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file Buzzmusic's levels (NEW: The Devil)

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03 Jan 2012 00:54 #91
Thanks for taking the time to give me some constructive criticism! I have 22:98. I will post a video of 3 runs sometime soon (a week at most). How do I do the texturing you've suggested? - Buzzmusic

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03 Jan 2012 01:02 #92
Select the faces, hit the Unify texture alignment button, then hit the Face texture alignment. Then, you can position and scale the faces together as if it were one face.

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03 Jan 2012 19:30 #93
this level is good for edge hits

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06 Jan 2012 06:22 #94
Quote:Great levels and runs. Buzzmusic is one of the best custom level builders active now.

42-day late response... But thanks a lot! I'm honored to hear that from the REAL best active level builder! I think the top 5 MB level builders are (in no order) Phil, Matan, Pablo, Andrew, and Pascal. - Buzzmusic100

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06 Jan 2012 15:33 #95
Jan 5, 2012, 10:22pm, ajdallas wrote:
Quote:Great levels and runs. Buzzmusic is one of the best custom level builders active now.

42-day late response... But thanks a lot! I'm honored to hear that from the REAL best active level builder! I think the top 5 MB level builders are (in no order) Phil, Matan, Pablo, Andrew, and Pascal. - Buzzmusic100

I would easily put Oaky near the top of that group. No Jumping II is the greatest level I have ever played, and then he holds ownership of some of the other fantastic levels out there. Also, was it Moshe that made Camp 2? I'm considering compiling my 100 favorite custom levels of all time into a list or video.

On a side note, Buzz your levels are always fun to play! I have yet to try out your newest creation, but I shall soon!

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06 Jan 2012 19:10 #96
Jan 6, 2012, 7:33am, mbglevelmaker724 wrote:
I would easily put Oaky near the top of that group. No Jumping II is the greatest level I have ever played, and then he holds ownership of some of the other fantastic levels out there. Also, was it Moshe that made Camp 2? I'm considering compiling my 100 favorite custom levels of all time into a list or video.

Moshe also made Camp 1, which won LotY (I think with unanimous 10s). Looking forward to your list or video. If you make it a video, it should have 10-20 levels, not 100.

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06 Jan 2012 20:27 #97

I'm considering compiling my 100 favorite custom levels of all time into a list or video.quote]

That's a great idea! I think I'm gonna try that too. We can see how ours compare.

Top 5 builders: Phil, Oaky, Pablo, Andrew, Moshe imo.


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07 Jan 2012 06:41 #98
It wouldn't be one video. It'd be a few videos, maybe 20 in each one, but it would only have a small sliver of each level being played in it. I won't be playing through each level, just showcasing them.

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09 Jan 2012 01:48 #99
Technostar and I are making a level called Triscraper Ascent! We're almost done. We just need a tester. PM me or Mr. E and we'll give you the link. - Buzzmusic100

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09 Jan 2012 02:10 #100
We now have a tester!

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09 Jan 2012 03:08 #101
Next time, please edit your post instead of making a new one. Thanks.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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14 Jan 2012 22:33 #102
Download link: www.mediafire.com/?b1lnoaf9ryklllg

Here is the biggest level I have made yet! It's called Enormous Road. I hope you enjoy it!

PT and UT: 2:40 and 2:00. Note: I have not yet gotten the UT. But I'm pretty sure it's possible.
- Buzzmusic100



Stay tuned for the level that Technostar and I are working on together.

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14 Jan 2012 23:18 #103
that looks amazing! Awesome job!

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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15 Jan 2012 01:00 #104
Interesting. I can't see any checkpoints though; that worries me. '~'

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15 Jan 2012 01:31 #105
There are. Play and see. Thank you both!

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15 Jan 2012 04:49 #106
Looks great. Downloading.

Does anyone remember Xelna's amazing Highway to Marbleland?

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15 Jan 2012 04:58 #107
It's fun just looking at it!

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15 Jan 2012 05:21 #108
Jan 14, 2012, 8:49pm, pablovasquez wrote:Looks great. Downloading.

Does anyone remember Xelna's amazing Highway to Marbleland?

That's an awesome level. It was so hard for when I played it the first time (like most of Xelna's levels). I spent hours trying to beat the level, but it was so replayable and unique.

Even more memorable than the level itself, is Matan's video of it, with Tzuf singing that tune. If you hear it once, it stays in your head forever.

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15 Jan 2012 17:38 #109
Alright, I need help. I got to the part Moving Conundrum and have no idea what to do! There's no platforms or anything, just 2 gems floating below me, and if I get one I go OOB.

EDIT: Your level picture shows what appears to be an MP where I am stuck. Could it be broken?

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15 Jan 2012 18:29 #110
If you use windows, make sure the MP in the .mis points to marble/ instead of platinum/ . And vice versa.

I was correct:

Quote:interiorResource = platinum/data/interiors/enormroad3.dif;
Change to marble/data etc. and it'll work again. I think people need to start releasing levels in mbp 1.14 and 1.20 formats (marble/ and platinum/) unless PF is going to fix it for us.

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15 Jan 2012 20:10 #111
Like I said before, before releasing their levels, level authors need to replace all instances of interiorResource = marble/data
or interiorResource = platinum/data

With interiorResource = $usermods @ /data

If they don't do it before releasing, I make the fix for the packs.

