Rozi the Singer wrote:
Some kind of bosses?
Here's an idea. A while back, I ran a role-playing sort of game where you woke up in a room with no memory of how you got there. You had to solve puzzles to get out, and then you realize that it was a virtual reality system you were testing that just happened to suppress your memory as a side effect.
Just passing by to tell you that this is a marble game and having a storyline isn't fitting in the first place.
That might work. Keep in mind though that we're probably the only people who are going to be playing this, so you shouldn't reveal too much ahead of time...
Quite frankly, don't waste your time on a story. It is not the sort of game that needs a story, nor the sort that should have one. I appreciate that you aren't going for the cutesy talking marble [trash] that would be the normal way to go about story in a game like this, and instead going for something with a little more depth. The fact of the matter, however, is that the talking marble toddler [trash], while inadvisable, is a far better fit than any of this stuff you are thinking of. A real story just doesn't work in a game like this. It will seem out of place, and not tie in with the gameplay.
Also, I'm a bit unsure as to why exactly you say that the "immature talking marble storyline" would fit better than this one. Care to elaborate?
Also, who says we're the only people playing this? As ambitious as this is, I would love for this to be the game that introduces some new people to MB.