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file [DEMO] Filtration, the sequel to Quaternion

  • whirligig
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03 Nov 2020 20:25 - 03 Nov 2020 20:27 #1
Yeah, I'm making a sequel to Quaternion.

Filtration is a new marble game project I've been working on for a while. It has similar gameplay to Quaternion (maybe with more of a collectathon bent this time around), but rather than a Marble Blast mod, it's a standalone game made with Unity 2019.

Before you ask, no, there will be no Feature Fridays this time. The dev blog linked above will take the place of those, though I might also stream very occasionally.

You can download the demo here for Windows; if you're on Mac or Linux, you should try WINE for now. You'll need at least a semi-decent PC to run the game; I'm not sure what the exact cutoff for playability is, though, so definitely post here or message me with your specs and performance results.

Last edit: 03 Nov 2020 20:27 by whirligig.
The following user(s) said Thank You: Vanilagy, NF, Steven, Weather, Connie, Yoshicraft224, Go'way, c0wmanglr

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04 Nov 2020 00:55 #2
Okay that picture looks AMAZING! Given how high quality Quaternion was, I can only imagine how incredible this next game will be—can't wait to see it!

Question about WINE: As you know, there don't happen to be any Windows computers in my house. Is WINE 32-bit, i.e. can it not run on any version of macOS later than 10.14? Or would HiGuy be so kind as to make a Mac version like he did for Quaternion? I think (although I'm probably wrong) that that version did use WINE, but it was nice to be able to run it just like a normal Mac application. (Although it did break with macOS 10.12 but that's fine because I have a 2014 Mac mini running 10.10 anyway the point is that I'm super excited for this game and hope I'll be able to play it!)

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04 Nov 2020 01:43 #3
You should be able to get the demo to run on macOS using WINE, even on later versions. The issue with MB is that MBG itself is 32-bit, whereas the Filtration demo is 64-bit, so it's just a matter of translating the system calls.

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04 Nov 2020 02:21 #4
Please don't tell me it uses TGE, please don't tell me it yaaaEEEEE
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I played the whole demo (it only took me an hour but I think 1,200 is a good score) and was not disappointed. The puzzles are great and I quite like the direction you're taking the art.
As for performance, my computer (integrated graphics, i7-4770 CPU) has a really hard time with the graphics, but I got up to 30 FPS by halving the resolution and using the lowest quality, so . . . it's playable for me, I guess. Even then, there is a noticeable delay in the marble's response to input.

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