Try not to take any of this criticism personally; I just want to point out several things you could have done a little better (imo) for the next time you make a level. I only want to help!
Here, if you're supposed to use the bouncy to reach the ice platform, perhaps point it out because it's not immediately visible to the player.
The arrows on the wall across from the time travel (not visible in this picture) imply that you have to do a wall hit, which had me stuck for a while before I noticed the bouncy myself. If you don't notice the bouncy (like me), then this is an impossible jump to make. (and you miss a Gem too)
This issue is averted if you wanted the player to notice the bouncy when they hop back from grabbing the Gem, though you might have wanted to add an arrow sign or something that you can only see from the platform directly under the wall arrows.
The "Catch the Gem in midair!" help text I had no time to read before I had already missed the Gem, so you probably should have moved the help trigger a bit further away from said challenge to give more reaction time.
There's no warning for this fan, which led to a frustrating OOB. I would think even an MBG "Danger!" sign would be sufficient for this.
The tube near the end is just... why. It's easily the worst part of the level, because since it's an MO (when you really should have made it a moving platform) you have to be jumping constantly and uncontrollably, which, added to the fact that it doesn't give you any time to get out of it at the end, makes it incredibly frustrating. If you're supposed to be riding along the top of the tube, that should have been made clearer.
Anything else not mentioned here was pretty solid, this certainly was an interesting level. Keep it up.
Finally! Thank you for doing this!
One thing that I'd really prefer you do in the future however is make a folder for your .mis and .png files and a different one for dif (and textures if needed) files. Just because I hate having to go through like 5 different folders moving files when they could all be in one folder.
Super excited for future levels. Keep it up!
First player ever to get all of the Awesome Times.
Wow, looks really well made!! Looking forward to your finished level. Don't go overboard with scenery, with a level interior that looks this stunning, you'll need to match the scenery as well as you can - not too much, not too little. EDIT: And I presume you are still going to place some powerups?
The interior "revealsecretendy.dif" that is in the zip is an old version that only has the first bit of the level completed (and still has the MBP trim). Could you please update the zip with the modern interior?
I have released my first "rewind" level today, Climb of the Amateur. The download will be on the front page.
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What's a rewind level?
Occasionally, I'll remake a level that I have made before, but never released on the forums. Whether that be Lost MBG levels, or in this case, Marble Blast Super levels, I'll remake it into PQ, maybe tweak a few things, then release it. These levels won't count as part of the season, but they will be in their own section, called "Rewinds".
By the way, this is Green Climb of the Amateur from Marble Blast Super.