Quote:It's me or the picture have a 99% of blur added
Great idea in both levels, the first one sounds really interesting, but kinda annoying with slopes and ramps, also the second one is more like an open-layout to me.
Thanks. Although, I didn't say exactly what the code is, so you really don't know.
Also, you must've been looking at your colored username too intensely. The picture looks fine to me. (Just kidding, it's blurry )
Quote:In the past I have programmed bot marbles into marble blast as it is not that complex...except for when its time for getting actual intelligence. So yeah my bots were kind of dumb and incomplete, and I don't even think I have that code anymore
Quote:make the boss a tornado that follows you wherever you go
To be honest, the biggest thing holding the level back from seeming like most bosses, is how it doesn't follow the marble. Even though it lacks the real creature type of interaction with the marble, I'm trying to see what I can accomplish without factoring that into the equation. The thing is, it will be quite intense to actually get to the top of the boss (omg I just implied where the weak spot is) and even though the design looks very mechanical, certain things will imply that it's a creature and I think those things combined with the quickness of the battle will be good enough to make the battle as intense as it needs to be. But bots do sound quite interesting.
All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.