file Rozi's Mini Mod [RELEASED]

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05 Jul 2015 05:00 - 24 Dec 2016 00:51 #1
Hello!
So I'm creating a mini mod. I obtained the idea from watching Matan and J@ckrb's videos on G3orge's Marble Blast Gold Mini Mod. I was very impressed with the outcome, and I decided to give it a shot of my own!
Below are links to two different versions of the mod - the demo and the full version.

Download Links:
Mediafire
Full Version 1.01 (Windows): Download!
Full Version 1.01 (Mac): Download!

MEGA
Full Version 1.01 (Windows): Download!
Full Version 1.01 (Mac): Download!

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Last edit: 24 Dec 2016 00:51 by Nockess. Reason: Added MEGA download links.
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05 Jul 2015 15:07 - 30 Aug 2015 23:09 #2
From my experience and what I've heard, working on more than one mod at a time is never a good idea, even if its a Mini Mod. It'll still subtract the time you put into Super just like a full mod would, especially if you're including new features. Nevertheless I wish you good luck. :)
Last edit: 30 Aug 2015 23:09 by Jkk39. Reason: learn2spell n00b
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05 Jul 2015 15:38 - 26 Nov 2016 03:31 #3

Jkk39 wrote: From my experience and what I've heard, working on nore than one mod at a time is never a good idea, even if its a Mini Mod. It'll still subtract the time you put into Super just like a full mod would, especially if you're including new features. Nevertheless I wish you good luck. :)

Yeah, I knew I was going to get a comment like that.

We're having small issues at the moment that I'd not like to share, and I'd just prefer to stay out of it by doing something else. I'll be working on this bits at a time, so I won't be completely focused on this.
Thanks for the good luck wishes! Appreciated. ;)

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Last edit: 26 Nov 2016 03:31 by Nockess.

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24 Aug 2015 03:39 - 24 Aug 2015 13:51 #4
Guess who's giving this a bump! Woohoo!

Super Omega Important Stuff!

Alright, first off, no one say anything about Super, that's completely out of my mind and I hardly care about it for the meantime.

Huge change of plans!
I decided to do something totally different than what I said earlier. This mod is going to be more of a mod like GMBGMM instead of something like Gerson's Level Compilation. So every level will be brand new and will not feature any of my levels posted on my level topic.
A couple things I might keep, but otherwise, everything's gonna be completely fresh.
Stay tuned!

Also, I don't mean to steal or unrightfully (?) copy GMBGMM. I just really liked the idea and I wanted to see how things would turn out.

EDIT: The first post has been edited to be more like what will be coming in the future instead of what I had planned. Original first post is down here in this spoiler.
Warning: Spoiler!

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Last edit: 24 Aug 2015 13:51 by Nockess.

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24 Aug 2015 03:59 - 24 Aug 2015 03:59 #5
I think it should say "mega" instead of omega, unless you were using the word in context of database theory to represent Null, and in which case you should be more confident about your work. ;)

Also, the only way you could copy GMBGMM (which, for all intents and purposes, is a level pack with custom music that isn't really custom) is if you did Ctrl+C and then Ctrl+V on any/all contents. If you do this, then you probably would mean to steal or unrightfully copy, since that's exactly what you'd be doing.

Hmm, no one says anything about Super probably because it is ω atm.

Oh, also great plan! :)

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Last edit: 24 Aug 2015 03:59 by Joey.

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24 Aug 2015 05:29 #6
Hey, in some theories, omega means an infinite number. So completely the opposite.

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24 Aug 2015 10:44 #7
I'll probably make a gameplay about it, so I can't wait! :D

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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24 Aug 2015 13:46 #8

Joey wrote: I think it should say "mega" instead of omega...

*Changes it to "Super Mega Important Stuff"*

whirligig wrote:

Hey, in some theories, omega means an infinite number. So completely the opposite.

*Changes it back to Super Omega Important Stuff"*

Ralph wrote:

I'll probably make a gameplay about it, so I can't wait! :D

I'm glad to hear that!
If the project goes unfinished and I forget about it, someone remind me to finish it or release the unfinished mod. Either way, go ahead and make a video!

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30 Aug 2015 15:56 #9
Rozi, can you make screenshots please? :D Cant wait!

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30 Aug 2015 17:01 #10
I'll give a coupe screenshots if:
  • I get 1 more request (from a different person) for a screenshot.
  • When I get a coupe more levels finished (8 now, I'll go for 10)

Glad to know you're excited!

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01 Sep 2015 17:36 #11

RoziFP wrote: I'll give a coupe screenshots if:

  • I get 1 more request (from a different person) for a screenshot.
  • When I get a coupe more levels finished (8 now, I'll go for 10)

Glad to know you're excited!


