file Making Banked Curves In Constructor

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19 Jul 2009 03:45 #61
Nice! That will be fun to go down.

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19 Jul 2009 03:47 #62
THAT CURVE IS FRIKKIN EPICZORNESSWAFLEZ.

Woah, i think i just figured out why i have a headach-*explodes*

Oh, i found out whats wrong with my curves also. Tha- *EXPLODES AGAIN*

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  • IsraeliRD
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19 Jul 2009 04:19 #63
So I assume it's easy to do curves?

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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19 Jul 2009 04:41 #64
Holy cow that's an amazing-looking curve. Just align the textures on the sides and it'll be perfect.

If I can get them to work for me, you guys might see a couple of these curves in my MMG level.

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19 Jul 2009 05:26 #65
Stuff you Constructor users

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20 Jul 2009 00:46 #66
Maybe someone could try somehow replicating the level as shown in this video:

It would be a lot of work to recreate the terrain-like platforms though.

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20 Jul 2009 01:26 #67
Oh, the XNA level? That's tremendous.

I was actually thinking that a .dts might be better to make the XNA level than a .dif, just because map2dif would hate a dif with such great curves.

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20 Jul 2009 03:39 #68
The XNA level IS a dts. Its made with 3dsmax, I have it if anyone's interested. I did get it into constructor once, lotsa broken poly's. But yea, I said a long time ago I wish someone would replicate that map.

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  • MadMarioSkills
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20 Jul 2009 03:44 #69
I kinda want 3dsmax, but it it costs money.

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20 Jul 2009 04:22 #70
Jul 19, 2009, 8:39pm, conor wrote:The XNA level IS a dts. Its made with 3dsmax, I have it if anyone's interested. I did get it into constructor once, lotsa broken poly's. But yea, I said a long time ago I wish someone would replicate that map.

We found that out the hard way, didn't we?
Still never got the map to open lolz.

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  • IsraeliRD
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20 Jul 2009 04:36 #71
QuArK can't open, constructor is just broken polys, we need a .dts exporter

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • CyberFox
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20 Jul 2009 14:15 #72
and polysoup....

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21 Jul 2009 03:16 #73
I checked around for polysoup, but you needed to have a legal Torque copy.

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21 Jul 2009 07:01 #74
I have access to an account with a legal torque copy if that helps

But seriously, I doubt its possible to turn a 1.5.2 engine mod into a 1.1.2 cs mod. Only god could do it.

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26 Jul 2009 02:03 #75
Hell, while we're doing PolySoup, we could rep some MarioKart levels while were at it

youtube.com/marbleduck

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26 Jul 2009 02:50 #76
Polysoup is impossible ATM We would need source code for it :/

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  • Pyro
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26 Nov 2009 19:38 #77
Incredible! Great tutorial. This'll make my levels a whole lot better

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27 Nov 2009 02:22 #78
Umm. question here : What are flexicubes and how do you spawn them?

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  • CyberFox
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27 Nov 2009 02:24 #79
its a prefab and you spawn them in the prefab tab, if you placed the files correctly

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27 Nov 2009 02:25 #80
Because it's hard to use the page-back function, I will explain.

A flexi-cube is a prefab object, made of (I think 12) short pyramids arranged to make a cube. It is used for making curves.


But Pyro MBP 724, you realize you made a major bump?

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27 Nov 2009 03:11 #81
Nov 26, 2009, 6:24pm, cyberfox wrote:its a prefab and you spawn them in the prefab tab, if you placed the files correctly
Placed what files correctly :S

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27 Nov 2009 03:43 #82
how did I bump? I posted a comment.

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27 Nov 2009 04:11 #83
Platypus: Put it in ~user/applications/constructor/prefabs/. It being the files you get when you click the link in the first post.

Pyro: Because the last post was in July, and yours was in November. HUGE bump. And it didn't add anything useful. Platypus - it wasn't technically a bump b/c the last post was in the same day, and it was a question.

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  • Perishingflames
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27 Nov 2009 07:44 #84
Pyro- don't listen to nobody, he doesn't know wtf he is talking about. This is a stickied topic, of course you can post.

Nobody- stop being a know-it-all. And btw, who puts things in user/applications??

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27 Nov 2009 15:34 #85
For backup purposes, applications that the files change frequently for (new plugins, textures, etc.) or custom applications (like this one) go in the user folder so it gets backed up when I do weekly backups.

Wait, you can post in sticky topics? Ok nvm what I said.

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27 Nov 2009 16:02 #86
you do weekly backups?! I never do backups and all my files go in documents.

Side note for everyone: you MUST texture the start and end platforms as well as teh flexicubes BEFORE radial cloning or doing anything else or you will be unable to successfully texture the finished product.

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  • CyberFox
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27 Nov 2009 23:58 #87
is possible. but doing so will raise your chances of suicide by 0.3%

edit: ever noticed the unify button in the texture window/tab?
it projects the texture mapping from the angle you're looking.

like.... work on all the faces as if it was 1 big face.

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28 Nov 2009 04:52 #88
Nov 27, 2009, 8:02am, mbglevelmaker724 wrote:you do weekly backups?! I never do backups and all my files go in documents.

You're going to hate yourself for that someday.

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28 Nov 2009 22:17 #89
why?


And Cyberfox, what i meant by texturing was not aligning... I meant putting textures on the faces in the first place. After I finished my first time without texturing first, I could'nt select the right faces to do it.

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28 Nov 2009 23:58 #90
Nov 28, 2009, 2:17pm, mbglevelmaker724 wrote:why?

Coz if your hard drive fails and you haven't done any backups, you will lose all your files. I'm sure you don't want that, do you?

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