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MadMarioSkill's Graphics
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Also though this looked kind of neat
Woo
Imgur made it a bit fuzzy
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Added a marble pack to the front page, they work best with env mapping - contains: Disco Ball, Earth, Silver Marble, Platinum, Metal, HighPoly, Hex, and Glasses
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lmao... Love 'em.
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"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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QuArK is still a good map editor
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!
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Protip: don't use milkshape.. its hard to learn it (well at least harder than learning some blender 3d shortcuts)
blender is way easier if you have ever used any 3D editing programs
If i'm not wrong MMS is using blender too now (fell free to correct me)
Also nice stuff you made there MMS
Looking forward for more!
Some guy that does DTS shapes and levels.
AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
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At the end of a DTS file in a hex editor you'll see texture names then spaced out letters. These are the texture properties, and they are in the same order as the textures. They're spaced out by 3 "." ,so they're easy to find if it's text is "." Or you could just use the hex values. Whatever.
As you can see, hourglasswood is opaque, TimeTravelItem_Sand is something, and TimeTravelItem_Glass is translucent.
Here are some values I found out when messing with it.
43 - C - Opaque
47 - G - Translucent
03 - . - Env Mapping
2E - . - Additive with env mapping
07 - . - Translucent with env mapping
Make sure to change the numbers and not the letters. Using the text is just for searching.
Make sure to make backups in case you break everything.
Also, some of the shapes will not be env mapped if you make them so until you also edit the MBG .cs files that disables env mapping on these objects.
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