file Worst Level Ideas

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18 Jan 2016 23:31 #1
This topic is like the Hardest Level ideas and This Level Is Very Hard No Wait Its Very Easy topics, except, instead of being the hardest levels or easiest/hardest levels, it is the worst levels.
I'll start.
An LE level.

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19 Jan 2016 01:10 #2
It uses textures of a boy playing a violin.
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19 Jan 2016 01:13 #3
Why is that worse than any other image?
It has trim of two texture squares wide and five texture squares thick.

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19 Jan 2016 02:21 #4
@Nature: you'd know if you were here back in the early days of marble blast

The platforms are so misaligned, you can't even make the necessary jumps.

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19 Jan 2016 03:58 #5
There are OOB triggers scattered throughout, some even require you to screenshot glitch through them.

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19 Jan 2016 13:45 #6
Par time: 10 seconds
Platinum time: 9.5 seconds
Ultimate time: 0 seconds

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19 Jan 2016 15:40 #7
At least there's no ultimate time. ;)
The level also has an area spammed with Sup-- Err, Jump Boosts.

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19 Jan 2016 16:28 #8
ttotts

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19 Jan 2016 16:44 #9
It has 20 of "A Henry Level" stacked haphazardly on top of each other so that they overlap.

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19 Jan 2016 18:59 #10
Is contained inside a 100 100 100 scaled interior of Battlecube Finale (start pad is on tarmac side)

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19 Jan 2016 20:19 #11
And every part is connected by tightropes thinner than MtM, with a trigger that make your camera constantly spin in circles

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Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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19 Jan 2016 20:59 #12
All of the sides on the cube have been retextured to Jeff's face, and when you roll upon it, you hear him say "eek eek eek!"

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19 Jan 2016 21:29 #13
The name of the level is "Learning to Roll".

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20 Jan 2016 09:29 #14
it is a pq level

"tl;dr joj" - legenda 2016

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20 Jan 2016 17:05 #15
that is in MBSuper

System.out.println("Hello");

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20 Jan 2016 21:14 - 20 Jan 2016 21:16 #16
It has no shortcuts, even with the 100 moving platforms that are in the level, and the moving platforms are made with pathnodes.
Last edit: 20 Jan 2016 21:16 by Thegeniusyoshi.

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20 Jan 2016 21:22 #17
The moving platforms are moving at 1000x the speed of the bumpers in the CLA level Marble Blender.

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20 Jan 2016 22:03 #18
Are we supposed to make up separate levels, or add on to one?

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20 Jan 2016 22:05 - 20 Jan 2016 22:05 #19
This is in the spam board, so you can basically do anything you want as long as it isn't offensive or pointless or too immature.
Last edit: 20 Jan 2016 22:05 by NF.

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21 Jan 2016 20:05 #20
We add on to one, unless if someone wants to restart and make a new one.

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22 Jan 2016 11:21 #21
i'll begin.

jeefropes(tightropes in a jeef)

"tl;dr joj" - legenda 2016

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22 Jan 2016 15:49 - 22 Jan 2016 15:50 #22
But the tightropes are made out of colmeshes and the marble feels a lot high (like in Tripping Balls, MBPU) when going across them.

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Last edit: 22 Jan 2016 15:50 by Ralph. Reason: Grammar hello

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22 Jan 2016 16:17 - 22 Jan 2016 21:11 #23
There are pqwherenolag interiors going everywhere crazily insanely using the path nodes with the time to next node variable being set to 500.

...wit the interiors scaled by 10.
Last edit: 22 Jan 2016 21:11 by Weather.

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22 Jan 2016 20:34 #24
It also uses textures of a boy playing a violin, like the last level.

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22 Jan 2016 21:45 #25
But the majority of the textures are of HiGuy and Jeff with swapped eyes and mouths.

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24 Jan 2016 16:24 #26

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24 Jan 2016 19:17 #27
Every texture has the same amount of friction as ice.

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24 Jan 2016 20:03 #28
The only PowerUps are Shock Abzopters.

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