file Marble Blast Powered Up [REALLY REALLY REALLY RELEASED]

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01 Jun 2015 10:20 #181 by ProMarbler
Dang, you posted before I got a chance!

Even if they may appear to work, they will not work properly without the patch in place.

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03 Jun 2015 00:51 #182 by whirligig
Power Packs 4 and 5 have been released, featuring MBPU ports of all of the Marble Blast Xbox exclusive levels (they've since appeared in MBU, MBO, MBP, but these are the originals).

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03 Jun 2015 01:36 #183 by LegoCreator768
Replied by LegoCreator768 on topic Marble Blast Powered Up [REALLY REALLY REALLY RELEASED]
I've tried to install the power pack patch, but it crashed every time I clicked "Play". The epic play button troll :lol: can anyone help me?

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03 Jun 2015 02:19 #184 by HiGuy

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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03 Jun 2015 21:37 #185 by LegoCreator768
Replied by LegoCreator768 on topic Marble Blast Powered Up [REALLY REALLY REALLY RELEASED]
//
5/21/2003 -- 16:19:48
Processor Init:
Intel Pentium 4, 1976 Mhz
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
joystick0 input device created.
DirectInput enabled.

Compile guis!
Loading MODS
Compiling common/main.cs...
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Compiling marble/main.cs...
Loading compiled script marble/main.cs.
Compiling marble/client/defaults.cs...
Loading compiled script marble/client/defaults.cs.
Compiling marble/server/defaults.cs...
Loading compiled script marble/server/defaults.cs.
Missing file: marble/client/prefs.cs!
Missing file: marble/server/prefs.cs!
Missing file: marble/referrer.cs!

Parsing Arguments
common/ui/SaveFileDlg.gui
Compiling common/ui/SaveFileDlg.gui...
common/ui/MessagePopupDlg.gui
Compiling common/ui/MessagePopupDlg.gui...
common/ui/MessageBoxYesNoDlg.gui
Compiling common/ui/MessageBoxYesNoDlg.gui...
common/ui/MessageBoxOkDlg.gui
Compiling common/ui/MessageBoxOkDlg.gui...
common/ui/MessageBoxOKCancelDlg.gui
Compiling common/ui/MessageBoxOKCancelDlg.gui...
common/ui/LoadFileDlg.gui
Compiling common/ui/LoadFileDlg.gui...
common/ui/InspectDlg.gui
Compiling common/ui/InspectDlg.gui...
common/ui/InspectAddFieldDlg.gui
Compiling common/ui/InspectAddFieldDlg.gui...
common/ui/HelpDlg.gui
Compiling common/ui/HelpDlg.gui...
common/ui/GuiEditorGui.gui
Compiling common/ui/GuiEditorGui.gui...
common/ui/FrameOverlayGui.gui
Compiling common/ui/FrameOverlayGui.gui...
common/ui/ConsoleDlg.gui
Compiling common/ui/ConsoleDlg.gui...
common/editor/WorldEditorSettingsDlg.gui
Compiling common/editor/WorldEditorSettingsDlg.gui...
common/editor/objectBuilderGui.gui
Compiling common/editor/objectBuilderGui.gui...
common/editor/EditorGui.gui
Compiling common/editor/EditorGui.gui...
marble/client/ui/titleGui.gui
Compiling marble/client/ui/titleGui.gui...
marble/client/ui/startMissionGui.gui
Compiling marble/client/ui/startMissionGui.gui...
marble/client/ui/remapDlg.gui
Compiling marble/client/ui/remapDlg.gui...
marble/client/ui/productionGui.gui
Compiling marble/client/ui/productionGui.gui...
marble/client/ui/presentsGui.gui
Compiling marble/client/ui/presentsGui.gui...
marble/client/ui/playMissionGui.gui
Compiling marble/client/ui/playMissionGui.gui...
marble/client/ui/playGui.gui
Compiling marble/client/ui/playGui.gui...
marble/client/ui/playerList.gui
Compiling marble/client/ui/playerList.gui...
marble/client/ui/optionsDlg.gui
Compiling marble/client/ui/optionsDlg.gui...
marble/client/ui/MOTDGui.gui
Compiling marble/client/ui/MOTDGui.gui...
marble/client/ui/MiniShotGui.gui
Compiling marble/client/ui/MiniShotGui.gui...
marble/client/ui/messageHud.gui
Compiling marble/client/ui/messageHud.gui...
marble/client/ui/mainMenuGui.gui
Compiling marble/client/ui/mainMenuGui.gui...
marble/client/ui/mainChatHud.gui
Compiling marble/client/ui/mainChatHud.gui...
marble/client/ui/loadingGui.gui
Compiling marble/client/ui/loadingGui.gui...
marble/client/ui/joinServerGui.gui
Compiling marble/client/ui/joinServerGui.gui...
marble/client/ui/ignitionStatusGui.gui
Compiling marble/client/ui/ignitionStatusGui.gui...
marble/client/ui/ignitionGui.gui
Compiling marble/client/ui/ignitionGui.gui...
marble/client/ui/HelpCreditsGui.gui
Compiling marble/client/ui/HelpCreditsGui.gui...
marble/client/ui/ExitGameDlg.gui
Compiling marble/client/ui/ExitGameDlg.gui...
marble/client/ui/EnterNameDlg.gui
Compiling marble/client/ui/EnterNameDlg.gui...
marble/client/ui/endGameGui.gui
Compiling marble/client/ui/endGameGui.gui...
marble/client/ui/chooseGui.gui
Compiling marble/client/ui/chooseGui.gui...
marble/client/ui/aboutDlg.gui
Compiling marble/client/ui/aboutDlg.gui...
Error: Unkown command line argument: -nohomedir