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15 Jan 2012 21:54 #112
Jan 15, 2012, 10:29am, admin wrote:If you use windows, make sure the MP in the .mis points to marble/ instead of platinum/ . And vice versa.

I was correct:

Quote:interiorResource = platinum/data/interiors/enormroad3.dif;
Change to marble/data etc. and it'll work again. I think people need to start releasing levels in mbp 1.14 and 1.20 formats (marble/ and platinum/) unless PF is going to fix it for us.
Sure enough, it worked!

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21 Jan 2012 06:16 #113
Download link: www.mediafire.com/?a2bt913qp4iybk1

Hey! This isn't as much as a level as it is a sculpture. It's a giant Rainbow Dash structure from My Little Pony! I'm hoping all of the bronies on this forum enjoy this! And if you get the UT, you are officially 20% cooler!

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21 Jan 2012 18:57 #114
Download Link: www.mediafire.com/?7sv1fmxxovml4da

Here is a level for MBG called Baffling Machinery! It has lots of moving platforms and Buzzmusic100's own textures. I hope you enjoy!

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21 Jan 2012 20:32 #115
you are awesome!!

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21 Jan 2012 23:05 #116
Looks nice, hope I won't have to change the script again. Downloading later!

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22 Jan 2012 11:04 #117
Great level but is the level meant to have a gold time of 11 seconds? Because that's not possible.

A few cons:

- Your MPs need to be using accelerate rather than linear, and some MPs need to have a rest-stop instead of continuing. It makes the normal route be much harder than shortcuts. Likewise, linear makes the marble jump and be thrown at the end of the path, which is very annoying.

- The last fast MP (the 4 elevators going up/down) was much harder than it should have been. The only way I could solve it was diagonal and dropping camera to the floor, as the purple bars become extremely annoying when the camera hits them.

- The 7 secs TT seems to be there just because and serves no real purpose. If it was part of a challenge it's understandable, but comparing this to the remainder of the level it seems pointless and out of the way. It's like you added it because of an I have to add in a TT attitude. It's okay if your levels are TT-less, no one will chew you for that.

- The last 3 MPs before the ending seem a bit harsh. You don't give the player much time to jump to the next MP (at least that's me). Puzzle is nice, wish the MPs were tad slower.

- The quaked path thing was bad. I like the idea, but it failed completely because you were coming from a gravity change. In other words, your marble drops on a fast moving MP and you don't get a say in spin/speed/control. Since the MP's markers are 'linear', your marble is also thrown to the sides in an even greater speed if you accidentally hit the MP when it's finished the current marker's route and moved to the next one (as again linear makes the marble instantly be thrown/jumped away rather than be smoothed).

I would have stopped playing the level at this point (the quaked path was too much to bear) but then I figured out a shortcut that skipped everything so that was the only way for me to beat the level without being driven insane

Otherwise a good level that the cons really hurt its replayability/fun factor by a lot.

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22 Jan 2012 18:20 #118
Here's what Buzzmusic100 has to say:


Quote:Great level but is the level meant to have a gold time of 11 seconds? Because that's not possible.
I missed a zero. Sorry, it's supposed to be 1:50 instead 11 seconds.


Quote:Your MPs need to be using accelerate rather than linear, and some MPs need to have a rest-stop instead of continuing. It makes the normal route be much harder than shortcuts. Likewise, linear makes the marble jump and be thrown at the end of the path, which is very annoying.
I see what you mean but that was supposed to make it harder. I don't think the first MPs were that hard. But I see why you dislike the other MPs.


Quote:The 7 secs TT seems to be there just because and serves no real purpose. If it was part of a challenge it's understandable, but comparing this to the remainder of the level it seems pointless and out of the way. It's like you added it because of an I have to add in a TT attitude. It's okay if your levels are TT-less, no one will chew you for that.
Yeah, I guess so. As hard as I try it takes off barely any time and doesn't really make a difference. So I see what you mean there.


Quote:The last 3 MPs before the ending seem a bit harsh. You don't give the player much time to jump to the next MP (at least that's me). Puzzle is nice, wish the MPs were tad slower.
Considering the rest of the level's difficulty, I have to disagree. Sorry. I tell the player to move quickly in the help trigger.


Quote:The quaked path thing was bad. I like the idea, but it failed completely because you were coming from a gravity change. In other words, your marble drops on a fast moving MP and you don't get a say in spin/speed/control. Since the MP's markers are 'linear', your marble is also thrown to the sides in an even greater speed if you accidentally hit the MP when it's finished the current marker's route and moved to the next one (as again linear makes the marble instantly be thrown/jumped away rather than be smoothed).
Once again, I made it linear to make it harder. Sorry if it came off as annoying. Maybe I could've made a platform for you to switch gravity on before the quaked path part.

Thanks for taking the time to give me a thorough review! I'll keep this stuff in mind. I just hope that PF reads the part about the GT and changes it for the monthly level pack.

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30 Jan 2012 00:24 #119
Download link: www.mediafire.com/?vjik4cmh3geveg4

Here is a new level I made for MBP called The Wall-Hit Monster Course! It's a big one. I hope you enjoy it!

PT and UT: 3:00 and 2:20.



PS, I got the idea from a comment on YouTube somewhere. I wish I could credit that person. - Buzzmusic100

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31 Jan 2012 03:30 #120
Wow! Although I haven't beaten all of them (most of them), I do love the monster courses from MBP, so I presume this one will be just as fun!

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