Thank you.
SoundCloud page here:
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If you're using cylinders that small, you should probably re-create the cylinders with 6-8 sides. If this still does not work, set the grid size to something really small that equals one divided by a power of 2 (so for example, 0.0625, and you should usually work with numbers like these or powers of 2), select all of the vertices in the cylinders (you may need to move them away from other brushes to avoid selecting any vertices on them), then use Quantize under the modify tab.TheEvoker wrote: File 1: A few small brushes are present (20 cylinders of size 0.25*0.25*0.125 with 16 sides, and a few 'ramps' as Constructor calls them of size 0.25*0.25*0.25). Also uses some spherical objects, and a few of these spherical objects have been CSG Subtracted, but only in one axis - i.e. there are a few 'truncated spheres'.
Make sure there are no red lines afterwards. If there are, it means a face isn't completely flat and won't export properly.TheEvoker wrote: File 3: Used Scale Two Zero.
As far as I know, anything above zero should work.TheEvoker wrote: What is the minimum brush size I should expect to convert correctly?
Wait, are you using Constructor's built-in exporter? That won't work. You need to use some version of Map2Dif.TheEvoker wrote: One other question too, if I rename textures after Constructor has exported them with the Legacy DIF process, will the interior still show up in the LE?
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Make sure there are no red lines afterwards.
Wait, are you using Constructor's built-in exporter?
Just make sure textures with the same name are in MBP's directory and are in some part of the path you take to get to the folder containing the interior (so if it's in platinum/data/interiors/ then all the textures should also be there, and if it's in some folder inside interiors then the textures can be in either.).
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TheEvoker wrote:
- File 1: A few small brushes are present (20 cylinders of size 0.25*0.25*0.125 with 16 sides, and a few 'ramps' as Constructor calls them of size 0.25*0.25*0.25). Also uses some spherical objects, and a few of these spherical objects have been CSG Subtracted, but only in one axis - i.e. there are a few 'truncated spheres'.
- File 2: There are literally no problems, apart from the fact I used Radial Clone which isn't even a User plugin.
- File 3: Used Scale Two Zero.
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I don't understand what you're doing, but whatever works.TheEvoker wrote: I am using that to get the textures, but not to get the .dif file. Once I have the textures and the .dif file, I delete the .dif file and then use MBMap2Dif.
Yep.TheEvoker wrote: Are you just saying to put the textures and interior in platinum/data/interiors? That's what I would normally do anyway.
Well that would probably work but chances are you would need to quantize it.TheEvoker wrote: Another quick question - if I can't do a sphere , [strike]could I stack up some cylinders and then move the vertices in towards the centre if I solved the equations for a sphere (in x, y, z) and a plane (in x, y), finding the coordinates of each vertex? That surely wouldn't mess up Constructor would it?[/strike] EDIT: Ain't happening. Too complicated.
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