file Marble Blast Powered Up [REALLY^4 RELEASED]

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01 Jun 2015 10:20 #181
Dang, you posted before I got a chance!

Even if they may appear to work, they will not work properly without the patch in place.

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03 Jun 2015 00:51 #182
Power Packs 4 and 5 have been released, featuring MBPU ports of all of the Marble Blast Xbox exclusive levels (they've since appeared in MBU, MBO, MBP, but these are the originals).

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  • LegoCreator768
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03 Jun 2015 01:36 #183
I've tried to install the power pack patch, but it crashed every time I clicked "Play". The epic play button troll :lol: can anyone help me?

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03 Jun 2015 02:19 #184

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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03 Jun 2015 21:37 #185
//
5/21/2003 -- 16:19:48
Processor Init:
Intel Pentium 4, 1976 Mhz
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
joystick0 input device created.
DirectInput enabled.

Compile guis!
Loading MODS
Compiling common/main.cs...
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Compiling marble/main.cs...
Loading compiled script marble/main.cs.
Compiling marble/client/defaults.cs...
Loading compiled script marble/client/defaults.cs.
Compiling marble/server/defaults.cs...
Loading compiled script marble/server/defaults.cs.
Missing file: marble/client/prefs.cs!
Missing file: marble/server/prefs.cs!
Missing file: marble/referrer.cs!

Parsing Arguments
common/ui/SaveFileDlg.gui
Compiling common/ui/SaveFileDlg.gui...
common/ui/MessagePopupDlg.gui
Compiling common/ui/MessagePopupDlg.gui...
common/ui/MessageBoxYesNoDlg.gui
Compiling common/ui/MessageBoxYesNoDlg.gui...
common/ui/MessageBoxOkDlg.gui
Compiling common/ui/MessageBoxOkDlg.gui...
common/ui/MessageBoxOKCancelDlg.gui
Compiling common/ui/MessageBoxOKCancelDlg.gui...
common/ui/LoadFileDlg.gui
Compiling common/ui/LoadFileDlg.gui...
common/ui/InspectDlg.gui
Compiling common/ui/InspectDlg.gui...
common/ui/InspectAddFieldDlg.gui
Compiling common/ui/InspectAddFieldDlg.gui...
common/ui/HelpDlg.gui
Compiling common/ui/HelpDlg.gui...
common/ui/GuiEditorGui.gui
Compiling common/ui/GuiEditorGui.gui...
common/ui/FrameOverlayGui.gui
Compiling common/ui/FrameOverlayGui.gui...
common/ui/ConsoleDlg.gui
Compiling common/ui/ConsoleDlg.gui...
common/editor/WorldEditorSettingsDlg.gui
Compiling common/editor/WorldEditorSettingsDlg.gui...
common/editor/objectBuilderGui.gui
Compiling common/editor/objectBuilderGui.gui...
common/editor/EditorGui.gui
Compiling common/editor/EditorGui.gui...
marble/client/ui/titleGui.gui
Compiling marble/client/ui/titleGui.gui...
marble/client/ui/startMissionGui.gui
Compiling marble/client/ui/startMissionGui.gui...
marble/client/ui/remapDlg.gui
Compiling marble/client/ui/remapDlg.gui...
marble/client/ui/productionGui.gui
Compiling marble/client/ui/productionGui.gui...
marble/client/ui/presentsGui.gui
Compiling marble/client/ui/presentsGui.gui...
marble/client/ui/playMissionGui.gui
Compiling marble/client/ui/playMissionGui.gui...
marble/client/ui/playGui.gui
Compiling marble/client/ui/playGui.gui...
marble/client/ui/playerList.gui
Compiling marble/client/ui/playerList.gui...
marble/client/ui/optionsDlg.gui
Compiling marble/client/ui/optionsDlg.gui...
marble/client/ui/MOTDGui.gui
Compiling marble/client/ui/MOTDGui.gui...
marble/client/ui/MiniShotGui.gui
Compiling marble/client/ui/MiniShotGui.gui...
marble/client/ui/messageHud.gui
Compiling marble/client/ui/messageHud.gui...
marble/client/ui/mainMenuGui.gui
Compiling marble/client/ui/mainMenuGui.gui...
marble/client/ui/mainChatHud.gui
Compiling marble/client/ui/mainChatHud.gui...
marble/client/ui/loadingGui.gui
Compiling marble/client/ui/loadingGui.gui...
marble/client/ui/joinServerGui.gui
Compiling marble/client/ui/joinServerGui.gui...
marble/client/ui/ignitionStatusGui.gui
Compiling marble/client/ui/ignitionStatusGui.gui...
marble/client/ui/ignitionGui.gui
Compiling marble/client/ui/ignitionGui.gui...
marble/client/ui/HelpCreditsGui.gui
Compiling marble/client/ui/HelpCreditsGui.gui...
marble/client/ui/ExitGameDlg.gui
Compiling marble/client/ui/ExitGameDlg.gui...
marble/client/ui/EnterNameDlg.gui
Compiling marble/client/ui/EnterNameDlg.gui...
marble/client/ui/endGameGui.gui
Compiling marble/client/ui/endGameGui.gui...
marble/client/ui/chooseGui.gui
Compiling marble/client/ui/chooseGui.gui...
marble/client/ui/aboutDlg.gui
Compiling marble/client/ui/aboutDlg.gui...
Error: Unkown command line argument: -nohomedir

