file Buzzmusic's Level Idea Topic

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13 Mar 2013 05:00 #91
The following is Buzzmusic100…


Quote:It's me or the picture have a 99% of blur added

Great idea in both levels, the first one sounds really interesting, but kinda annoying with slopes and ramps, also the second one is more like an open-layout to me.

Thanks. Although, I didn't say exactly what the code is, so you really don't know.
Also, you must've been looking at your colored username too intensely. The picture looks fine to me. (Just kidding, it's blurry )




Quote:In the past I have programmed bot marbles into marble blast as it is not that complex...except for when its time for getting actual intelligence. So yeah my bots were kind of dumb and incomplete, and I don't even think I have that code anymore

Quote:make the boss a tornado that follows you wherever you go
To be honest, the biggest thing holding the level back from seeming like most bosses, is how it doesn't follow the marble. Even though it lacks the real creature type of interaction with the marble, I'm trying to see what I can accomplish without factoring that into the equation. The thing is, it will be quite intense to actually get to the top of the boss (omg I just implied where the weak spot is) and even though the design looks very mechanical, certain things will imply that it's a creature and I think those things combined with the quickness of the battle will be good enough to make the battle as intense as it needs to be. But bots do sound quite interesting.

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13 Mar 2013 21:59 #92
^^sounds really fun, will def. have to download the level when its done (which i rarely play custom levels or marble blast, fyi)

Your levels have impressed me...a lot. Not to play favorites around here, but your level building keeps getting better and better each time you build a level. That is what it takes to be an awesome level builder. You have kept my attention, and usually when you make an update status post, I 9/10 times look at it just to see what you have said. You've impressed me buzz.

You're work is noticed. Continue to be awesome.

About bots:

Good thing it isn't a real marble or tornado, because I really don't feel like coding a moving bot lol.

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14 Mar 2013 01:16 #93
Aw, thanks for the really nice post, Jeff! Means a lot to me. - Buzzmusic100

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14 Mar 2013 04:19 #94
Have to point it:
I didn't pick up or download any custom level without a good looking or proper screenshot, o just because it's a new builder (sorry, but I have my doubts), same was with your level i the beginning I just downloaded it because one of your first videos showing it and I found the fine.

You really impresed me with your creations and how they just slaped my face with something like It's new, but that doesn't mean bad, just give a chance to new people, actually I very open to new creations and new people and also willing to help in anything that I can, just for example see Happy Roll in mods boards and how I gived some advices trying to help, just have to applaud you for opening my mind again.

Also Checking your level timeline, and how fast you improved your skills with constructed and Level Editor levels, having the originality, creativity and most of the time the replayability in they, and basically I think you can build anything as complex you want, because the dedication spent in every creation.

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19 Mar 2013 01:44 #95
Thanks for the long and complimentary post, Beack.

Velocity Grid is now at phase 3! I've decided on making the level have a very colorful texture scheme and I may post a picture soon.
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30 Mar 2013 18:45 #96
The following is Buzzmusic100...

Velocity Grid is coming together nicely and I'm about 2/3 done with the interior. Here's a picture. I think it does a nice job of capturing the entire level.




The snow covered level still hasn't been started in Constructor. It's the type of level I have to plan out first before building. But since I'm working on Velocity Grid and it's not that hard to make, I think I'll finish Velocity Grid first.

As for the boss level, I'm still waiting for a response from Perishingflames, who offered to try to fix a moving platform bug.

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31 Mar 2013 01:18 #97
Looks good there buzz. I'll be waiting for the full level =D

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31 Mar 2013 01:52 #98
Looks great, also looks like a MULTIPLAYER WHERe level

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31 Mar 2013 03:10 #99
Thanks, guys. And Beack, I agree entirely. That would work so well for this level! MP WHERe
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31 Mar 2013 04:00 #100
Looking good as always Buzz

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05 Apr 2013 16:41 #101
I completed a successful interior test for Velocity Grids. And since I also added gems, a description, startHelpText, etc. I'd say I'm at phase 5! - Buzzmusic100

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06 Apr 2013 02:38 #102
Apr 5, 2013, 9:41am, ajdallas wrote:I completed a successful interior test for Velocity Grids. And since I also added gems, a description, startHelpText, etc. I'd say I'm at phase 5! - Buzzmusic100

yeyeyeyeye. Looking forward to the release

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06 Apr 2013 08:16 #103
Pm me if you want me to test the level

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06 Apr 2013 08:23 #104
Velocity Grid is going great! I might test this level, but maybe not.

