exclamation-circle My interior just... um...

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29 Mar 2016 18:32 - 30 Mar 2016 17:46 #1
This happened to another interior as well.
If my view (regardless of whether the camera or marble is active) is above the interior (relative to it), the sky doesn't appear to render.

Below, the rendering is fine, but...

Someone explain this to me. O_O

Interior:
mega.nz/#!rMgQSIaC!1WtZi1Fsbe_bHGvP5Tef0cWuZb0o2jK4F9-s9UdmYP8


Derpking, I blew up the universe, can I have PQ now?
Last edit: 30 Mar 2016 17:46 by Weather. Reason: Fix picture.

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29 Mar 2016 21:12 #2
based on my previous knowledge with this game
you need to

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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29 Mar 2016 21:14 #3
Try going into constructor, selecting all the verticies, setting your grid spacing really low (0.015625) is good, and then going into Modify -> Quantize. Try converting the map then, and if it doesn't work, send the file to me and I'll have a look. Make sure you backup the map before quantizing!

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29 Mar 2016 21:17 - 29 Mar 2016 21:18 #4
avi had this same glitch when he was making a ring for a track (like, for running and sprints) with lots of concentric ovals- I have a clip on his laptop that I can upload if you want. I think it's caused by too many overlapping faces? If I were you I'd try removing alternating rings and putting them in a separate interior, then aligning them with level editor in you level. Hope that helped :)

EDIT: ooh, got ninja'd by Threefolder, nevermind me

i have a flickr
Last edit: 29 Mar 2016 21:18 by elnathan.

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29 Mar 2016 21:52 #5

Weather wrote: Derpking, I blew up the universe, can I have PQ now?


no

"You know you've spelled something wrong when the only search results are Jeff convos" - HiGuy
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29 Mar 2016 22:03 #6
Matan's jokes literally aren't funny. Why is he getting thank yous?

I did what Threefolder said, but then M2D decided to move faces around, then I split the interior in half, alternating pie slices, and M2D moved faces around on both again. Quantizing removes the sky glitch, but doesn't fix the misplaced faces. I also split a non-quantized copy into two, and still got the sky glitch.
Threefolder, I have the map file in my first post.

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29 Mar 2016 23:34 #7
Here you go, I just quantized at 0.5/32 grid spacing and then converted through original map2dif. I've included the dif, map, and the original map2dif for you.

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30 Mar 2016 12:54 - 30 Mar 2016 12:54 #8

Weather wrote: Matan's jokes literally aren't funny. Why is he getting thank yous?

Because he is God.
Last edit: 30 Mar 2016 12:54 by Jkk39. Reason: Less is more
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