nov 2007 17:21 #199
Great conversion, Oakster! I loved the trees surrounding the level, it gave the level a unique feel. A faithful replication, but yeah, a LOT of slope misalignments. Send to Pablo to fix, please.

Overall, well done! I knew you could do it before the due date.

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17 Nov 2007 17:29 #200
Great job Oakster! I loved it. Only a few things (for me to fix):
-Change mbu_pattern_cool2 from size: 1 1 to size: 0.5 0.5
-Fix misalignments
-Add trim on slopes

EDIT: everything aligned (works in-game ), just need to do trim and then I'll reupload. As well, consolidated DizzyingHeights and DizzyingHeights2 to one interior.

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18 Nov 2007 03:37 #201
DH MIS reuploaded with signs + EE.

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21 Nov 2007 03:54 #202
Getting Squeezed finished and uploaded! If it makes the final version, I will add in signs in a bit, and maybe an ee if I can find a nice spot for it.

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03 Dec 2007 01:22 #203
Oakster, I was playing Bouncing Fun (great job btw) and I noticed that the trim sections for the platforms in the Stepping Stones challenge have misaligned textures. Please click the align texture to face button.

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