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07 Apr 2013 21:49 #105
Blasted Marble, I'd appreciate it if you would test it if you have the time, since you seem to be really good at MB and have a lot of level building experience. If you'd like to test it, I'll send a PM to you with the level. And to Emil, I know it took a while for you to respond to my last level test, but if you have more time now, I'll PM you too. The more testing, the better. - Buzzmusic100

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19 Apr 2013 03:24 #106
The following is Buzzmusic...


I've been working on the snowy level in Constructor and I'm at phase 3! Here's a picture:



There isn't any snow in it yet because it will probably be one of the last things I do to the level. Also, the level will be very dark and a bit bigger than it looks in the picture.

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19 Apr 2013 03:27 #107
Nice job! What is the wooden track for?

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19 Apr 2013 03:37 #108
me gusta.

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30 Apr 2013 03:27 #109
The following is Buzzmusic100...


I've got a new level idea! I've started to build it in the level editor to plan it out, but the real level will be made in Constructor.
The idea is that it will completely take advantage of the trapdoor's rotation. I'll try to come up with some very unique trapdoor challenges. Sort of like a level to show that rotating platforms technically can exist. But if you have any ideas of your own, feel free to let me know. Right now I don't have all that many ideas, so some suggestions would definitely help me.

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30 Apr 2013 05:02 #110
sounds neat, looking forward to it.

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30 Apr 2013 05:51 #111
Sounds awesome. I take it you'll be modifying the datablock of the trapdoor so it behaves in different ways?

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01 May 2013 05:35 #112
Quote:Sounds awesome. I take it you'll be modifying the datablock of the trapdoor so it behaves in different ways?
Thanks! And yes, I made changes to the time it takes for certain trapdoors to reset. - Buzzmusic100

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01 May 2013 07:34 #113
Tell me if you need me to test it.

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02 May 2013 02:54 #114
Apr 30, 2013, 10:35pm, ajdallas wrote:
Quote:Sounds awesome. I take it you'll be modifying the datablock of the trapdoor so it behaves in different ways?
Thanks! And yes, I made changes to the time it takes for certain trapdoors to reset. - Buzzmusic100

Have you considered delaying the collision response to whenever the marble touches the trapdoor, maybe delay it for a second or so before it takes affect? Wouldn't be hard to script at all...

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05 May 2013 18:34 #115
The following is Buzzmusic100...


My latest trapdoor themed level is now at phase 3! I've started working on it in Constructor. I have it almost completely done in the LE, that is unless I can come up with a few more ideas for trapdoor challenges. Because of the limited amount of challenges I can come up with, the level will end up being not too long, but just long enough for the concept to work. I think by now I have enough ideas.

You might be wondering what's going on with the other two levels in progress. Well, the boss level that I started a billion years ago still needs a glitch fixed and the snowy level is just being a bit of a bottom-priority. Maybe I'll continue to work on it more when the school year is over, which will be very soon for me. I'm trying to focus more on the easier levels to make and I'll have more time to work on the snowy level when I don't have to worry about school.

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10 May 2013 01:15 #116
Progress on the trapdoor level has been going very well! Here's a picture of the level in Constructor from far away:

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10 May 2013 04:23 #117
Saw this early, but was busy.

Looks good, although can you make the picture a little bigger next time?

I'll be looking forward to the released version. Keep it up buzz =)

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12 May 2013 19:39 #118
The trapdoor level is now at phase 4! Buzzmusic will probably release the level in two or three days.



Quote:Looks good, although can you make the picture a little bigger next time?

Here you go.



(We don't wanna give away too much )

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12 May 2013 21:32 #119
Thanks

That's okay, looks interesting and I can't wait for the final product =)

Jeff

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12 May 2013 21:37 #120
That trapdoor level makes me want to say that you impressed me buzz. Keep up the good work and looking forward to it.

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