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03 Jun 2015 21:46 #186 by IsraeliRD
console.log in your library, not app. note the date at the top of the console.log

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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03 Jun 2015 21:49 - 03 Jun 2015 23:46 #187 by LegoCreator768
Replied by LegoCreator768 on topic Marble Blast Powered Up [REALLY REALLY REALLY RELEASED]
Where is the file located?

EDIT: How do I install the Power Patch? Do I just get a clean install of MBPU and copy the Power Patch files over?

EDIT #2: I just figured out I was using the wrong version of MBPU. Wow, silly me!
Last edit: 03 Jun 2015 23:46 by LegoCreator768.

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08 Jun 2015 21:45 - 08 Jun 2015 21:45 #188 by GhostKoi
Where do the Power Packs go? (running OS X Snow Leopard 10.6.8

Apple 17" iMac G5 MID 2005 2GHz 1GB-RAM SuperDrive OS X 10.6.8 -Maybe I'll go back to Tiger when I finish my gaming PC!
Last edit: 08 Jun 2015 21:45 by GhostKoi.

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08 Jun 2015 23:30 #189 by whirligig
Put the folders in marble/data/missions/powerpack.

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02 Jan 2016 06:10 - 02 Jan 2016 06:11 #190 by CheepFishMBP
Hi, sorry for the bump, but when I installed MBPU, the exe file is malware. I hope this will be fixed.
Last edit: 02 Jan 2016 06:11 by CheepFishMBP.
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02 Jan 2016 06:58 #191 by whirligig

CheepFishMBP wrote:
Hi, sorry for the bump, but when I installed MBPU, the exe file is malware. I hope this will be fixed.


We've investigated and determined that this is a false positive. The launcher executable, MarbleBlastPoweredUp.exe, is flagged as a Trojan by Kaspersky. This is probably because it provides a way for arbitrary executables to be launched via TCP. However, the program has checks to ensure that this does not result in serious vulnerabilities. To be safe, I recommend that you take the following precautions:
  1. When MBPU launches, Windows will ask if you want to give it network access. Do not give it access to any networks. The code uses network APIs but doesn't need to be let through the firewall--and, in fact, letting it through can theoretically introduce a vulnerability under very specific circumstances.
  2. Never place any suspicious executable in your MBPU directory or any subdirectory, or anything that isn't Marble Blast-specific. The launcher can only access executables in your game directory, but it can theoretically launch any program in there, without warning, if given instruction to do so.

