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This package contains the source code used for the Marble Blast Graphics Extender, under the terms of the original GPL v2 license.

No support is offered for these files, they are simply uploaded here as a reference.

Information
Created 2014-11-18 02:01:26
Changed
Version 1
Size 441.79 KB
System
Downloads 1,222

*
* DifFix 2 for Marble Blast Gold *
* Version: 0.2 - Experimental *
* Author: Brian Lisbon *
* Mac Port by: HiGuy *
*
Info: DifFix2 makes DIF interiors exported from Constructor (Legacy TGE Dif) usable in MBG. It can also remove lightmap PNG images from the DIF, as MBG does not use them for lighting.

Information
Created 2014-07-01 15:10:00
Changed 2014-07-01 11:11:41
Version 0.2
Size 57.5 KB
System Apple macOS
Downloads 918

Upgraded map2dif compatible with MBG.

Features:
- The upgraded map2dif_plus conversion engine (converts more maps, with fewer limitations)
- Does not save LightMaps by default (as MBG makes no use of them)
---- reduces file size
---- to re-enable saving, use -p on command line

Information
Created 2014-07-01 14:54:52
Changed 2014-07-01 10:59:12
Version 1.01
Size 1013.31 KB
System See description
Downloads 1,368

*
* DifFix 2 for Marble Blast Gold *
* Version: 0.2 - Experimental *
* Author: Brian Lisbon *
*
Info: DifFix2 makes DIF interiors exported from Constructor (Legacy TGE Dif) usable in MBG. It can also remove lightmap PNG images from the DIF, as MBG does not use them for lighting.

Information
Created 2014-07-01 14:54:52
Changed 2014-07-01 11:11:51
Version 0.2
Size 26.3 KB
System See description
Downloads 1,005

Mac OS X 10.6+ GUI Tool for the Marble Blast Map2Dif and Map2Dif Plus converter scripts.

Information
Created 2014-07-01 14:54:52
Changed 2014-07-01 11:05:19
Version 0.02
Size 3.46 MB
System Apple macOS
Downloads 945

Upgraded map2dif compatible with MBG.

Features:
- The upgraded map2dif_plus conversion engine (converts more maps, with fewer limitations)
- Does not save LightMaps by default (as MBG makes no use of them)
---- reduces file size
---- to re-enable saving, use -p on command line

Information
Created 2014-07-01 14:54:52
Changed 2014-07-01 11:02:03
Version 1.01
Size 3.38 MB
System Apple macOS
Downloads 951
graphicsextender1

Install directions are included in the download (MAKE SURE TO READ THE WHOLE FILE), but if you're having problems feel free to ask. This will not work natively on Mac as they obviously don't use DLL files or Windows calls, but it will work on Crossover/WinE by following the instructions here.

Features:
SSAO(Screen Space Ambient Occlusion) - This one is hard to explain properly, just look for black lines on the edges of intersecting platforms/the marble.
Bloom - Because who doesn't like bloom! This makes things glow.
Color Correction - Change the hue, saturation, and the overall light level of your levels.
Emboss - This "embosses" your game, sort of a hackish version of bumpmapping.
DoF(Depth of Field) - Simulates a camera aperture by blurring the background if you're not focused on it.

Information
Created 2014-01-05 05:55:10
Changed 2014-03-03 17:15:14
Version 1.00
Size 90.15 KB
System
Downloads 1,590
(3 votes)

Full source code to MBG's scripts, .cs and .gui, no engine code. This package contains only the code, no missions, executables, images, or any other data.

Information
Created 2015-04-21 21:30:21
Changed
Version 1.5.3
Size 297.8 KB
System
Downloads 1,369

Framerate unlocker mod for Marble Blast Gold - Win build. Unlock your FPS all the way up to 1000fps. Mileage varies depending on your CPU.

Information
Created 2015-09-17 22:07:02
Changed 2015-09-18 17:50:56
Version 1.00
Size 322.82 KB
System See description
Downloads 2,030

Framerate unlocker mod for Marble Blast Gold - Mac build. Unlock your FPS all the way up to 1000fps. Mileage varies depending on your CPU.

Information
Created 2015-09-17 22:08:14
Changed 2015-09-18 17:12:16
Version 1.00
Size 110.28 KB
System Apple macOS
Downloads 13,734
bandicam_2017-05-04_17-53-26-746
This extends the game's horizontal FOV to support perfect HOR+ support for MBG.
Information
Created 2017-05-05 01:28:30
Changed 2017-05-05 12:17:54
Version
Size 1.14 MB
System See description
Downloads 1,583
Ever wondered how to add items, such as PowerUps, pads, and hazards to your Constructor map? Download the below file, unzip, and replace your current entities.db file with the included file, and replace your current staticshapes folder with the included one. Then restart Constructor, open your map, and click on the entities button (designated with a lightbulb) in the tools section. Click on any of the items listed there to add it to your map. Then, when you're done your map, you must do an interior test to activate the items.

Originally from: https://marbleblast.proboards.com/post/114018/thread
Information
Created 2010-06-13 04:00:00
Changed 2020-12-22 18:07:52
Version
Size 2.31 MB
System
Downloads 498