file MadMarioSkill's Graphics

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31 Jul 2012 22:36 #241
Added stuffs to front page, also shrunk images.

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14 Jul 2013 19:33 #242
Was bored, made GMD logo

Also though this looked kind of neat

Woo

Imgur made it a bit fuzzy

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14 Jul 2013 19:35 #243
The 3D one looks sooo cool! Nice stuff!

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14 Jul 2013 20:28 #244
Very cool!

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14 Jul 2013 20:55 #245
nice 1

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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15 Jul 2013 03:34 #246
Thanks guys!

Added a marble pack to the front page, they work best with env mapping - contains: Disco Ball, Earth, Silver Marble, Platinum, Metal, HighPoly, Hex, and Glasses

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15 Jul 2013 06:15 #247
Holy crap man those are epic! Disco ball is too awesome! The globe one looks very realistic, and the glasses one...
lmao... Love 'em.

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16 Jul 2013 22:52 #248
Diamonds

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16 Jul 2013 23:04 #249
noice

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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17 Jul 2013 19:00 #250
Wall texture that I'm extremely pleased with the outcome

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17 Jul 2013 19:40 #251
Looks like a more modern version of MBG's wall texture! Love it!

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17 Jul 2013 21:24 #252
Awesome!

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17 Jul 2013 22:37 #253
You, sir, are one of the best graphics creators on the forums

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  • IsraeliRD
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18 Jul 2013 01:28 #254
that with the MBGE is insanely awesome

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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18 Jul 2013 08:20 #255
Awesome job on both

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18 Jul 2013 19:11 #256
Very nice MMS! I really love the marbles.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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21 Jul 2013 21:33 #257
This made me want to get milkshape, I got milkshape, thinking it would be easy to make things, its almost impossible for me to make a emerald! Good job Mario.

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  • RDs.The-dts-guy
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21 Jul 2013 23:32 #258
Jul 21, 2013, 2:33pm, mvossman wrote:This made me want to get milkshape, I got milkshape, thinking it would be easy to make things, its almost impossible for me to make a emerald! Good job Mario.
Protip: don't use milkshape.. its hard to learn it (well at least harder than learning some blender 3d shortcuts)
blender is way easier if you have ever used any 3D editing programs

If i'm not wrong MMS is using blender too now (fell free to correct me)


Also nice stuff you made there MMS =)
Looking forward for more!

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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13 Aug 2014 19:03 - 13 Aug 2014 19:09 #259
Just a thing about editing DTS texture properties. I used it for my custom MBP when adding env mapping to objects.

At the end of a DTS file in a hex editor you'll see texture names then spaced out letters. These are the texture properties, and they are in the same order as the textures. They're spaced out by 3 "." ,so they're easy to find if it's text is "." Or you could just use the hex values. Whatever.


As you can see, hourglasswood is opaque, TimeTravelItem_Sand is something, and TimeTravelItem_Glass is translucent.

Here are some values I found out when messing with it.

43 - C - Opaque
47 - G - Translucent
03 - . - Env Mapping
2E - . - Additive with env mapping
07 - . - Translucent with env mapping

Make sure to change the numbers and not the letters. Using the text is just for searching.

Make sure to make backups in case you break everything.

Also, some of the shapes will not be env mapped if you make them so until you also edit the MBG .cs files that disables env mapping on these objects.
Last edit: 13 Aug 2014 19:09 by MadMarioSkills.

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  • whirligig
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13 Aug 2014 20:08 #260
I just made a huge post explaining exactly why those values have the effects they do (which would allow you to come up with values for a lot of other combinations as well).

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15 Aug 2014 01:09 #261
I made some other textures based off of my purple wall texture a while back.

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16 Aug 2014 03:40 #262
I really like that style of texture! It looks really slick. Keep making more of those :D

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16 Aug 2014 04:26 #263
Very nice work from you as always! :)

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