If you cannot allow the program through Kaspersky, simply copy bin/torqueapp.exe into the game root directory and launch it to play MBPU instead. You'll be unable to use vibration or play Sandbox level 25, but otherwise the game should function normally.
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03 Jan 2016 18:38 #192 by Thegeniusyoshi

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03 Jan 2016 22:05 #193 by Nockess
Very doubtful. Whirligig's moved on to Quaternion.

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27 Jan 2016 02:21 #194 by Nathan125
How do I added the Bin File into the power patch

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31 Jan 2016 23:28 #195 by whirligig

Nathan125 wrote:
How do I added the Bin File into the power patch


I'm not sure what you mean by this, but you're probably going about it the wrong way. To install the Power Patch, you should start with an existing installation of MBPU 1.5, copying it to back it up if you want, and then merge the Power Patch files into the existing MBPU directory. That is, you add the Power Patch files into MBPU, not the other way around.

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01 Feb 2016 00:30 #196 by Nathan125
some of the Power Patch Level Stuff dosen't work

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01 Feb 2016 01:05 #197 by Three
In what way does it not work? You need to be more descriptive or else there's nothing we can do to help you.

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02 Feb 2016 22:14 #198 by Nathan125
some custom GUIs will not work

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02 Feb 2016 23:30 #199 by Three
Can you provide screenshots, videos, steps to reproduce, and/or a console.log? You're still being way too vague.

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02 May 2016 23:35 #200 by whirligig
Hey, everyone! Don't get too excited--I'm not adding on to MBPU or anything like that.

I've been annoyed at how some of my favorite songs from the MBPU soundtrack are in Power Pack 1 and thus not on the soundtrack. So I've compiled MP3's of them as an add-on to the soundtrack! Check the first post for a download link.
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15 May 2016 14:51 #201 by TheSphere
Y u no work on Project Dragon? :(

The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!

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15 May 2016 14:53 #202 by Weather

TheSphere wrote:
Y u no work on Project Dragon? :(

Quaternion.



PD is cutesy talking marble trash. :P

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15 May 2016 16:29 #203 by Three

TheSphere wrote:
Y u no work on Project Dragon? :(


Project Dragon's been dead for YEARS. As Weather said, he's busy on Quaternion.

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21 May 2016 05:22 #204 by TheSphere
Yes, I know your project doesn't have a virus. However, Avast is annoying me about it by not letting me open it because is has a "virus". :(

How do I fix this? :huh:

The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!

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21 May 2016 13:37 #205 by Lee
uninstall avast duh

lee is awesome

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14 Aug 2016 17:00 - 14 Aug 2016 17:01 #206 by whirligig

TheSphere wrote:
Yes, I know your project doesn't have a virus. However, Avast is annoying me about it by not letting me open it because is has a "virus". :(

How do I fix this? :huh:


I didn't notice this post until months later, so I'm sorry if you've been waiting to play MBPU this whole time!

For posterity's sake, these might be helpful:

www.avast.com/faq.php?article=AVKB168
forum.avast.com/index.php?topic=38833.0

In general, you'll want to search for how to add "exceptions" in your antivirus software of choice.
Last edit: 14 Aug 2016 17:01 by whirligig.

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25 Apr 2020 19:52 #207 by whirligig
Hey everyone, I've asked Derp, and apparently this is nowhere near the longest bump ever seen on the forums. Oh well. Anyway, I just wanted to point out that I actually just added a new feature to MBPU. It's really, really minor, but there's now a "Night Mode" option in the Misc tab of the Options menu. It makes any level that had the normal daytime sky have the night sky (and moonlight) from Grander Finale instead. Reinstall the Power Patch if you want to check it out.
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