The Platinum Team is pleased to announce the release of the long-awaited PlatinumQuest Demo, just 2.5 months shy of the 7th year anniversary of PlatinumQuest's inception.
This demo contains 15 Single Player levels that range from the Tutorial to Expert difficulties, and plenty of features to boot along with a brand new User Interface. PlatinumQuest aims to be easier and more fun than Marble Blast Platinum while maintaining a higher quality of level design and new scenery.
The Platinum Team would like to extend our thanks to our Beta Testers, Kurt, hPerks, Nihahhat and [email protected]. They helped us find issues, test requested items and give extremely through feedback on every possible aspect of the PlatinumQuest Demo.
This Demo is available as a compressed ZIP download which you can install and launch anywhere on your computer. It does not require Marble Blast Platinum or Marble Blast Gold installed on your computer in order to function. While it has no Multiplayer compatibilities, we are collecting data such as selected marble skins, in-game resolution and times and scores achieved on levels. As privacy is important to us, we have no way to identify who is each user unless explicitly told by that user.
You can download the PlatinumQuest Demo by clicking on these links: Windows, and Mac.
You can help us out by filling out the feedback form for the PlatinumQuest Demo on the forums right here!
Known Issues:
- When starting a level for the first time, there is slight lag due to loading of all the objects.
- Ice Shards do not emit particles, as currently we experience extreme lag with them. This should be fixed for the full version.
- On rare occurrences, entering the cannon will show you a white screen. Quitting and entering the game will "fix" this (it can return in the next sessions), but we're having issues replicating it consistently.
- Jumping on top of triangle bumpers may launch you sideways instead of straight up. This is likely a shape issue we have no control over right now.
- Gravity Modifiers like to not have any sound playing when touched. We have absolutely no idea why.
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Yoshicraft224 wrote:
I have a suggestion.... I don't know if this is all that good or not, (and no, it's not have everything turn into MBU) but... Maybe release level packs every week or something until you release them all in 2017? Like, maybe 5 or 10. Maybe 15? That way, you can release content regularly without having to (hopefully) stress over getting everything out too fast. From what I saw, you have plenty of new levels done for PQ, so (hopefully) it wouldn't be too much of a hassle
Unless those were just the icons, and the levels themselves aren't actually there, yet. But still, my idea stands
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function clientcmd12dothepq() {
commandToClient(LocalClientConnection, '34onthedancefloor');
}
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Josep_Nollette wrote:
Hi. I'm using Linux, but I can't run the PQ Demo on Wine.
Additionally I'm having trouble installing Java on Wine so I can play MBP on my ThinkCentre without resorting to my MBP which overheats when playing MBP or PQ.
Thanks.
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