Filtration is a new marble game project I've been working on for a while. It has similar gameplay to Quaternion (maybe with more of a collectathon bent this time around), but rather than a Marble Blast mod, it's a standalone game made with Unity 2019.
Before you ask, no, there will be no Feature Fridays this time. The dev blog linked above will take the place of those, though I might also stream very occasionally.
You can download the demo
for Windows; if you're on Mac or Linux, you should try WINE for now. You'll need at least a semi-decent PC to run the game; I'm not sure what the exact cutoff for playability is, though, so definitely post here or message me with your specs and performance results.
Last edit: 03 Nov 2020 20:27 by whirligig.
The following user(s) said Thank You: Vanilagy, Nature Freak, Steven, Weather, StrawberryCake, Yoshicraft224, Go'way, c0wmanglr
Okay that picture looks AMAZING! Given how high quality Quaternion was, I can only imagine how incredible this next game will be—can't wait to see it!
Question about WINE: As you know, there don't happen to be any Windows computers in my house. Is WINE 32-bit, i.e. can it not run on any version of macOS later than 10.14? Or would HiGuy be so kind as to make a Mac version like he did for Quaternion? I think (although I'm probably wrong) that that version did use WINE, but it was nice to be able to run it just like a normal Mac application. (Although it did break with macOS 10.12 but that's fine because I have a 2014 Mac mini running 10.10 anyway the point is that I'm super excited for this game and hope I'll be able to play it!)
You should be able to get the demo to run on macOS using WINE, even on later versions. The issue with MB is that MBG itself is 32-bit, whereas the Filtration demo is 64-bit, so it's just a matter of translating the system calls.
Please don't tell me it uses TGE, please don't tell me it yaaaEEEEE floor sponsored by squarespace
I played the whole demo (it only took me an hour but I think 1,200 is a good score)
and was not disappointed. The puzzles are great and I quite like the direction you're taking the art.
As for performance, my computer (integrated graphics, i7-4770 CPU) has a really hard time with the graphics, but I got up to 30 FPS by halving the resolution and using the lowest quality, so . . . it's playable for me, I guess. Even then, there is a noticeable delay in the marble's response to input.