file MadMarioSkill's Graphics

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21 Feb 2011 06:26 #151
Mario 64 trees! Made em' when I was bored

The first pic is the trees facing the sun, the second pic away. They rotate automatically/always face you due to them being Z billboards. Unlike a regular billboard, the z billboards only rotate around the Z (Torque's vertical) axis.

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21 Feb 2011 06:41 #152
Nice... but I have a few other random questions. How is the marble shiny like that? And how did you make that landscape-like platform the marble is on?

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21 Feb 2011 10:05 #153
That's awesome stuff Mario!

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21 Feb 2011 10:44 #154
Loookss greeaat!

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21 Feb 2011 16:06 #155
How do you convert Wings 3D models to .dts?
Anyway amazing model.

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22 Feb 2011 03:40 #156
@Sim - The marble look 'shiny' from a billboard in front of the marble, I did that because my computer can't properly display Marble Blast's environment maps. And the landscape is something I made with MilkShape's height map generator. You can the landscape on the first page, its called 'River Terrains'.

@Stal - I export things from Wings3D as an .obj then import it into Milkshoop.

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22 Feb 2011 04:31 #157
Those are wonderful. Mario Blast!

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22 Feb 2011 05:08 #158
Thanks.

I took your idea of the 8-Ball on the super jump, and I also made the spring more of a solid color. I thought this wouldn't turn out too well, however, it fits in nicely with Marble Blast's cartoony atmosphere.

I might remake the 8-Ball since the one it has now is directly from Google images.

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22 Feb 2011 07:09 #159
Awesome stuff as always!

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22 Feb 2011 15:08 #160
Great!

Do you know how to animate shapes? If so, could you make the spring pulse (scale up and down) a little?

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22 Feb 2011 15:29 #161
I think you need to edit some scripts a bit to tell it to animate.

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22 Feb 2011 17:03 #162
Feb 22, 2011, 7:29am, madmarioskills wrote:I think you need to edit some scripts a bit to tell it to animate.
Thats right you need to add simple code to tell your spring when it needs to move.
Making that thing to move is bigger problem since you need to add bones and animation.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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23 Feb 2011 03:03 #163
Hrm, I had a quick go at it, and it seems like I'd need quite a few bones to make it pulse without a noticeable steep drop in a few segments. I'm decent at editing a few things in animations, but not making them.

Also, does the superjump look okay, or are there still some improvements that need to be made?

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24 Feb 2011 20:02 #164
Awesome Stuff! But where can you download the epic trees?

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24 Feb 2011 23:15 #165
Make it an MBG marble.
MMS, make
Code:SuperHump::OnAdd(%this,%obj)
{
%obj.playThread(0,animationname);
}

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25 Feb 2011 16:05 #166
Those look great

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26 Feb 2011 16:33 #167
Awesome stuff!

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10 Mar 2011 05:21 #168
Feb 24, 2011, 3:15pm, mbgdemon wrote:Make it an MBG marble.
MMS, make

SuperHump::OnAdd(%this,%obj)
{
%obj.playThread(0,animationname);
}

Heh, SuperHump.

And thanks for the code. However, its a bit useless if I can't even animate the shape. Maybe it could help me for something else.

Anyways, I released the new superjump and added it to the first page. Thanks for the feedback that helped me make the superjump much better!

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10 Mar 2011 05:28 #169
Spring needs a more ribbed look, too flat and grey.

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10 Mar 2011 07:01 #170
Just as it was finished, more criticism. In my opinion, they look great.

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11 Mar 2011 02:43 #171
Love the new SJ

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11 Mar 2011 07:37 #172
Looks nice MMS.

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11 Mar 2011 08:31 #173
Nice. Maybe i could help you animate spring if you would send me ms3d file .

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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13 Mar 2011 00:53 #174
I could animate the spring if I took the time, but I'm just too lazy.

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16 Mar 2011 17:25 #175
Mario 64 tree is beautiful .. really

I'm just an ordinary marble blaster who like to create new and unusual things.

Creator of the Marble Blast GLC series
Check out and download my custom levels here .
Check out my original musics in this thread and in my soundcloud here .

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03 Apr 2011 12:10 #176
Woaaaahhh. Does it work in MBG?

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03 Apr 2011 12:58 #177
YES

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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03 Apr 2011 17:39 #178
Yes, everything I make here is made to work with MB. You can get all my released models on the first page. I also have a marbles thread here.

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21 Apr 2011 00:44 #179
I was trying to see how many polys MB could handle before it gave out to make a marble called Overkill, when this little abomination came about (it was a sphere in Milkshape).

It's 12k polys and really eff'd up. Now a question arises; should I make a marble out of it?

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21 Apr 2011 00:56 #180
Do you want to make a marble out of this?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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