file MadMarioSkill's Graphics

  • dobrakmato
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18 May 2011 21:15 #211
Great terrain MMS!

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18 May 2011 21:28 #212
Really good.

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  • MadMarioSkills
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04 Jul 2011 20:43 #213
Marbles are now highly explosive

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04 Jul 2011 21:24 #214
nice

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  • RDs.The-dts-guy
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04 Jul 2011 22:02 #215
Whait is that HL2. Btw looks higly awsome.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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05 Jul 2011 01:07 #216
Gary's Mod?

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  • MadMarioSkills
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06 Jul 2011 05:50 #217
Nah, it's a skin for HL2, although I could make a Gmod swep out of it.

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06 Jul 2011 15:17 #218
You could make a line of Marble Related bombs and Rounded Edged Safety Cubes.

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  • RDs.The-dts-guy
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06 Jul 2011 16:13 #219
Jul 5, 2011, 10:50pm, madmarioskills wrote:Nah, it's a skin for HL2, although I could make a Gmod swep out of it.
Yea first thing i reconized is that bomb that is placed on ground has lower detail than one that is in hand witch is usaly typical to old valve's games.

Edit 1000 posts.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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  • MadMarioSkills
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06 Jul 2011 20:09 #220
I could have made the world model have the same amount of detail as the view model, but there's no point in doing that. Especially when I'm running the game on my laptop.

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06 Jul 2011 23:27 #221
LOL... nice... marble grenades... *cue idea*

Also, nice avatar. You might want a haircut.

Also also, what sky did you use for your object displays? I don't know why I haven't noticed before, but I can't help but ask now.

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  • MadMarioSkills
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07 Jul 2011 04:47 #222
Got the sky from this map.

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  • MadMarioSkills
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06 Aug 2011 07:07 #223
Edited the original MBG icon to make it better-ish.

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06 Aug 2011 07:59 #224
I can't see alot of difference myself - do I need new glasses?

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06 Aug 2011 15:58 #225
It was somewhat pixellated before, now it looks great. Nice job.

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  • MadMarioSkills
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18 Aug 2011 07:42 #226
Here's my take on Milkshape at the moment

Also, ImageShack sucks now; you need a Premium account now to upload animated gifs.

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  • RDs.The-dts-guy
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18 Aug 2011 09:27 #227
Yea smash that thing!!! (Nah im just not the biggest fan of milkshape.)

Aniways i rendered animation in blender witch ended in gif that is 4MB in size. Since none of the image uploaders dont allow me to upload more than 1MB i tried Localhostr and it preformed realy well.
Here is the result. marbleblast.com/index.cgi?board=g....ad=10999&page=3
So you might want to try localhostr.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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02 Nov 2011 05:06 #228
I recently found out that with MS2DTS if you have only a collision mesh, it will be visible and still be collidable. This allows smoother terrain due to polys not being wasted on a separate collision mesh, or larger terrains with the old quality.


Btw, nice animation RDs.

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02 Nov 2011 05:14 #229
Looks nice.

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02 Nov 2011 16:13 #230
looks good!!!

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  • MadMarioSkills
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29 Jul 2012 05:21 #231
Messing with things.

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  • IsraeliRD
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29 Jul 2012 05:24 #232
*drools*

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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29 Jul 2012 05:25 #233
Looks heavenly.

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29 Jul 2012 05:34 #234
Looks amazing

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29 Jul 2012 05:51 #235
o; Can you's share?

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29 Jul 2012 08:30 #236
I hope it's for PQ!

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29 Jul 2012 16:08 #237
I want this nao!

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  • RDs.The-dts-guy
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29 Jul 2012 23:42 #238
Isn't it classic env_map or another transparent textured layer on marble that let it look ''glassy''?
Ether way looks nice!

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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  • MadMarioSkills
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30 Jul 2012 03:37 #239
Classic env_map, sky is from here. For a proper env map, take the panorama from there and choose polar coordinates with map from top checked in GIMP or whatever you use. Tiles and edge were made by me, the marble is skin is an edit of default. I can upload some of the stuff I have, but it's not much since I was mostly focused on Battlecube Finale.

Edit: Meant Battlecube, also stuffs lh.rs/FuwtSeJZP8Nd also, forgot to use version with fixed marble seams when making, also, it's not that noticeable. Also, remember to delete yo old .jpg environment maps.

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30 Jul 2012 10:27 #240
O_O High-res textures...

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