Hey folks, for those who aren't in the Discord Server and prefer not to join, this is the place to talk about the new physics for Marble Blast STOP II, which I know right off the bat isn't the best feature about STOP II according to experienced speed runners and years-long users, especially when it comes to people in this community (especially those who are speed runners). Here's what I want to know mostly along with other suggestions: Why do you not like changes in game physics? Is it because you don't want to confuse two different physics? Is it because you don't want new physics to feel like older physics are slower? Is it because you don't want to get used to them? Give me some good reasons. We won't be changing the physics back (especially after we worked hard on them for two weeks) but I'd like to hear why you feel physics changes are perceiving your gameplay to become "worse", which is something I personally don't buy and I'm a pretty darn good player.
Personally, I also got better with these new physics, but here's a take on the new physics of STOP II I've heard so far, both in testing and of public release:
From the F.A.Q on the STOP II Discord:
In the suggestion form as a response:
Testing from Tawny:
"The older physics felt slow to me. These new ones help me control the ball better."
Testing from my brother:
"The new physics are sharp. I noticed the ball accelerates faster and I noticed it's more responsive. I get why you think it would be differently for very experienced players, but for a casual player like myself, I like them. You coded them well."
Testing from MindsEye:
"Am not used to the MBG-Web physics. Wondering if it's possible to have the classic and MB-Web physics coexist and allow the user to switch between them. ...I think I can get used to them but it's tough if you've played Marble Blast already and a lot."
Thanks everyone!
STOPX Creator. Getting better by every release.