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  • IsraeliRD
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03 Jun 2015 21:46 #186
console.log in your library, not app. note the date at the top of the console.log

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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03 Jun 2015 21:49 - 03 Jun 2015 23:46 #187
Where is the file located?

[strike]EDIT: How do I install the Power Patch? Do I just get a clean install of MBPU and copy the Power Patch files over?[/strike]

EDIT #2: I just figured out I was using the wrong version of MBPU. Wow, silly me!
Last edit: 03 Jun 2015 23:46 by LegoCreator768.

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  • GhostKoi
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08 Jun 2015 21:45 - 08 Jun 2015 21:45 #188
Where do the Power Packs go? (running OS X Snow Leopard 10.6.8

Apple 17" iMac G5 MID 2005 2GHz 1GB-RAM SuperDrive OS X 10.6.8 -Maybe I'll go back to Tiger when I finish my gaming PC!
Last edit: 08 Jun 2015 21:45 by GhostKoi.

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08 Jun 2015 23:30 #189
Put the folders in marble/data/missions/powerpack.

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02 Jan 2016 06:10 - 02 Jan 2016 06:11 #190
Hi, sorry for the bump, but when I installed MBPU, the exe file is malware. I hope this will be fixed.
Last edit: 02 Jan 2016 06:11 by CheepFishMBP.
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02 Jan 2016 06:58 #191

CheepFishMBP wrote: Hi, sorry for the bump, but when I installed MBPU, the exe file is malware. I hope this will be fixed.


We've investigated and determined that this is a false positive. The launcher executable, MarbleBlastPoweredUp.exe, is flagged as a Trojan by Kaspersky. This is probably because it provides a way for arbitrary executables to be launched via TCP. However, the program has checks to ensure that this does not result in serious vulnerabilities. To be safe, I recommend that you take the following precautions:
  1. When MBPU launches, Windows will ask if you want to give it network access. Do not give it access to any networks. The code uses network APIs but doesn't need to be let through the firewall--and, in fact, letting it through can theoretically introduce a vulnerability under very specific circumstances.
  2. Never place any suspicious executable in your MBPU directory or any subdirectory, or anything that isn't Marble Blast-specific. The launcher can only access executables in your game directory, but it can theoretically launch any program in there, without warning, if given instruction to do so.

If you cannot allow the program through Kaspersky, simply copy bin/torqueapp.exe into the game root directory and launch it to play MBPU instead. You'll be unable to use vibration or play Sandbox level 25, but otherwise the game should function normally.
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03 Jan 2016 18:38 #192
Will there be any more updates and/or power packs?

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03 Jan 2016 22:05 #193
Very doubtful. Whirligig's moved on to Quaternion.

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27 Jan 2016 02:21 #194
How do I added the Bin File into the power patch

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31 Jan 2016 23:28 #195

Nathan125 wrote: How do I added the Bin File into the power patch


I'm not sure what you mean by this, but you're probably going about it the wrong way. To install the Power Patch, you should start with an existing installation of MBPU 1.5, copying it to back it up if you want, and then merge the Power Patch files into the existing MBPU directory. That is, you add the Power Patch files into MBPU, not the other way around.

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01 Feb 2016 00:30 #196
some of the Power Patch Level Stuff dosen't work

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01 Feb 2016 01:05 #197
In what way does it not work? You need to be more descriptive or else there's nothing we can do to help you.

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02 Feb 2016 22:14 #198
some custom GUIs will not work

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02 Feb 2016 23:30 #199
Can you provide screenshots, videos, steps to reproduce, and/or a console.log? You're still being way too vague.

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02 May 2016 23:35 #200
Hey, everyone! Don't get too excited--I'm not adding on to MBPU or anything like that.

I've been annoyed at how some of my favorite songs from the MBPU soundtrack are in Power Pack 1 and thus not on the soundtrack. So I've compiled MP3's of them as an add-on to the soundtrack! Check the first post for a download link.
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15 May 2016 14:51 #201
Y u no work on Project Dragon? :(

The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!