Screenshot please

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01 Sep 2015 22:01 #12
Bring us the screenshots, or I'll personally ask Xelna to destroy one of your levels! :lol:



Hey, dude! I'm joking.

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01 Sep 2015 23:40 - 26 Oct 2016 16:47 #13
Alright!




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Last edit: 26 Oct 2016 16:47 by Nockess.

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02 Sep 2015 00:08 #14
This looks like a very fun mod to play! Great work!

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02 Sep 2015 00:30 #15
That will be a real pleasure to play all this stuff! :ohmy:

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02 Sep 2015 00:37 #16
Thank you!
I just need to learn how to do curves sometime - too lazy to go on YouTube and find out from Otto or something - someone needs to make an updated video.
Glad you're excited!

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02 Sep 2015 00:44 #17
Don't feel bad, Rozi, I don't know how to do curves yet either

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02 Sep 2015 05:51 - 02 Sep 2015 06:47 #18
NO! Don't use Otto's way, you'll get a "Vislink cannot be coplanar with a node" error, which will make you ragequit the Constructor.

Try Perishingflames' way, it's more simple.

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Last edit: 02 Sep 2015 06:47 by Ralph.

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02 Sep 2015 09:00 #19
Those levels looks nice!
The first one seems original and funny to play, i'm looking forward to test it.
For the second level, I personally think the left stairs are useless, as there's no gem on it!

Anyway, I'd like to see more screenshots in the future :)

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02 Sep 2015 15:17 #20
Ralph wrote:

NO! Don't use Otto's way, you'll get a "Vislink cannot be coplanar with a node" error, which will make you ragequit the Constructor.

I never said I was going to use Otto's way. Who would want to, anyway? :^)

Lichable wrote:

The first one seems original and funny to play, I'm looking forward to playing it!

Thank you!

For the second level, I personally think that the left stairs are useless, as there's no gem on it!

You're right! There isn't! Except the right staircase doesn't have a gem on it either. They both connect to a bridge, which does have a gem!

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04 Sep 2015 17:58 #21
Oh my bad here, my eye thought there was a gem on the right staircase, sorry :)

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05 Sep 2015 00:27 #22
Making curves requires the pie slices plugin for constructor. Using something else usually breaks your map.

System.out.println("Hello");

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17 Sep 2015 23:40 #23
tease tease tease

What do you guys think?
Hint: it's a search for gems level ;)

lee is awesome

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18 Sep 2015 02:13 #24
All I have to say is yes, yes, YES.

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18 Sep 2015 18:37 #25
I probably should've mentioned this earlier.
I have some people helping out here and there. Ralph's doing a couple textures, and Lee Zi Xian is doing a couple levels. Thank you guys!
Probably not recruiting anyone else unless I can find any exceptions. :)

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20 Sep 2015 06:54 - 20 Sep 2015 06:55 #26
Should I put up teasers every time I complete a part?
Oh wait, that doesn't count as 'teasers' anymore..

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Last edit: 20 Sep 2015 06:55 by Lee.

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20 Sep 2015 14:35 #27
Lee, calm down on the teasers. I gave you permission for the first one but not the second one. I'll let it slide this time and there's no reason for apology. It looks good though!

Last teaser for a while, guys.

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20 Sep 2015 21:08 #28
I really like the first teaser Lee gave us, looks nice!

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20 Sep 2015 21:14 #29
Lee is just absolutely outdoing me. None of my levels look like this.
Calm down, Lee!

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23 Sep 2015 03:48 - 31 Oct 2016 18:38 #30
Just a quick update about what I'm thinking of having for the complete mod.
First, I'll talk about that levels.

I'm estimating around 50 levels. More than you'd expect, but I'll just take my time and go for quality rather than speed. I'm looking for 20 beginner levels, which will include the tutorial levels, and a couple extra easy levels if there's spaces left. I'm also going for 15 of intermediate and advanced levels each. I may have a couple extras here and there, but I'd like to stay on a total level count of a multiple of 10 (40, 50, 60, etc).

About the marble..
I'm thinking of redesigning the original Gold marble, kind of like the flame marble coming from the old Marble Blast Fubar which was used in my recent CLA movie on my channel. I'm thinking of justing a mix of Light red, light green, yellow, and light blue, or just seeing what bright colors may look good with the mod.

Aside from that, thank you to Lee who has helped out with a couple levels here and there. And thank you for all the support. Greatly appreciated!

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Last edit: 31 Oct 2016 18:38 by Nockess.

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