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15 May 2016 14:53 #202

TheSphere wrote: Y u no work on Project Dragon? :(

Quaternion.



PD is cutesy talking marble trash. :P

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15 May 2016 16:29 #203

TheSphere wrote: Y u no work on Project Dragon? :(


Project Dragon's been dead for YEARS. As Weather said, he's busy on Quaternion.

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21 May 2016 05:22 #204
Yes, I know your project doesn't have a virus. However, Avast is annoying me about it by not letting me open it because is has a "virus". :(

How do I fix this? :huh:

The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!

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21 May 2016 13:37 #205
uninstall avast duh

lee is awesome

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14 Aug 2016 17:00 - 14 Aug 2016 17:01 #206

TheSphere wrote: Yes, I know your project doesn't have a virus. However, Avast is annoying me about it by not letting me open it because is has a "virus". :(

How do I fix this? :huh:


I didn't notice this post until months later, so I'm sorry if you've been waiting to play MBPU this whole time!

For posterity's sake, these might be helpful:

www.avast.com/faq.php?article=AVKB168
forum.avast.com/index.php?topic=38833.0

In general, you'll want to search for how to add "exceptions" in your antivirus software of choice.
Last edit: 14 Aug 2016 17:01 by whirligig.

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25 Apr 2020 19:52 #207
Hey everyone, I've asked Derp, and apparently this is nowhere near the longest bump ever seen on the forums. Oh well. Anyway, I just wanted to point out that I actually just added a new feature to MBPU. It's really, really minor, but there's now a "Night Mode" option in the Misc tab of the Options menu. It makes any level that had the normal daytime sky have the night sky (and moonlight) from Grander Finale instead. Reinstall the Power Patch if you want to check it out.
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13 Jun 2020 20:52 - 13 Jun 2020 21:03 #208
MBPU v1.6 is out!

After five years, it's time for another update to this old mod! Don't expect much in the way of new content, at least not right now; this update is mostly to make the game look and sound smoother. Improvements include:
  • Upscaled textures: The game's textures have been made smoother by an AI algorithm, making the game look clearer than ever.
  • Shader effects: For those of you with good video cards, antialiasing, soft shadows, and marble reflections have been added to the game to give it more visual fidelity.
  • Better sounds: MBPU now uses the FMOD sound library for its audio, which has better spatial effects and is less prone to glitches.
  • General touch-ups: A few other small features have been fixed and improved. For instance, challenges that forbid touching a specific color should work much better now thanks to engine updates.

There are sadly a few features I've had to remove with this update, due to the removal of the "external plugins" system, which has some negative effects on the game (causing it to be picked up by antivirus scanners among other issues):
  • macOS and Linux are no longer natively supported. It's impossible to natively support the newer versions of macOS anyway due to decisions by Apple. For macOS and Linux users, I recommend installing WINE, or Wineskin if you're using macOS 10.15 or later, which have generally worked well for people.
  • Controller vibration is no longer supported.
  • Simulacrum has been replaced with an "under renovation" version. It is likely that this will in turn be replaced with a better version in the future.

One last note: if you're getting a lot of lag in the game, try setting $pref::Video::NoShaders = 1; in the console, and then restart MBPU. This will disable the shader effects, but it should result in much faster performance.

Have fun, and be sure to let me know if you have any comments or questions!

Last edit: 13 Jun 2020 21:03 by whirligig.
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31 Dec 2020 01:15 - 06 Jan 2021 04:39 #209
(First off apologies for bumping.)

Ladies and gentlemen, I just made a new installer for MBPU 1.6 (the newest release from June of this year). Download it here, and enjoy the convenience of playing it right from your desktop & the Start menu (with Uninstall support), just like you did with 1.5: www.mediafire.com/file/47gztqmgiht16qq/MBPU1_61.zip/file

UPDATE: The runtime error crashes are caused by the FMOD sound plugin for high quality sound. This thing is after all broken, and should be addressed.
Last edit: 06 Jan 2021 04:39 by MindsEye.

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10 Mar 2021 23:46 #210
I'm sorry to bump this, but I ran into a bug concerning the challenge, "Pipe Dreams: Groundhog Day Edition". The game fails you on this challenge if you don't complete the down-up-down route within 45 seconds. In previous releases of this game, this wasn't an issue: you would pass the challenge just by completing the route regardless of the time. Now, if you don't complete the challenge within 45 seconds, it says, "You failed to qualify!" This makes the challenge nearly impossible.

If there's a bug, YO! I'll report it!

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